Pokémon Tabletop Adventures
- 1 Player's Handbook
- 2 Player's Bestiary
- 3 Game Master's Guide
- 4 Game Resources
The game is played in a world where many fantastic animals are able to be energized and stored nicely in a machine called a Poké Ball. These animals are called "pocket monsters," or Pokemon for short, and they are carried as tools, friends and partners by Pokemon Trainers. Trainers have various skills and abilities each defined by a Trainer's goal. There are Ace Trainers, who focus all of their energy into making their pokemon the best fighters they can. Breeders, who raise pokemon as if they are their own children and groom them up to be powerful. The Researcher gathers information and serves as a party's go-to guy when they confront a creature they've never met. Rangers are natural guardians who dedicate their life to the protection of a wild creature's habitat while employing wilds in their feats. A Capture Specialist is a techie Trainer who can tweak equipment, including the Poké Ball to expand their collection. The Coordinator employs their pokemon in Contests instead of battle as she shows off their beauty. Finally, the Psychic, Mystic and Martial Artist get their hands dirty and fight the beasts with their own supernatural powers.
A Trainer may explore the world and battle at Gyms to gather Badges which allow them entrance to the Pokemon League Championships. They may compete in Contests to enter Grand Festivals. Maybe they'll uncover a secret plot to destroy the world and try to stop those who would use Pokemon for evil. They may be breeding the most powerful Pokemon as their goal. No matter the destination, Pokemon will be valuable allies and tools in your journeys.
Updates on Tabletop Adventures have noticeably stagnated, as the majority of the development team has moved over to a sister project, Pokemon Tabletop United, which can be found at the same webpage.
When a trainer gains a level they might meet the prerequisites to gain a Trainer Class. In place of gaining a Feature that Level, they may instead take a Class. Trainers can go into one to three of the following eight Classes once they meet the prerequisites: Ace Trainer, Breeder, Capture Specialist, Coordinator, Martial Artist, Psychic, Ranger, or Researcher.
From there, once they gain the necessary prerequisites, they may go into one or two Advanced Classes.
Trainers all start with the title: Pokemon Trainer. A Pokemon Trainer can take up to three Trainer Classes and/or Advanced Classes. Since Advanced Classes always have a prerequisite of a Trainer Class, a Pokemon Trainer's Feature Options will look like one of the following examples: Three Trainer Classes, never pursuing a specialty in any of the three Trainer Classes. Two Trainer Classes and one Advanced Class, choosing to find an expertise in an area of one of the Trainer Classes chosen. One Trainer Class and two Advanced Classes, choosing to become adept at the class they choose by mastering two aspects of the Trainer Class.
The following is a list of the Advanced Classes and which Trainer Class they derive from.
- Ace Trainer: Chaser, Enduring Soul, Stat Ace, Strategist, Tag Battler, Type Ace, Underdog
- Breeder: Botanist, Chef, Evolver, Groomer, Hatcher, Medic, Move Tutor
- Capture Specialist: Artificer, Collector, Engineer, Juggler, Poke Ball Designer, Snagger, Trapper
- Coordinator: Beauty Modeler, Choreographer, Cool Trainer, Cute Idol, Fashion Designer, Smart Teacher, Tough Guy
- Martial Artist: Athlete, Aura User, Black Belt, Dirty Fighter, Massage Therapist, Ninja, Weapons Master
- Mystic: Body Snatcher, Buffet, Godspeaker, Guardian, Rune Master, Shaman, Touched
- Psychic: Air Adept, Clairsentient, Earth Shaker, Empath, Fire Breather, Hex Maniac, Influential, Rain Waker
- Ranger: Coach, Commander, Detective, Rider, Signer, Special Operations Member, Survivalist
- Researcher: Cryptozoologist, Dream Doctor, Petrologist, Photographer, Professor, Scientist, Watcher
The player's handbook will detail each Move that Pokemon can use, as well as all Abilities and rules regarding these two lists.
While Moves and Abilities are usually used for Pokemon, there are a few Classes who can use Moves as their own and can manipulate a Pokemon's Moves and/or Abilities.
The Vital Information lists a particular level of a Pokemon's species with its Type(s), Abilities, Evolutionary Line/Tree. These are virtually unchanged from the source material.
The size and weight of the Pokemon can be changed up to 10% from the average given, to add individuality of your Pokemon.
The Breeding information is also provided with each entry, and has seen some revision in a few Species.
The Biology of Pokemon as well as the variety of habitats that Species would normally be found is also located in this section of an entry.
Capabilities is a new addition for the purposes of Pokemon Tabletop Adventures.
Each Species of Pokemon move at different rates in various terrains. They have different capacities for jumping strength and physical strength. Some Pokemon can fly while others can breathe underwater. Many Species of Pokemon can be trained for being used as a Mount. Others are too small for that but can be used for infiltration as a result of their size. The Capabilities list all keywords relating to static abilities the Pokemon has.
Examples of some Capabilities:
Overland X: X equals the meters per turn speed, given to each pokemon where Overland 1 is given to Slowpoke and Overland 20 is given to Suicune.
Sinker: Pokemon with Sinker cannot swim
Firestarter: Pokemon with Firestarter can produce flames without using a Move. Some TMs, such as TM 35 Flamethrower, will give a Pokemon the Firestarter Capability as well as the Move Flamethrower.
The Move list, attached to each Pokemon's entry, has every Move a Pokemon can learn through Level Up, Breeding, Tutoring, or Technical/Hidden Machines. This is mostly unchanged from the source material.
Game Master's Guide
The GM Guide has many features that help the GM run the Pokemon world without making the game feel exactly like you are playing the Pokemon video game. It has the Base Stats for all pokemon and important pieces of information such as capture rates and experience drop rates.
Game Master's Bestiary
This is basically the Player's Bestiary with things the player isn't allowed to know such as Capture Rates, Locations, etc. It also has the legendary Pokemon list.
The Beta was released on July 23rd, 2010. Newer versions of the Beta come out whenever something needs fixing to improve the game. Beta updates are released sporadically, but are done at least once per month and are usually done on Fridays.
Beta 1.34: http://www.mediafire.com/?c5cpr5p5z3ybca3
Character Sheet (.pdf, editable form): http://www.mediafire.com/?yiyntelmm3h
Pokémon Sheet (.pdf, editable form): http://www.mediafire.com/?x6q44vcoruk0ccu
Pokédex Seen/Owned Checklist (.pdf for print copies): http://dl.dropbox.com/u/93722046/fivegenpokemonchecklist.pdf
Pokédex Seen/Owned Checklist (.pdf, editable form): http://dl.dropbox.com/u/93722046/fivegenpokemoneditablechecklist.pdf
Old Pokédex Seen/Owned Checklist Sheet (.doc, Gen 1-4): http://www.mediafire.com/?1hvazbwax31kxzr
Pokémon: Tabletop Adventures Forum Community
http://s4.zetaboards.com/Pokemon_Tabletop/ (use this if the other link goes down)
Archived Update and Q&A Threads
All archived threads can be found here. http://suptg.thisisnotatrueending.com/archive.html?tags=pokemon