The Tiji Sector
is the result of collaborative work by fa/tg/uys
to create a entirely new sector of the galaxy in the Warhammer 40,000
universe, intended for use instead of the default Calixis sector given in the Dark Heresy
sourcebooks. The planets that make up the sector's worlds were created through the use of a random planet generator, which has varied in quality between incarnations from amusingly terrible to somewhat sensible, then being fleshed out in detail by posters on /tg/. The name of the sector itself, "Tiji", is obviously a phonetic representation of "/tg/".
This article may need further proofreading.
The sector of course needed its detachment of Astartes starting with first-founding-esque retarded names like Sea Sharks, Sea Angels and Blood Sharks. Then one brave anon came in and mentioned "The Deep Ones", all quickly fell in line and made the H.P. Lovecraft inspired chapter. On their world of Kratos/Aquaphobia, one a swampland hellhole, the other an ocean world filled with sapient sharks. The Deep ones also make use of a mobile chapter HQ a form of submarine that can submerge into the swamp, fittingly called "The R'lyeh."
The Sororitas order wasn't any less painful in its creation: Tiji wanted to post them on the Brazilian Beach Volleyball pleasure world, and so Anon got writing. From escaped sea-faring woman pirates, to plain boring San Leon sisters, Anon rejected idea after idea until one. The Sisters of the Healing Touch. A planet plagued by "The Chaos" with children dying at birth, "The Saint" brought the desperate populace to the ocean and baptized them; the heretics burst into flames, and the trouble stopped. The Sisterhood was formed, named the Order of the Healing Touch. Originally agreed to be a hospitalier order, /tg/'s love for muscle chicks was too fervent and it became both healing and killing, like the knights of St. John.
- Abyssius Monasturius - Administratum hive world run by the Ministorum. Hot, long days and big population.
Xomula: Death is a preferable option
- Agailareptor - Ex-cemetery world, but pesky Chaos artifacts made it more trouble than it was worth and it was subject to Exterminatus. 70 people still live here; Chaos is tenacious.
- Aquilum - Aquatic world with volcanoes. Deep Ones are here.
- Asev - A toxic feudal world with no outside contact and a scant 4100 population.
- Augurus Prime - The home of the proud Augurus Titan legions.
- Azarious - An inhospitable mining planet known for its dense minerals and many ore-laden moons.
- Bennan Ainiluin (AKA Scholar's Rest) - A paradise world that turned out to be an Eldar Maiden World. The Eldar want it back. Defended almost entirely by mercenaries.
- Cassius-IX - Hive World and sector center of Production of various goods.
- Cataclysm - Secret Inquisitorial Headquarters. It's where the Inquisition keeps all the forbidden stuff they don't want to destroy but don't want to fall into the wrong hands.
- Cobarak - A grassy world dotted with enclosed hab-domes to protect against the exotic atmosphere. A handful of preachers struggle to keep the population of 4 million in line.
- Deathworld 17 - Death World that used to be a feral world until its atmosphere became poisonous and the oceans vanished. How this happened is unknown.
- Deleator - Hard winters make this a feudal world of Vikings led by a small number of Inquisitors to be loyal servants of the Emperor.
- Detaniax - Deadly Forgeworld with incredibly advanced technology, but a surprisingly small Mechanicus presence.
- Endrythis - Huge iceball. Filled with people praying to the Emperor for somewhere better to live, and to protect them from death by frostbite.
- Exterminus Cratum - A world that was once a paradise. It was hit by a shard of a broken world, so it's now a hell hole.
- Ferrum Sanctimonia - Temperate Shrine World with beaches. Priest volleyball! Has a Hospitalier Sisters of Battle order here called Order of the Healing Touch because a Saint purged Heretics from the region. Sisters guard that coastal spot even today.
- Forge World LVX, In Process of Renaming to Emperor's Holy Light - A former Forge-World turned Shrine-World by the beatification of Saint Infernus. The Ecclesiarchy now desperately struggles against the Cult of the Omnissiah for religious dominance on the planet.
- Hades - A fleet of colony ships that discovered, to their dismay, that the planet they were sent to colonize didn't exist. Until the paperwork goes through to correct this error, the fleet pays tithes to The Imperium and does its best to survive in the void.
- Hesphri J62G - Tiny, unremarkable planet. A small crashed ship of 56 struggles to survive until rescue.
- Hetopia III - Penal colony so hellish that it was designated as a Pleasure World as a joke by two yuppies in the Administratum.
- Hylios - Hylios is a world in the middle of the terraforming process. Simple as that. It also has only 47 people maintaining quite a military.
- Implausibla Prime - Irradiated hive world under the oppressive regime of former Arbiter, His Most Geriatric Bitumen Hoarfrost, Planetary Governor. A true galactic rarity, Implausibla is a hive world with adequate law enforcement; the Arbites undergo the same training that most Imperial Guardsman do.
- Iniega - Pleasure-class gas giant capable of sustaining life with eighteen satellites covered in Hive Cities.
- Inferno - A waterless, searing Death World with a deadly atmosphere that somehow supports 9 million people and a high tech Titan legion with industrial tech only. May the Omnissiah be praised.
- Itsot - Blistering hot shrine world 'tended to' by unlucky bastards in the Ministorum who nobody likes.
- Ix - Bizarre frontier world with thousands of fertile rain forest islands drifting around on an ocean of magma.
- Ixion II - Blazingly hot Administratum world where the oceans migrate. The entire population lives on floating hive-arks.
- Kratos - Crazy world like Xomula but with only microbial life on it.
- Koganusan - Terrifying, poisonous and ocean-covered forge world with one-hour days. It leaves a cloud of landmarks in its wake that it rams into when it completes its circle.
- Mining Site 0298 - Features a rocky, barren landscape that's grim, dark and gritty and covered in miners.
- Mundania - Average in every way.
- Nashakal - Extraordinarily important and well defended shrine world.
- Nebraskus - Agri-world. Light gravity, bearable atmosphere.
- Nephertis - A Forbidden World controlled by Chaos death cults; the xenofauna are absolutely deadly. Not even the Inquisition sees any use for the place.
- Neuer Krieg - Hive world with an absolutely deadly atmosphere, little moisture and endless piles of warheads. Krieg, anyone?
- Nova Prosperous - Wonderful, beautiful paradise world that's just about perfect in every way imaginable - to everyone's surprise.
- Nogred - Developing world, mainly military.
- Odabar - A bureaucratic hell-hole, almost literally. A hive world of unbearable heat devoted almost utterly to the Administratum. Mercenary wars between varying branches and offices are encouraged by the dictatorship, which believes they help promote efficiency.
- Orvana - Highly populated hive world under incredibly strict Imperial rule after rebellion. Pick up that can, criminal scum.
- Ravenforge - Nobody goes to Ravenforge.
- Rechner - Administrative center and Capital of the Sector.
- Requiem - Frozen poisonous wasteland, but there's bodies of fallen Guardsman and Space Marines, so they'll find those bodies and give them a proper burial Emperor-dammit.
- Saskatchewion - A massive agriworld that uses the planet's extraordinarily toxic atmosphere to magnify light into the pervasive agri-domes.
- Sors Natio - Moist water vapor planet.
- Surat Thani - A Cemetery World that is dotted by rocky plateaus that go above the clouds, and thermal storms that melt steel. It's an incredibly important planet in the Tiji Sector; it's where the Guardsmen are buried.
- Syran - Mineral rich mining world with lots of radiation due to an enormous Red Giant sun.
- Taedium - A frontier world, that will be a paradise once it's fully colonized.
- Tempest - A planet that will cook you in the summer, freeze you solid in the winter and kill you via terrible storms in between. Also a dictatorship.
- Tempestus Solaris - Planet itself is worthless. Orbiting space stations are valuable to the military. So valuable, it's their capital.
- Texasium - Agri-world covered in a bunch of farmers who zealously follow a religion preached to them by a handful of confused missionaries.
- Unpredictibla VI - 63 xenos, descendants of a crashed ship's crew, try desperately to reclaim the knowledge to get off this miserable rock, but have so far only managed to claim back advanced space.
- USSR - Reservation of United Security of Select Republics: A planet known for it's razor sharp grasses which are processed down into drinkable machine oil. The planet is almost entirely volcanic glass, which is farmed and harvested by the population.
- Utopia - Reaches nearly 400 degrees in the summer, but has swamps in the polar regions because of the crazy axial tilt.
- Veresuomi - A mining world notable for its heavy defenses and complete lack of Imperial presence.
- Volcania - 61 dudes with spears and swords fucking up everything that dares to come to their planet.
- Welktor - A forbidden, former-chaos planet. It's current population of 8 million seeks to eke out an existence post-Exterminatus.
- Wereu IV - A now forbidden former Mechanicus R&D world. All further information is classified as part of the condition of the planet's quarantine.
- Winterchase - Freezes in winter. Boils in summer. Large population of feral nomads who have their own version of the Emperor to reflect on their world travel to stop themselves from dying. They make for fierce warriors and loyal guard recruits.
- Xaviol - The Sector's communications hub by virtue of its predominately Astropathic population.
- Xomula - Hideous, Catachan-dangerous swamp world. Absolutely crazy Xeno world where the Adeptus Mechanicus have gone to research.
- Yhas - A celestial object that's not quite a planet or a sun. This creates valuable objects worth mining for on the 50 satellites.
- Zemoo - A xeno world with potential Kroot presence. Suspected to be a Tau listening / research post.
During the 2nd Tyranid war, a stray tendril from Hive Fleet Leviathan was spotted across the northern section of the Tiji system. Trying to replenish biomass and launch another Campaign against the Imperium, the Salamanders were sent along with a fleet of the Imperial Navy to stop any further systems from falling to the Tyranid scourge.
Master artificers crafted a high-yield Melta explosive aboard the Salamander strike cruiser. Said to be blessed by Vulcan's spirit, the projectile made its unyielding path into the Tyranid fleet, miraculously hitting the tendril's central nerve.
In its final cry of pain during immolation, most if not all synaptic creatures burst into flame in the psychic backlash
The result causing a Warpstorm in the path of the defeated fleet, which still burns in some parts even to this day. But what has once thought to have been a major victory to the Tiji sector, has given birth to a far more devastating threat. A threat known as the Hive Fleet Nidhoggr, the hellspawn subspecies of Tyranid caused by the Salamanders heroic plan has arrived after hibernation since the end of the 2nd Tyranid War, and they have come to consume the entirety of the sector, planets and all.
Threat: Catastrophic. New Tyranid Strain detected.
Helinius's Litany of the Damnned
Caused by a chaos cult, led by the infamous (but fortunately deceased) Helinius who was once a disciple of Ahriman of the Thousand Sons, before breaking off and leading his own sorcerous cult against the Imperium.
The Imperial fleet cornered the vile sorcerer upon his flagship, "Whispers of Dissent." In his final moments, he scaled the barge's exterior. Trying to form one last offering to the dark gods, his vile minions channeled ruinous energies from the neighboring planets to support their dark master.
Under the unyielding barrage of the Imperial fleet, Helinius's moment of glory was cut short.
The ship's machine spirit still struck out against those who turned on the Imperium. During the dark ritual, reality caved in on itself and formed the Warpstorm.
Sealing Helinius's fate that day, the same Imperial fleet still patrols the region after being refitted in M.36-M.39, stopping those who would tread the path of their dead champion.
Threat: High (Chaos incursions)
An advanced world that experimented with an advanced form of realspace and Warp travel around the Age of Apostasy. It's original name has been lost forever to Imperial records. The event known as the "Event Horizon" cracked the planet in two, launching one shard into a random direction. We have thus far been unable to assert where this fragment of world went.
Once the two shards parted, the remainder of the planet was swallowed by a Warpstorm and is considered lost.
However, this Warpstorm seems to function as a second light in the warp parallel to the Astronomicon, sometimes throwing ships off course by weeks or months. Some reports have stated that the Warpstorm traps certain ships to induce madness and heresy in their crews, spitting the ships out years, centuries, or even millennia later.
Threat: Medium (Navigation Interference)
- Inquisitor Charon - Fiery, zealous ultra-puritan maniac who is just as harmful to the Imperium as the worst radical.
- Inquisitor Glokta - Sadistic, cunning and crippled tortured-turned-torturer.
- Inquisitor Lareat Tride - Ordo Xenos Inquisitor who dabbled a little too much in alien DNA. While his methods get results, if any other Inquisitor saw him, they'd shoot on sight.
- Inquisitor Maximillian Von Swartz - Former Arbite, his life's work is to eliminate crime and corruption. Too bad his father dealt with criminals though, because now no one trusts him.
 Astartes of Tiji
 Adepta Sororitas of Tiji
A Sister of the Order of the Healing Touch by a flag with the symbol of their order, on the holy coast daydreaming in being better beachwear
+++NOTE: They have been noted to do some Militant work as well+++
Order of the Healing Touch
Ferrum Sanctimonia is a tiny shrine world with low gravity, filled with islands, sand dunes, ravines, and hills. It is warm, and has a population of 1 billion despite it's small size. The Order's monastery is located on the beach of Llab; much of the Sisters' rituals take place on the beach. Volleyball is practiced by the Schola Progenium to keep their students fit. The students there, and citizens of the planet in general, often adopt beachwear. The Sisters themselves rarely get a chance to do the same, only allowed to do so in the very short amount of time given for informal relaxation.
The reason behind the founding of the Order of the Healing Touch is well known. Saint Opeterus once visited the village of Yellov on the beach of Llab, where the main monastery of the Order of the Healing Touch is now established. The village was plagued by the death of its firstborn children. When the people were on the verge of losing faith in the Emperor's protection, the Saint took them to the shore and said he would find the reason. One by one he anointed them with the symbol of the eagle with water from the sea. Halfway through the anointing, the water burnt the forehead of one villager- the saint declared he had found the heretic responsible, as the pure water bridled at their taint. They were burnt at the stake, the deaths stopped, and the bay became regarded as holy. The convent was founded on its shores, and the Sisters pray kneeling in the shallows before undertaking each mission, to partake of its blessing.
All Sisters of the Healing Touch carry a small vial of sacred water with them wherever they go, to remind them of their origins, to ensure their purity, and to deliver unto the heretics in moments of most dire need. While the water is sacred, many non-sororitas find themselves in possession of some through these vials, either through important political negotiation and trade or through the looting of fallen sisters. The water is said to sooth the wounds of the faithful and burn the flesh of the unworthy and the heretic.
In times of rare danger the Sisters of the Healing touch have been known to use the sacred water as a weapon, sprinkling the sacred rain from on high to restore the morale and health of the wounded and fallen while simultaneously decimating the forces of the ruinous powers, or so it has been claimed. While there have been few such times, this tactic has been known to, with one exception, ensure that the sisters are able to snatch victory from the jaws of defeat.
It has also been known for the Sisters to cast their dead on boats into the holy water of the sea at the beach of Llab, when they have the opportunity to do so.
 Guard Regiments of Tiji
The Tempestus Void Guard
In the old days of the Second Settlement, when the Tiji Sector was rediscovered by the Imperium, a large number of warships and old freighters-turned-colony ships found their last stop in orbit around Tempestus Solaris.
These ships were to become the seeds for the Tempestus Militarised Zone, a ring or interlinked facilities that house training and staging areas for the Imperial Guard regiments that are tithed from Tiji. It is also the home of the oldest IG regiment in the sector: the Void Guard.
All children of the Voidborn whose forefathers arrived to Tempestus on the original settler ships, the mostly pale and lanky Tempestus Void Guards are famous for their skill in close-quarters fighting.
Originally formed to combat the threat of a space hulk designated IX-55-VI that dropped out of warp space near Xomula, the Void Guards have a reputation as secretive and efficient fighters.
Xomulan plague militia
Fights chaos influence on the planet, highly resistant to deadly pathogens. (expand)
Koganusan's vast population under the Adeptus Mechanicus that labor in the forges eventually came to such a number that they started paying tithe to Segmentum command, under dual rulership. One ruler is the Omnissiah, and the other is Segmentum command. Leaders of the Koganusan Skitarii sometimes find themselves locked between conflicting orders, and have aroused the watchful eye of the Inquisition.
Hackapell Penal Legion
The legion has both female and male, but because of their relatively isolated home planet, the legions people were close to each other, as other people of the imperium had little love towards them. But unlike normal legions, they did not have explosive collars. This was because the Penal Legion was huge, and it had very little real criminals in it. Their homeplanet was imperium-hostile, and avoiding taxed and Imperial Guard was thing of pride to them. So imperium forced hard laws, so that they could get even some military from there. The legion also had legendary sniper Shimo Haaia who is told to have shot 705 Blood Pact renegades. Retired after getting bolter round to head.
New Krieg Blackwatch
Drawn from the New Krieg hives, the New Krieg Blackwatch are called in to contain biological threats to the Imperium, armed with the vast nuclear arsenal and dense protective suits of their father legion, The Deathkorps.
The corps can be found throughout the Imperium fighting the Tyranids, though their main focus in Tiji is Xomula, where they have a permanent detachment on the space hulk Garland Eran, used to launch training missions and dispatch to distress calls from the Adeptus Mechanicus.
Early records have stated that the Deathkorps helped stop the initial Tyranid invasion near Xomula and still patrol Leviathan's Rest.
Orvanian Planetary Assault Legion
Specialized planetary assault legions of Orvana who retook this world from a planetwide rebelion against the Emperor, now also make their home and training ground there. The current Imperial governor militant, Jaxus Green, not only put down the rebellion but also imposed stability onto the planet. The Orvanians continue churning out highly specialised planetfall regiments rivaling the Elysian drop troops.
Rebel counter insurgency group, under the strict eye of the Orvanian millitary. Unlike regular Guard regiments and PDF, the Orvanian Irregulars don't operate as a single uniform force, instead they are a collection of various Hive gangs who answer to the sole authority of the Orvanian Military. Each gang commissioned by the Military is responsible for the hive of which they inhabit, and being gangers they are no strangers to the perils of combat. Unless generously supplied by the Military, Irregulars make use of outdated (yet cheap and easy to obtain) equipment, such as autoguns and homemade incendiary devices.
 Evolution of the sector
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