Campaign:Anarchy Group Omega/Avin

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore


  • Campaign: Anarchy Group Omega
  • Name: Avin
  • Concept: Ninja Warrior
  • Caste: Night
  • Motivation: Rescue his wife
  • Positive intimacies: His relationship with his mate, the Gold Faction
  • Negative intimacies: Tyrants
  • Anima: A black Mongoose with golden eyes, constantly in motion.
  • Experience: Unspent: 16/Total: 24


Early Life and Adulthood
Born to a mortal family long sworn into the service of Gem's nobility. Became an assassin and spy for his lord.

Uncovered a plot by his master to sell out Gem to the First and Forsaken Lion, and Exalts as he is trying to steal proof from his master's office. He manages to get the evidence into the hand of Gem's leaders before fleeing the city.

Wyld Nightmare
Hunted by Immaculates through the blazing desert, avoiding tribes of cannibals, bands of fair folk, and the walking dead.

Deeper Into Darkness
He travels further west, fleeing from those who are trying to slaughter him, and running towards the forces he knows are arrayed against his homelands. He infiltrates the Shadowlands of the First and Forsaken Lion, trying to discern some weakness in the abyssal war machine.

Silver Strands
As he investigates further, he runs across or is ran across by a lunar pack, one of whom happens to be his lunar mate, Serenity Broken by Sudden Violence. His discoveries confirm their suspicions, and there is an argument as to what should be done with him. The rest of the pack wants to drop him off with the Cult of the Illuminated, but his Mate wants to bring him back with them to the Silver Pact.

Claw At The Moon
Serenity decides to just run off with him. He doesn't know about her link to him at this point though, and doesn't understand why she's carrying him off into the woods without saying 'bye' to the rest of her pack. They fight, the lunar easily subduing the Solar, but only increasing his indignation.

Golden Awakening
Solar and Lunar angrily part ways, while the Solar goes off in search of the Cult of the Illuminated. His mate follows him though, watching over him from a distance. He finds a Cult base, introduces himself, and is put off by how eagerly he is greeted. The priceless gifts, the worshipful attention... He had seen this kind of treatment before in the indolent halls of his former masters. He turned away from the Cult, thanking them for their help, but preferring to fend for himself. This display struck his distant admirer, who had been conflicted as to what her true feelings were.

Moon Song
Taking on the shape of a traveling performer, the lunar crossed Avin's path again, this time determined to understand him. She came to him in need of protection, and he became her traveling companion until she could return 'home'. They talked at great lengths, and she sang for him the songs of her true homeland. As weeks turned into months, her one-sided link of sorcerous subservience became a mutual bond of affection. Before the lie went too far for her to bare, she revealed her true self to Avin, explaining her earlier actions and asking if he could forgive her for the deception. At first he was angry, but as she explained through held-back tears the nature of the solar bond and the fears it had brought up, fear that she had not felt since her second breath, he pulled her into an embrace.

Shortly thereafter, a member of the Gold Faction of Sidreals caught up with the wayward solar. He explained his nature and the nature of the Gold Faction, and how the Cult was merely a tool, a distasteful means to a greater end. The Solars must become God Kings again, but not all were meant to rule from the glittering mountaintop. Some must lurk in shadows, hunting dark things. This rang true for Avin, and he accepted the Sidreal's offer of training and support in return for performing tasks that his Gold Faction handlers would ask of him. Serenity was distrustful of the Sidreals, but did accept that Avin would need all the training and support he could get.

Strange Starlit Paths
Doing stuff for sidreals, training montages, back to back badassery with Serenity.

The Midnight Lotus Blooms
Avin's martial arts abilities begin to earn him notice and praise.

Moonless Night
Two years ago, the two Celestials discovered their obligations would be keeping them apart for the foreseeable future. They spent a few days in despair, until finally promising each other that they would reunite, and in a private ceremony officiated by a Zenith acquaintance, promised each other something far more. They spent one more day together, then parted ways.

The Ends of the World
As the various apocalyptic forces crashed in on Creation and it's defenses failed one by one, Avin's thoughts were distracted by the golden ring encircling his finger. When the plan to evacuate into Heaven was announced, he left a burning golden trail as he sought out his lunar. They finally met at one of the last Gates as the armies of darkness closed in. A final stream of refugees poured through, and husband and wife fought side by side, buying each second with Essence, Heroism, Blood and piles and piles of the enemies corpses. At long last they were only two points of light in an enveloping shroud of darkness, gold and silver intertwined as they whirled about each other, laying the horde low. As the final cohort of the unmakers approached the gate, soulsteel swords raised high in anticipation, the lovers gazes met. They had let themselves get drawn from the gate, escape was impossible, and there was no victory to be found on this battlefield. Serenity drew Avin into one last kiss, then with the strength of Luna, she lifted the Solar above her head and flung him through the gate just as it crashed closed. Avin's last vision of her was a vicious smile as she turned to face the Deathlord, totemic anima blazing.


A handsome sepia-skinned southerner with dark brown hair and a thin, athletic build, Avin makes a striking impression. He often wears clothing styled after the fashions of his southern homeland, favoring loose and airy themes with a free range of motion. When the occasion calls for more formal dress, he wears a modified officers uniform with deep blue fabric and gold trim. When working, he usually wears dark subdued colors to better disappear into his surroundings. He almost always wears a black headband carefully folded across his forehead, as well as iridescent snakeskin boots which reflects light in strange patterns. On his left ring finger he wears a small Orichalcum ring with the insignia of the unconquered sun.

Theme Song:


Strength  ●●●●● ●●  Charisma     ●●       Perception   ●●●●● ●●
Dexterity ●●●●● ●●● Manipulation ●●●●● ●  Intelligence ●●●●
Stamina   ●●●●● ●   Appearance   ●●●●● ●● Wits         ●●●●● ●●


Archery      ●●●●● ●● Integrity   ●●●●● ●● Craft         +++++ ++ Athletics ●●●●● ●● Bureaucracy ●●●●● ●●
Martial Arts ●●●●● ●● Performance ●●●●● ●● Investigation ●●●●● ●● Awareness ●●●●● ●● Linguistics ●●●●● ●●
Melee        ●●●●● ●● Presence    ●●●●● ●● Lore          ●●●●● ●● Dodge     ●●●●● ●● Ride        ●●●●● ●●
Thrown       ●●●●● ●● Resistance  ●●●●● ●● Medicine      ●●●●● ●● Larceny   ●●●●● ●● Sail        ●●●●● ●●
War          ●●●●● ●● Survival    ●●●●● ●● Occult        ●●●●● ●● Stealth   ●●●●● ●● Socialize   ●●●●● ●●


Air          ●●●
Earth        o
Fire         o
Water        ●●●●● ●●
Wood         ●●●●● ●●

Languages: Firetongue (Native: Gem), Old Realm, Riverspeech, Skytongue, Seatongue, Foresttongue, High Realm, Low Realm


Martial Arts (Worthy Opponents) ●●●
Thrown (Chakram) ●●●
Craft (Water) (Poisons)●
Dodge (In shadows) ●●●


Artifact (Orichalcum Elemental Lens) ●●●
Artifact (Oramous Skin Boots) ●●●
Artifact (Infinite Resplendence Amulet) ●●●●●
Artifact (Band of Faith) ●
Artifact (Yellow Jade Perfected Kata Bracers) ●●●●●
Artifact (Paired Orichalcum Baneclaws) ●●●
Artifact (Skin Mount Amulet) ●●
Artifact (Skin Mount Amulet) ●●
Backing (Gold Faction) ●●●
Manse (Jewel of the Flying Heart) ●
Manse (Kata Sculpting Gem) ●●
Manse (Gemstone of Shadows) ●
Face ●●●●
Sifu ●●●


Legendary Dexterity
Danger Sense (5pt version) +2 dice on all perception rolls to detect hidden danger and join battle rolls. Can never lose Dodge DV as a result of surprise, can only lose Parry DV if does not have a weapon drawn. Also, +3 dice to evade hidden dangers, such as Dex + athletics to catch on the edge of a pit trap.



Avin's Charm List


Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.


Essence: ●●●●● ●●
Regeneration: 8/12/16
Personal Essence Pool: 31/31
Peripheral Essence Pool: 49/75[81]
Committed Essence: 32


Willpower: ●●●●● ●●●●●
Temporary: □□□□□ □□□□□


Compassion ●●●
Conviction ●●●●●
Temperance ●●●●●
Valor      ●●●

Virtue flaw: Heart of Flint (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: The character is frustrated by the intemperate or childish nature of the world around him.


Orichalcum Essence Lens - Attune 5 - Charms that cause direct damage with Essence, such as elemental bolt, double their base damage. Weapons the exalt creates out of Essence double their damage modifier.
Oramous Skin Boots - Attune 5 - Increase the wearer's DV against all attacks by 3. The wearer may apply his Dodge DV against attacks that cannot normally be dodged.
Infinite Resplendence Amulet - Attune 5 - Can reflexively create any type of clothing imaginable. Removed clothing evaporates and flows back into the amulet. +5B/+5L soak, stacks with and is not considered armor for charms. +2 to Stealth rolls and Larceny rolls to create a disguise. At will, can gain +4 to Appearance, although stealth is obviated like an 8-10 level anima. Pockets can be made that lead to Elsewhere, and can store up to one ton of objects that only the wearer can reach.
Band of Faith - No attunement - Contains a single mote of essence which is available to the wielder for use. This mote recharges after the ring is exposed to the sun for one hour. This is Avin's wedding ring, and Serenity wears it's twin.
Yellow Jade Perfected Kata Bracers - Attune 0 - While a Form charm is active, add the bearer's Essence to any unarmed attack's (including form weapons) Accuracy, Damage and Defense. May deal bashing or lethal damage at will, and may parry lethal and ranged attacks unarmed. Add user's essence to their natural soak values, and 2 to the rate of their attacks.
Orichalcum Baneclaws - Attune 3 - Hearthstone socket. Speed 4 Accuracy +2 Damage +3L Defense +5 Rate 4 Tags D, M.
Skin Mount Amulets - Attune 0 - A hearthstone socket. Provides an additional pool of Peripheral essence equal to twice the inset stone's rating in motes.
Mantle of Absolute Night - Attune 8 - This cloak of incredibly fine materials seems to absorb light. In fact, it actually absorbs Essence. Any unintentional essence displays from it's user are entirely contained within it's fabric. No matter how many peripheral motes they spend, their anima banner will never increase above a slightly visible caste mark. No Obvious charm will leave a mystic finger pointing back to the user. No display of Essence will erupt when the user opens a charm Combo. Also, any attempt to locate, track or observe the wearer suffers an external penalty equal to the wearer's Essence. In addition, this affect protects the user from external Essence. Any attack made wholly of Essence that targets the user, such as an Elemental Bolt or weapon or ammunition formed from Essence such as a Glorious Solar Saber or an Essence Cannon shot, has an additional surcharge of (Wearer's Essence) motes, or the attack, shot or weapon dissipates harmlessly in step 2 of attack resolution. If the attack is an area of effect, the wearer instead increases their DV's by their Essence.
Mundane inventory: (Kept in the Elsewhere pockets of the Infinite Resplendence Amulet) A handful of prayer strips inscribed with the Student sutra of Prismatic Arrangement of Creation style. A dozen vials of Arrow Frog venom. Various lengths of rope. Perfect manacles. Small amounts of various currencies. Enough food for a weeks worth of meals. Cooking equipment and utensils, as well as a wide variety of spices, oils and other ingredients. A selection very fine alcohols. Three gallons of pure water. A variety of mundane medical supplies including Arrow Frog antivenom. Various supplies for thaumaturgical rituals. A rock about the size of his head. Stacks of high-quality paper, bottles of ink and a few quills. A Perfect disguise kit. A full set of accurate and up-to-date maps and navigation tools. Several pouches of various illegal/semi-legal drugs and their paraphernalia. A Perfect set of thieves tools. Several vials of blood from various sources, neatly and clearly labeled. A selection of mundane weapons in varying styles from all across Creation. A stack of journals written in code, all but the most recent filled front to back, including fairly skilled illustrations. A stuffed dummy dressed in his normal outfit, with a surprisingly convincing rendition of his face. A stack of polished steel mirrors. A ten foot wooden pole. Needle and thread. A ball of twine. Most of these things he has either stolen or made himself, and has found a use for each and every one of these items at least once in the past.

Manses and Hearthstones[edit]

Jewel of the Flying Heart - Manse 1. +1 to bearer's Dodge DV. Socketed in Paired Baneclaws
Mind Cleansing Gem - Manse 2. Improve MDV's by +1. If touched to anyone who is under unnatural mental influence, it gives that person a chance to break free. If they win or tie an opposed Willpower roll with the one who imposed the mental influence, the stone immediately frees them of that mental influence. Socketed in a Skin Mount Amulet.
Gemstone of Shadows - Manse 1. The bearer may create a zone of shadows around themselves up to 2 yards in diameter. Attempts to spot the wearer have their difficulty increased by 2, higher if the surroundings are also dark. Increase the bearer's Dodge and Parry DV's against all ranged attacks by one. Socketed in Skin Mount Amulet.


Dodge DV: (8+7+7+3=25/2=13) + 3 + 1 = 17
Dodge MDV: (10+7+7=24/2) 12
Soak: 5A/8L/11B
Pierced: 3A/6L/9B
Hardness: 0A/0L/0B


Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)


□ -0
□□□□□ □□□□ -1
□□□□□ □□□□□ □□□□□ □ -2
□ -4
□ Incapacitated
□□□□□ □ Dying


3bp for Legendary Dexterity
1bp for Ambidextrous
5bp on Danger Sense
3bp on Compassion 3
3bp on Temperance 3
8xp on Confiscating the Tools of Darkness

Shopping list[edit]

Martial Arts:
8xp Infinite Martial Arts Mastery

Solar Hero Style:
8xp Pounding Hammer of Devastation
8xp Inevitable Victory Meditation
8xp Irrepressible Bravery Tactic
8xp Dancing with Strife Technique
8xp Supremacy of War Method
8xp Ascendant Battle Visage

10xp Elusive Dream Defense
10xp Sun-King Radiance

8xp Battle Fury Focus
8xp Bloodthirsty Sword Dancer Spirit
8xp Durability of Oak Meditaiton
8xp Iron Skin Concentration
8xp Iron Kettle Body
8xp Spirit Strengthens the Skin
8xp Adamant Skin Technique

10xp 3rd Lore Excellency
10xp Immanent Solar Glory
10xp Immanent Solar Glory
10xp Immanent Solar Glory
10xp Immanent Solar Glory
10xp Immanent Solar Glory
10xp Immanent Solar Glory
10xp Immanent Solar Glory

8xp Spirit-Detecting Glance
8xp Spirit-Cutting Attack
8xp Ghost-Eating Technique
8xp Terrestrial Circle Sorcery
8xp All-Encompassing Sorcerer's Sight
8xp Sorcerer's Burning Chakra Charm

8xp Stealth Essence Flow

10xp Sagacious Reading of Intent

3xp Spies 1
3xp Spies 2