Quests were originally a type of thread that involves a drawfag essentially DM'ing for the entirety of /tg/. There is an iconic main character that /tg/ shouts commands at, and the drawfag decides which action would make most sense for the character. The end result is a highly interactive game akin to free-form roleplaying, Choose Your Own Adventure books, and Point and Click computer games. Lately, almost no quests have drawfaggotry provided by the actual person running the quest (Questgiver). That, however, has freed writefags who can't draw up to run quests of their own.
Every quest goes on sup/tg/ with the tag 'Collective Game,' and so can easily be found here.
After quests were declared to be completely in line with /tg/, some people decided to leave and found an independent quest board called /tg/chan, but the average quality of quests there is...dangerously furry.
- 1 The Boards and Their Quest Cultures
- 2 Quest Lingo
- 3 /qtg/
- 4 Extended Quests
- 5 One-Shot Quests
- 6 The New Quests
The Boards and Their Quest Cultures
- /tg/ - The most popular (and only Moot blessed) place to run quests. Stories here are long, well attended, and cover just about every genre and theme. Despite being generally welcoming there is lingering resentment from the great quest migrations of 2012. Quests with heavy foreign elements (particularly /a/, /u/, and /d/) will be subjected to harsh criticism. How much of this is genuine antipathy and how much is just /tg/ hating anything popular is unclear, but many such quests tend to garner massive audiences irregardless. Explicit material is not banned but tends to be frowned upon, leading to a growing tack-on community of smut writers who attend regularly popular quests and then pastebin in their own lewd scenes. Has an inveterate fondness for drawquests, probably related to Ruby Quest nostalgia. Players here tend to think in /tg/ terms, and want to do things like build parties, romance princesses, found kingdoms, and powergame shamelessly. Arguments, particularly over any of the afore mentioned things, are common but usually manageable.
- /a/ - Bouncing back after the mods went full kristallnacht on it, the /a/ quest scene tends to focus on the thing's you'd expect. Stories usually involve romance, drama (with a tendency towards bathos), urban fantasy, and fanfic of /a/ settings. Still not fully rehabilitated. You'll likely get reported at least one or twice here, but generally there aren't problems. Players prefer simple game mechanics, involved story lines, and wish fulfillment MCs. If you don't deliver on these they can become frustrated and jump ship fairly quickly.
- /u/- All the lesbian smut that's (un)fit to print. Quests (known as CYOA here) are relatively popular. Though nowhere as prolific as places like /tg/, the slow nature of the board means threads can survive for days at a time. Arguments are rare here, since pretty much everybody attending knows what's up.
- /b/ - Like everything else quests here are a free for all. Don't expect to run anything long or involved, anything beyond a one shot is going to die a fast and confusing death. Pictures tend to keep them focused long enough to actually vote on something.
- /d/ - The newest addition to the questing family, quests here are exclusively
sins against humanityfetish specific fapfics. While most QMs and readers don't care if a quest is anything more than a thinly veiled dickgirl railroad, recent additions have started to evolve into longer and more narratively complex offerings. Players on /d/ are a strange breed. One the one hand they can be fanatically dedicated to advancing their preferred fetish no matter how horrible or out of place it is. On the other hand, /d/ players are some of the most considerate, least judgmental, and most willing to compromise (in the tradition of a board seen as social pariahs even by /b/).
Like every 4chan subculture quests rapidly developed their own lexicon to define themselves and generally confuse the shit out of newfags.
- The Curse - It's joked that any QM that becomes sufficiently popular will suffer a horrible accident. The joke started as a result of QMs begging off with increasingly improbable stories about how their grandma was run over by a car driven by their dog.
- Misarchivist - Somebody who archives a quest thread on SupTG under erroneous tags to make it look bad. Ironically this has driven QMs to personally archive every thread they run the second it goes live, making the quest spam on Sup/tg/ infinitely worse.
- QM - Stands for "Quest Master", a take off on GM.
- QTG - "Quest Thread General". A permanent fixture on /tg/, more below.
- Railroad - Another borrowed term from /tg/ with essentially the same meaning. Any time the QM seems to be ignoring player input accusations of railroading will abound.
- Spaghetti - Lesbian smut and/or romance. /tg/ pretends to hate it but drives every female MC inexorably towards it, Anon-kun has embraced it with open arms.
- /u/-boats - A derogatory term for players on blue boards who try to torpedo any potential hetero relationships in favor of lesbians. Mostly used on /tg/.
- Waifu - Borrowed from /a/, but has a slightly different meaning here. At it's most specific a waifu is the female love interest chosen by the players (usually at the expense of others), at it's broadest it basically means any female character that isn't the MC.
Quest Thread General is
a place to discuss quests and quest building a containment thread an elephant graveyard where your creative aspirations go to die. As quests grew in size and number they inevitably began to generate meta discussion. This discussion spilled over into unrelated threads until a few enterprising anons decided to make a general thread to store it in. There was a gentleman's agreement that these threads be limited to weekends, and discussion was generally civil despite the occasional boisterous debate.
Of course you, gentle anon, already know where this is going. Like anything /tg/ loves, /qtg/ would eventually destroy itself. As quests continued to proliferate /qtg/s expanded to every day of the week. Left without enough material to fill the gap and an increasingly violent backlash against quests of all types, it became a haven for trolls and shitposters, dooming /qtg/ to a state of near constant shitstorming. Threads became endless cycles of baiting and counter-baiting, with arguments raging around the clock over namefags, tripfags, waifus, dice, and pretty anything else anybody is foolish enough to express an opinion about.
The current state of /qtg/ is so toxic that most actual quest masters have left, retreating to IRC channels where they hug one another for warmth and weep bitterly. Actually mentioning a quest you like is strongly discouraged, for fear of turning /qtg/'s now Sauron like gaze towards it. Posting about your quest with a trip on is, regardless of the contents, a suicide note.
Drew the Lich was the very first of these threads, when Drew asked /tg/ for help getting adventurers to actually attack his tower. However, while it doesn't take long before Drew the Lich is less about us helping Drew so much as it is a story about Drew, it is still the very first Quest.
Ruby Quest is a tale of mindfuckery, panic, escape, and horror, as told by Weaver. The main character is a bunny girl named Ruby, who wakes up with no memories whatsoever of her past.
Joan's Joyless Journey is a quest revolving around Joan, a little girl whose life has literally gone to hell, as told by Sir Double Faggot.
A quest following the antics of a kobold hatforger. The first successful quest to implement actual mechanics (discounting Dorf Quest's half-assed character sheets). May or may not be continued.
A quest following the antics of a self-aware vonNeumann machine, a robotic overlord in control of dozens, nay, thousands of drones. Entirely too much time is wasted arguing about what to do with the local humans.
A series of quests involving American settlers and the Emperor dealing with the hash wilderness of North America. Plottwist: the Emperor dies.
Lost Future Quest
/tg/ selects a robot model (a Clarke engineering unit), which wakes up in the post-apocalypse and wanders around mexico, fixing everything he can and Bending the rest into submission. Despite these simple goals, Clarke 08 quickly becomes embroiled in the three-way war between humanity, the Skynet-esque Network, and the rag-tag Free Machines. Based on the Inn0cence: Lost Future setting, OP uses modified nWoD rules and writes a LOT of flavor text. The threads can be found here
TG Meta Quest
This is a massive crossover quest. You are Task Force 38 of the Transpace Guard, and you blaze a path of fury across a corner of the multiverse, fighting Mary Sues and correcting dimensional shenanigans. A quest of strategies, tactics, epic clashes, and the nature of the multiverse. The quest for two years, going past the Mayan Apocalypse and ending in early 2013.
Threads are here
A quest following the antics of an anonymous by the name of David Lister, a Giant Robot pilot for the Principality of Zeon, the nominal bad guys in Japanese shades of grey mecha war anime Mobile Suit Gundam.
Some trolls have called for it to go to /m/, under some bizarre pretext that Roleplaying is no longer a /tg/ purview and that longtime namefag questrunner I apologised on 4chan wouldn't just get told to take it right back to /tg/. Even stranger is their claim that he should be going about killing everyone in the misguided belief that this would somehow make it more enjoyable.
In anycase, the threads are all found here
This Quest began with the Starcraft Overmind creating Cerebrate Anon to think outside the box. The Quest Master has since taken up namefagging under that name. Fans have named its brood the Hashashin Brood, though Cerebrate Anon never seems to get around to calling it that. The quest has gone from tedious Starcraft sim to horrible rape sim to empire-building wargame and beyond (and back to rape sim, some weeks), with perennial nemesis Kingston, a CREEEEDlike character that outsmarts all of /tg/ about once per week. Zerg Quest ran for 2.5 years, and Cerebrate Anon loves you all.
Knight Quest has no main article.
Knight Quest is the tale of an incompetent knight trying to save the princess from the Evil Villain. Characterized by absurdist humor and, well, more absurdist humor. The thread can be found here.
Blockhead has no main article.
Blockhead is pretty similar to KnightQuest in that it is random and frivolous. Made initially as a parody of both the 'RAILROADING' trolling and as a fun thing to kill time with, it quickly became the collaborative effort of many different drawfags. An amusing adventure. The thread can be found here.
Click title for the subsection of the Ruby Quest article this got shoved in to.
A ridiculous side story told by Weaver about Tom's twin brother John. A must-read. The thread can be found here.
Although spammed up the ass by a soulless troll, this quest shows real promise. /tg/ is a grue. It can kill. It found a dead Nazi. It has a grenade.
Watch out for trains.
Thread can be found here.
RangerQuest has no main article.
The first thread didn't even get archived, guys. What the heck. And the two that were don't have tags.
Oneshot Quests Gallery
The New Quests
2012: The Summer of Questfags
2012 saw a sudden explosion of quest threads as mods everywhere declared them /tg/-related material. This drove several budding quests from across the 4chan to /tg/, where fags raged about Warhammer and MTG threads being replaced by the likes of Katawa Shoujo Quest and Battletech Quest. Attempts to create a /q/uest board were thwarted when /q/ was revealed to be a board for meta and talking to mods, and quests were deemed /tg/-related.
This new generation of quest threads was characterized by writefags and DMs who were tired of meeting IRL. Instead of drawfags drawing events and actions, questfags would select from a series of choices presented to them and the OPs would then post the written results, usually with a related picture they had grabbed from somewhere.
Many quests of 2012 disappeared with the end of Summer, leaving only a small portion of popular survivors to see the dawn of the Mayan Apocalypse.
The Quests of 2013
Hormissar Gaunt, the hormagaunt comissar
The Quests of 2014
Adventurer's Guild, not so much a single Quest as tons of player-generated quests about fixing up the last Adventurer's Guild in the world, with the occasional acutal adventure. See the page for guidelines on how to run your own! Also lists.
Three Kingdoms Quest, in which anons on /tg/ try to conquer medieval China in the name of Lu Bu, through control of his top general Zhu Xing. Stupidly popular.
QuestQuest is a series of pictures that basically consist of the Quest characters being shoved into the other Quests.