Bolter

From 1d4chan
Because big-ass bullets never miss, especially when they explode.

The preferred weapon of the Space Marines. (in the grim darkness of the far future.)

The Bolter, along with the Flamer, Lasgun, and chainsword are one of the most famous weapons in the Imperium. It is sometimes called the "holy bolter" because Space Marines have been warrior monks since ever. Meaning after edition 1.

Seriously: What the hell GW?

How It Works

In all seriousness, the Bolter, frequently called the "Boltgun," is a powerful antipersonnel weapon that fires miniaturized armor-piercing rockets (called "bolts") that have a delayed impact fuse. What this means, in layman's terms, is that the projectiles it fires are designed to punch through armor and then explode, causing considerable, if not immediately fatal damage to whatever the thing hits, since whoever's hit is usually blown the hell apart.

The rocket-propelled projectiles the gun fires are quite large (.75 Caliber, or 19.05mm to use another metric), making the weapon quite effective against most forms of infantry and capable of causing damage to most light vehicles as well; basic Marines firing on a vehicle from behind and disabling or even destroying it (in 4th edition at least) with glancing hits is not entirely unheard of. They are capable of fire either on semi-automatic, and most can also fire in 2- or 4-round bursts.

Humorously, the technology behind bolters comes from gun that actually exists, though a failed design and one that never actually saw much use in spite of considerable potential. Some fa/tg/uys have suggested that this is a humorous analogy for the entire franchise.

It is quite reasonable to assume that as the Bolter exists in a much more advanced universe than ours; it would be much more powerful than a gyrojet gun we could build today even if they were of the exact same size and caliber. The propellant would probably be much more powerful making it go a lot faster; the shell casing and tip are indeed made out of much sterner and rarer stuff than what we can make or would be practical for us to make (there is no way in hell we could afford to give every round a sharpened diamond tip); and the warhead would probably be a lot more potent than a 0.75 caliber RPG we could make with today's technology. On top of that, unlike the gyrojet, people actually give a flying fuck about the Bolter, so it seems reasonable to assume that the problems with the gyrojet design were smoothed out because they have more resources to do that than a tiny company that most weapons enthusiasts haven't heard of.

Thus the Bolter manages to be much more deadly than the lasgun or autogun, both of which hit you with more force than a high velocity 30mm armor piercing shell and can make a man pop like a overfilled water balloon. If the Lasgun hits you with the force of a high velocity 30mm armor piercing shell, then the Bolter will hit you with the force of a high velocity 90mm rocket (IRL terms, about the same force as being directly hit with a rocket shot from a typical shoulder-fired launcher); that is if high velocity 90mm rockets lodged themselves in your chest and then exploded just to make sure that there was no fucking way you would survive, ohh yeah and they could also be fired at a relatively rapid and accurate pace. While this is serious overkill when used against normal humans, let us consider the setting:

The average Ork boy has a very good chance of just walking off direct hits from lasguns and autoguns and probably would find the experience of being shot at by a modern day assault rifle to be about as threatening as venomless bee stings. The average Tyranid Gaunt is also very resilient, though a direct hit from an auto or las gun does indeed have a significantly better chance of killing one than it does an Ork boy. Let us also not forget that most of these enemies are very good at ignoring pain and are very, very difficult to frighten, and you don't have to worry about a single Ork or Tyranid, you have to worry about hundreds of them. This is where the Bolter's extreme firepower comes in handy, as does its normal kill mechanism.

If the bolter were to just penetrate through, the target would just have a hole in it, a big hole, but most things in WH40k can fight with several organs missing, let alone with a good sized hole. If it just exploded in an airburst, before hitting the target, it would spray shrapnel and a good concussive field, but even flak armor can block out the shrapnel from a grenade-sized weapon rather easily. If it exploded on impact it would do quite a lot of tearing and ripping, but you'd still be wasting energy as the explosion goes in all directions outward from the intended target..

Penetrating within the target and THEN exploding ensures the destruction of whatever is inside and does as much damage to the target as possible; thusly, rather than just putting a hole into enemies who would scoff at an M2 Browning .50cal Machine Gun, it blows them to tiny bits. 40k being 40k, quite frequently a bolter user will encounter an enemy who is very much capable of surviving a bolter round. Having armor that is too strong for bolter rounds to pierce helps quite a bit in the task of surviving a shot, as is simply having so much mass that the bolter cannot completely blast you apart. Having both ((like in the case of a Carnifex or Plague Marine)) helps quite a lot.

The ammunition clips used vary by a fair amount, the most commonly used is a curved 'Sickle' magazine, (one in a normal bolter, 2 in a storm bolter), which judging by their relative size would hold between 20 and 30 bolts each, occasionally used are straight magazines, which only hold between 12 and 20 bolts, but these are easier to reload than the standard sickle design. Employed by more elite forces (terminator's, sternguard etc.) are box magazines which hold between 40 and 60 bolts.Some Chaos Space Marines, thanks to a shortage of magazines dues to them having no manufactorums's, simply use several bolts in a belt hanging from the magazine well, obviously for these the capacity varies depending on the personal preferences of the Chaos Marine in question.

Bolters have a spotty history in the games as far as portrayal goes. Fire Warrior got it right, with the weapons firing the miniaturized rockets they're supposed to, but Dawn of War made them into machineguns whilst Dawn of War 2 tried to fix it. Thankfully, the new game Space Marine seems to have gotten it right, with some truly bad-ass bolter effects and impacts. It looks, and feels epic, giving a good impression for what a cool weapon should be like.

The stats for this thing on the tabletop are as follows, as stated by any of the countless free PDF system reference document sheets released by GW:

Strength: 4 AP: 5 Range: 24" Class: Rapid Fire

Variants

Bolters come in a dazzling array of different designs, as the thing has been redesigned repeatedly and re-used continually over its service lives, and is in use with no less than six (or a dizzying eight if you count unused last-gen armies like Kroot and Lost and the Damned) different factions in Warhammer 40k, marking it as the single most ubiquitous weapon in the entire goddamned Imperium of Man. While most are familiar with the iconic Astartes pattern bolter seen in the picture above, there's also countless variations beyond that.

Bolt Pistol

Bolt Pistol.png

A scaled-down bolter that's designed to be used as a sidearm, firing the same high-caliber explosive shells as its big brother. Carried by all space marines but primarily wielded by Sergeants in conjunction with a chainsword - both by the SPESS MEHREENS, Chaos Marines, and even Imperial Guard, it also sees extensive use with higher-ranking units in just about every faction worth a damn in the Imperium. Although Spess mehrens use notably larger pistols compared to the ones the guard uses, probably because the marines need larger firepower and your typical human is highly unlikely to be able to effectively fire a marine-sized bolt pistol one handed. Its only drawback is that it has a shorter range than the larger bolter.

A variant of this weapon is the Executioner Pistol used by Eversor assassins. It can fire either standard bolt rounds or poisoned darts. Most Eversors prefer to shoot both at the same time, despite the feasible impossibility of such a maneuver.

The Bolt Pistol is, perhaps, most infamously used by Commissars, who tend to use it in the most direct manner possible:


DRAMATIS PERSONAE:

Commissar: "...The Emperor teaches that only through his glory can we find victory on the battlefield."

Soldier: "Sir Commissar, what does the Emperor teach about the two-headed mutants that roam the frontline?"

Commissar: "Um... er..."

Soldier: "....Well, so much for the entertainment."

Commissar: "*BLAM*"


Its stats are as follows:

Strength: 4 AP: 5 Range: 12" Class: Pistol

Storm Bolter

Standard Stormbolter.png

Sometimes, fire rate accounts for a lot. In recognition of this, many units make use of a double-barreled bolter which can spray out considerably more ammo out to max range, effectively making for a more dangerous weapon capable of ladling out more explosive-filled armor-piercing goodness. This is most commonly seen used by officers and Marines in Terminator Armor. It has 2 magazine wells, one for each barrel, usually there will either be a Duplus X magazine (which is 2 sickle/straight clips strapped together), or a single box magazines which connects to both wells at the same time. For arm mounted Storm Bolters (i.e. grey knights), the wells are on the side of the weapon. For conventional Storm Bolters, the wells are on the bottom.

Chaos Marines lack access to the Storm Bolter; the weapon was invented after they fled to the Warp. They liked the design a lot, though, and made their own version of the weapon called the Combi-Bolter, sometimes called a Tandem or Twin-Linked Bolter. Basically 2 bolters hooked together and linked to the same trigger mechanism, this offers both an advantage and a drawback; it cannot fire as many rounds and isn't quite as efficient, so it can accurately hit only one target at max range, but unlike the regular Storm Bolter, it counts as twin-linked - meaning it's more likely to hit with that one shot it gets at a distance. Up close, however, the Combi-Bolter can shoot just as often and remains Twin-Linked. Thus, at 12-24", the Combi-Bolter has a greater chance of hitting with any given shot, while a Storm Bolter has more shots to hit with, while in the 1-12" the Combi-Bolter gets just as many shots and counts as Twin-Linked. Chaos Terminators count as stationary when firing, so they can assault after using it, since they have the Relentless USR. It's mostly used by Chaos Terminators and Commanders, the latter of which are known for raging hard at the fact that Chaos doesn't get better ranged weapon options for its commanders. Unless you're a Tzeentch Commander, or a Sorcerer (or emperor forbid both). In which case you shouldn't care either way.

The stats are as follows:

Storm Bolter: Strength: 4 AP: 5 Range: 24" Class: Assault 2

Combi-Bolter: Strength: 4 AP: 5 Range: 24" Class: Rapid Fire, Twin-Linked

Heavy Bolter

593245-heavy bolter large.jpg

The heavy machine gun version of the Bolter fires even bigger bolts, is fully-automatic, and with a heavier armor-piercing tip and nearly double the range. Naturally, this advantage means that the weapon can cut through infantry with horrifying ease, and it remains a "must have" weapon when facing mass-based armies like the Imperial Guard, Orks, or Tyranids. Sadly, it's so big that it takes 2 people (or one Marine) to transport and operate, and normally, it cannot be fired on the move - unless you're Imperial Guard Gunnery Sergeant Harker, in which case you can because you're concentrated manliness of such a degree that you make your whole squad fearless in the process.

TL;DR, it's usually seen on vehicles if not in heavy weapon units - either Heavy Weapon Teams for the Imperial Guard, or Heavy Weapon soldiers for the Adeptus Sororitas, Chaos Space Marines, or Space Marines. The Adeptus Mechanicus are known for modding a few of their Servitors for the sole purpose of carrying and firing a Heavy Bolter, presumably so the Techpriest can get some fucking work done while a bunch of Orks are screaming and brandishing pointed sticks in their general direction.

Special recognition goes to the Leman Russ battle tank for mounting three of these fucking things in most configs. If you want to rape an entire squad of infantry, accept no substitutes (except for the Leman Russ Punisher, which renders most of the above a moot point). Or a Baneblade.

In fluff terms; the Heavy Bolter uses a 1.00 (25.4mm wide) caliber round as opposed to the regular bolter's 0.75 caliber. Not that much bigger than a regular bolter round you say? Well you have to remember that diameter is not the only portion of a bolter round's size, there is also length. And of course, mass is also extremely important when it comes to determining the power of a projectile. Also note that compared to your standard bolter which fires only at a semi-automatic pace, the heavy bolter can fire on full auto, allowing it to lay down the hate at a much deadlier rate.

Let's just say that the heavy bolter shell is 1 and 1/3rd times larger dimensions-wise than a normal bolter shell. Assuming the same density, the mass would be multiplied twofold (1&1/3*1&1/3*1&1/3=2 or so), and the added propellant would make the round go quite a lot faster, let's say the speed is multiplied by one and one half. Also, heavy bolters are fired out of much longer guns, giving more time for the initial propellant (the normal charge that shoots the bolt out of the shell before its rockets activate) to accelerate it, so yet more velocity, let's say by another half. So, the velocity is in total, doubled.

Thus we have eight times as much kinetic energy (velocity's contribution is squared in case you fell asleep in 8th grade physical science class drunkass) and this isn't getting into the added explosive charge. Thus the heavy bolter round is far, far more powerful than the Bolter shell; allowing for vastly increased amount of gibs. This has been another science lesson, with me; SG Shockwave. Have fun kiddies! Remember to keep the safeties on at all times when playing with heavy bolters!

Worthy of special note are the hellfire shells space marine scouts may fire from this weapon, it is a poisoned (2+), blast shell, particularly useful against tyranid biomorphs or just general blob armies.

Stats? Oh, we got 'em:

Strength: 5 AP: 4 Range: 36" Class: Heavy 3

Psycannon

Psycannon.jpg

It's a bolter. A really bad-ass bolter that does anything the Heavy Bolter does better than it does, and can be fired on-the-move or not, basically supplanting the role of both the Heavy Bolter and Storm Bolter at the same time. The bolts it fires are powerful bolts loaded with psionically-resonant warheads; TL;DR, this gun will blow through shielded opponents, Daemons, and Officio Assassinorum operatives like they're wet Kleenex. It's only used by the Inquisition and is better than the Heavy Bolter in every way, which explains a lot. In fact, it's closer to freaking assault cannons than heavy bolters in raw power. The Grey Knights' version of the Land Raider Crusader ripped out the twin-linked Assault Cannons in favor of a twin-linked Psycannons, that says a lot!

Due to Matt Ward they are now much better than assault cannons; having a higher strength value and being able to fire more frequently while also possessing Rending. They will absolutely fuck up the shit of a Tyranid or Chaos Daemons army with neither mercy nor pity. They're no longer capable of ignoring shields though which sucks, but hey, balance had to fit in there somewhere. Even frontal tank armour can simply melt away under the onslaught of 4 str7 rending rounds. Of course if it were up to Matt Psycannon's would probably some bullshit like S9 AP1 Heavy 6 or assault 4 with rending, gauss, and ion weapon rules. But once again, GW proved to not be totally useless.

It uses a Heavy Bolter as it's basis, but it is NOT a Heavy Bolter firing psybolts. No, a Psycannon automatically charges it's rounds with psychic power on it's own. The psychic energy originates from the gun, not the bolt.

Strength: 7 AP: 4 Range: 24" Type: Assault 2, Rending OR Heavy 4, Rending

Kai Gun

Chaos' version of the Psycannon, the Kai Gun was a Daemon Weapon in the previous ruleset of Codex: Chaos Space Marines. If you were to bring one to the tabletop now, it would count as a Deathscreamer (Tzeentchian Daemon Weapon). Notably, in Dawn of War II, Tarkus will use one in Chaos Rising if he turns. It fires conventional Bolts, but is a psychic catalyst; it imbues the rounds with the hatred and malice of the firer, increasing its damage expotentially. Or...it used to anyway before it got nerfed. It's current edition stats makes it one of those weapons that can either be amazingly good or amazingly bad depending on how the dice favor you.

The Kai Gun was produced by the machine-smiths of Kai when the Kai system was absorbed into the Eye of Terror by the warp storm Gae-sann. The smiths bartered their services for a measure of protection from the Daemons of the warp and produced the Kai Gun in return. Eventually this deal came to an end when Daemons descended on Kai and butchered the bulk of the population (several Chaos Lords, being more cynically enterprising, swooped in to secure some very grateful potential candidates and weaponsmiths), but when the dust settled, only the massive, arcane bolter-like weapons that were the Kai system's legacy remained.

Previous Edition Stats: Strength: 6 AP: 3 Range: 24" Type: Assault 2, Daemon Weapon

Current Edition Stats: Strength: 4 AP: 3 Range: 24" Type: Assault d6, Daemon Weapon

Note that due to the new Daemon Weapon rules, the Kai Gun counts as a Power Weapon in close-combat and gives +1d6 attacks in close combat every time its bearer is involved in an assault. Due to the Daemonic spirit in it, however, it rebels on a roll of a 1 for its firing or attack bonus stats, giving no attacks and firing no rounds and instead inflicting an automatic wound on its owner with no saves allowed. Power at a price.

Vulcan Mega Bolter

The closest thing you will ever see to "enuff dakka" that does not require a starship, an Imperator class titan, or a platform the size of a small city rooted firmly into the ground to fire. Even the Punisher Cannon stands in awe. Think of a gatling gun but instead of using wussy little stubbers for it's barrells; it uses extra large Heavy bolters. Typically comes in pairs so imagine two groups of six very rapidly rotating heavy bolter guns all shitting out 1.00 caliber rocket propelled explosive rounds at emperor knows how fast (to see why bolters are powerful, see the main section on bolters, to see why heavy bolters are even more powerful see the heavy bolter section.)

Only seen on Titans (typically only the smaller ones like Warhounds and Reavers since they don't quite make a big enough boom to be worth placing on Warlords, Imperators or Warmongers). And a type of Baneblade. Infantry and light vehicles suffer critical existence failure the instant one of these pops up as they are pulped out of existence by several hundred rockets per second. (Now while Gyrojets technically can only really fire 6 rounds per second or 360 rounds per minute at maximum per barrel due to the sheer amount of backblasted gas that the rockets create, bolters cheat around this limit by using a normal propellant charge to launch the bolt out of the gun, then firing the rockets once the bolt has exited the barrel.)

It shits out so many bolts that it can be surprisingly effective against things like Predator and Leman Russ tanks if you did some favors for lady luck (if you are at least somewhat pleasant to look at we reccomend sexing her up; otherwise give her money, and lots of it), but don't expect it to do much against something like Land Raiders or Monoliths but theoretically if you gave it anti-armor rounds it would make tank commanders shit bricks. The Imperium is considering loaning one of these to the Greyknights and replacing the heavy bolters with psycannons for an amount of rape that would make Slaanesh weep tears of joy. Another proposal was to replace the heavy bolter barrels with assault cannons, for a gatling-gatling gun ("Yo dawg I heard you like assault cannons so we put assault cannons on an assault cannon so you can rape things while you rape things") to bring a new meaning to the term "bullet storm." To counter this, the forces of chaos are pondering a version with two groups of six reaper autocannons arranged in a rotary cannon (twenty four short barelled autocannons in all) for massive levels of automatic tank cannon induced rape.

Possibly the single most awesome thing about this weapon, is that when mounted on a Stormlord (shadowsword chassis with mega bolter primary weapon) the tank can choose to fire twice at different targets if it didn't move, that's thirty AP3 shots, that only need a 2+ to wound T4 models. Sooooooo basically it can cause two entire Space Marine Tactical squads to suffer critical existence failure in one turn, the weapons only weakness is its operators, guardsmen with BS3....seems like a waste, doesn't it, still, if you're a master converter add some Space Marine crew for a small points increase, and watch as you opponent cries tears of horrified rage as 30 S6, AP3 shots tear into his precious precious battlesuits or whatever he has (and that's before adding the shots from the twin linked heavy bolters, the lascannons, and the shots fired by anyone riding in it, for maximum lulz, stuff as many heavy bolter carrying infantry as you can inside and take the two extra sponson mounts for a grand total of 13 more heavy bolter barrels raining death upon your foes)

Strength:6 AP:3 Range:60" Type:Heavy 15

And Variant Ammos, Even

The Bolter has dozens of different types of ammo. While the standard DERP (Double-Explosive, Raker-Purpose) Sickle-bolt is the most common, and are commonly mistaken for the similarly common HERP rounds (High-Explosive, Raker-Purpose). They also come in anti-cover incendiary rounds (called "dragonfire" rounds), long-range anti-armor rounds (such as the Kraken-pattern penetrator round, which sounds more like a sex toy than a munition), 2+ poison rounds where the explosive charge has been replaced with a chamber of bio-acid (called 'hellfire' rounds), and short-range anti-power armour rounds (called 'vengeance' rounds, because they get you 'vengeance' against traitor marines, creative, isn't it... These rounds can also melt your own guy because they suffer from the 'get's hot!' rule).

Note that on the tabletop, ALL of these give some innate benefits: Psycannon Bolts, a form of ammunition designed to make bolt weapons more like Psycannons (and thus be more ass-kicking) make a given bolt weapon have slightly better armor-penetration and make it bypass shielding and supernatural protections (until it was nerfed by Mat Ward, giving any such weapons just a strength bonus of +1). The Chaos Marines who worship Tzeentch are given ammo called Inferno Bolts, which cause Bolter rounds to cut through even marine armor with ease and cause Necron players to break out in hives. Hellfire rounds always wounds on a 2+ (excellent for killing carnifexes if anyone would be using those anymore that is... Of course, they do rape Biotitans.). The Dragonfire bolts ignore cover saves and the sex toy pattern has a range of 30 inches and slightly better AP value. The Vengeance rounds has AP 3, but only a range of 18 inches, and can make your bolter explode in your hands like a plasmagun.

Speaking of On the Tabletop

Despite the really cool fluff, the Bolter is, in fact, a middle-of-the-road weapon on the table; the average by which all default infantry weapons of every race must be judged. While not as potent and long raged as the Tau Pulse rifle or annoying and devastating as the Necron Gauss Flayer, it's considerably better in terms of punch than most other infantry weapons in the 41st Millennium; Eldar Shuriken weapons have shorter ranges, weaker armor-penetration, and have less punch, Lasguns have the same long range, but minimal armor-penetration and less punch - the list goes on, but Bolters, while middling at best, are far from the worst gun on the battlefield. Besides, they're one of the cool parts of the Commissariat, since they the primary weapon used for summary executions. Now, if only this stopped them from being doucheba*BLAM* Pretty much they're like Mario is in most of the games he shows up in where he isn't the only playable character. While the others are a lot better than he is in certain areas, no one else is as good overall (well...except for the Gauss Flayer and Pulse rifle... though both are on units that can't melee for shit, and one is on a unit that can't even shoot straight but costs more than two guardsmen, so it all kinda evens out.)

Certain Commissars prefer Laspistols or Hell pistols(If they're lucky/wealthy enough to get one) to Bolt Pistols however, but Laspistols are much worse at blamming because it's one of the very few weapons that Flak armor can resist. Bolt Pistols however, have recoil and have considerably less ammo (A typical mag only has 10 rounds[Even though that's enough rounds to execute an entire squad of troopers, including the Sergeant]) than Laspistols.

In action

You can see this gun turning Tau into hamburger here.