15,000,000 Gold a Day

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Another exploit for Dungeons & Dragons 3rd Edition

Step by step guide[edit]

Prerequisites[edit]

Level 11 (minimum, will only net 3,000,000) Wizard, with max ranks in Weaponsmithing and the spells Wall of Iron and Fabricate.

Method[edit]

1. Cast Wall of Iron, creating a wall 55ft*5ft*2in=45.83cu ft of iron. This step costs 50gp in material components.

2. Cast Fabricate, converting 11 cu ft per cast into masterwork daggers. With 14 ranks in Craft (Weaponsmithing) and a wizard's crazy Int, you can't fail. Repeat until only 1-2 cu ft of iron remains. (4 casts). This consumes your 5th-level slots for the day, and takes 4 and a half minutes. The density of iron is 491lbs/cu ft. Thus 44 cu ft of iron weighs 21604 lbs. A dagger weighs 1 lb. Thus we create 21604 masterwork daggers, which sell for 151 gp each. That's 3,262,204 gp. Over 3 million gp. At level 11.

3. Profit!

4. The spell description reads "You convert material of one sort into a product that is of the same material." therefore should any DM give you grief about singularity, connect each dagger by a thin thread of metal that can easily by clipped or removed after creation, thus giving you the countless daggers you were looking for. Folding the line of daggers may help conserve space for the plethora to-be.

Additional details[edit]

Teleportation will solve the economic problems; by selling to the entire world instead of just the local pawnshop, you can easily find a market. And then spend your money to set up lots of local branch offices, with people capable of casting Sending or whatever to keep you informed of how business is going and what local demands are. Use this to track warfare and sell your weapons wherever they are needed. You probably won't be able to sell the maximum output of a level 20 wizard, but you'll make a very, very good profit, not to mention a lot of friends in high places if you sell at a bit below normal price.

Upgrades[edit]

20th level wizard, without using any slots above 6th level.

  • Volume of Iron = 5*5*20*(5/12)=208.33cu ft.
  • Castings of Fabricate = 10 (use 6th level slots to fill as required)
  • Fabricate time = 20 minutes per day
  • Mass of Iron Fabricated = 200*491=98200 lbs.
  • Number of Mwk Daggers = 98200
  • Payout = 98200*151=14,828,200 gp
  • Profit = 14,827,700 gp. Per day.

No Fun Allowed[edit]

Bitching about how "you shouldn't allow that" or "but that won't work in real life" goes here. This includes "nuh-uh! yes-uh!" counterarguments.

"If your DM (assuming he wasn't sensible enough to put a stop to this before it begins) happens to fumble upon a Wall Street Magazine article in his basement toilet, he'll recognize the law of supply and demand, which states that while the demand for said mwk daggers are roughly unchanged, the supply just sky-rocketed, making said daggers essentially worthless. Congrats."
"Infinite Multiverse == Infinite Demand. Suck on that, Malthus!"
"1. Implying the DM's world is an Infinite Multiverse. 2. Even if it were, implying the PCs have unlimited access to it."
When the market for masterwork daggers is saturated, you move on to slightly less profitable objects like masterwork swords, chainmail, farming implements, dragon-shaped paperweight and so on. By the time the demand for iron goods of any kind has dropped too low to make a profit, you are well into fuck-you money.
"A masterwork dagger would have to be made from steel, not just iron, which requires a significant element of heating, carbon inclusions, and forging. The Fabrication spell wouldn't be able to produce the carbon necessary. You would require a Wall of Steel variant to make this work"
That said, you can still crash the iron market at will."
The spell description reads, "You convert material of one sort into a product that is of the same material." This could be interpreted as meaning you can only create a single item with a single casting. However, as stated earlier, you could create 21604 masterwork daggers bound together into a single piece through a series of easily removed channels. The final object may not be "a masterwork dagger" but it would be "a masterwork collection of daggers joined by channels" and each dagger can be considered a masterwork fragment of the original work even after they are separated. Given the wizard's intelligence and smithing skill, these kind of engineering and planning challenges can be considered trivial.
A DM worth the name should be able to come up with scenarios either preventing this or making the player pay for their arrogance.
If it is allowed to happen, it should only happen once and will shift the world economy drastically. Other NPC wizards can be considered to be just as intelligent as the PC and will quickly figure out what's going on and want to cash in on this. The player may make some money, but will soon find the market saturated ahead of them. This would be followed by masterwork iron goods being commonplace and worth about as much as your common dagger had been.
If the DM wishes to suppress this before it happens, invent a group or groups of wizards who have already discovered or done this and are carefully controlling the market so as to avoid crashing it. They've already put things into motion to detect if some other wizard re-discovers the technique. Once the PC tries to cash in, they'll quickly find out about it and act as necessary to suppress the effort.

See also[edit]