Campaign:Flailing About/Talnos Aquinar

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Revision as of 00:17, 22 April 2009 by 76.116.88.65 (talk) (New page: == Basics == '''Name: Talnos Aquinar''' <br/> '''Concept: Smuggler''' <br/> '''Caste/Aspect: Night''' <br/> '''Motivation: To eliminate all slaveholders and oppressive regimes in the West'...)
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Basics

Name: Talnos Aquinar
Concept: Smuggler
Caste/Aspect: Night
Motivation: To eliminate all slaveholders and oppressive regimes in the West
Anima Banner/Totem: A giant water serpent
Anima Effect/Tell:
Experience: 0/0

Background

Once a slave, Tal was all too willing to live outside the law by smuggling stolen goods and contraband.

One day, as a young slave who worked on the smuggler's ship was being beaten to near death, Tal couldn't shake the cries of pain, and remembered his own suffering as a child. In an act of internal rage he did not understand, he killed the responsible crewmember in while he slept. The captain of the ship, in retribution, cut off Tal's left pinky and threw him overboard for the sharks to feed on. As he struggled, bleeding and losing the strength to swim, with no land in sight, Tal fell unconcious, and had visions of things he did not yet comprehend. In this unknown length of time, Tal felt that his soul was set free. He awoke on a remote island, not feeling tired, but renewed.

Eventually, merchants came along and offered him a ride to a populated island. Tal knew he wielded a new power, but was unsure of what everything meant. His skills in trading and other less honorable trades secured him some income and a new life, but he had new goals in mind...


Appearance

Tall, lanky, with a small round face and a single snake tattoo running down his left cheek. Short, black, choppy hair adorns his head and his sideburns run down into short, unkempt facial hair. He usually wears a deep blue open tunic, with brown silk pants and small black boots.

Attributes

Strength  ●●●      Charisma     ●●       Perception   ●●●●
Dexterity ●●●●     Manipulation ●●●      Intelligence ●●
Stamina   ●●       Appearance   ●●       Wits         ●●●●●
Attributes
Strength ○○○○○ Charisma ○○○○○ Perception ○○○○○
Dexterity ○○○○○ Manipulation ○○○○○ Intelligence ○○○○○
Stamina ○○○○○ Appearance ○○○○○ Wits ○○○○○

Abilities

Solar/Abyssal Block
Archery      X     Integrity   X     Craft         X     Athletics ●●    Bureaucracy X
Martial Arts ●●●   Performance X     Investigation X     Awareness ●●●   Linguistics ●●
Melee        ●●●●● Presence    X     Lore          X     Dodge     ●●●●● Ride        X
Thrown       X     Resistance  ●     Medicine      X     Larceny   ●●●   Sail        ●●●
War          X     Survival    ●●    Occult        X     Stealth   ●●●●  Socialize   X

Linguistics

High Realm, Seatongue, Guild Cant

Specialties

Larceny ●●: These aren't the droids you're looking for (ability to smuggle contraband and mislead others' attention)

Backgrounds

Resources ●● (Trade and smuggling)
Artifact ●● (Reaper Daiklave)
Contacts ●●● (Criminal Underground)

Charms

First Melee Excellency: 1m per die, max Att + Abil Second Dodge Excellency: 2m per success, max (Att + Abil)/2 Second Larceny Excellency: 2m per success, max (Att + Abil)/2 Second Stealth Excellency: 2m per success, max (Att + Abil)/2 Peony Blossom Attack: 2m per attack (extra action), Obvious, Combo-OK. This Charm is a magical flurry of two or more Melee based attacks. Each attack costs two motes, including the first, and the Exalt can buy up to (her permanent Essence + 1) attacks. This Charm lets the Solar make these attacks regardless of the weapon’s Rate, without multiple action penalties, and with a DV penalty equal to only the highest penalty for any one attack. One Weapon, Two Blows: 1m, Reflexive, One Action, Combo-OK. This Charm adds one to the Rate and one to the Accuracy of his weapon until his next action.
Ox Body Technique: 2 extra -1 health levels.

Combos

Swirling Storm: 1m per die + 2m per attack + 1wp First Melee Excellency Peony Blossom Attack

Essence

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool:11/16 /
Peripheral Essence Pool: 37/37
Committed Essence: 5

Willpower

Willpower: ●●●●●●●
Temporary: □□□□□□□
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●●●●
  • Conviction ●●●
  • Temperance ●
  • Valor ●

Flawed Virtue: Compassion
Virtue Flaw: Red Rage of Compassion
Limit: □□□□□ □□□□□

Inventory

Orichalcum Reaper Daiklave Chain Shirt

Manses and Heartstones

None

Combat

Dodge DV: 6 (Dex+Dodge+Ess)/2 round up
Dodge MDV: 5 (Willpower+Integrity+Ess)/2 round down
Soak: 3B/4L/3A (Add armor and (Sta)B/(Sta/2 round down)L/0A)
Pierced: 2B/2L/2A (Add half from armor and full from stamina)
Hardness: 0B/0L/0A (Armor only)

Attacks

(example:)
Reaper Daiklave (Speed 4, Accuracy 13, Damage 7L, Parry DV 5, Rate 3)
Punch (Speed 5, Accuracy 8, Damage 3B, Parry DV 5, Rate 3)
Kick (Speed 5, Accuracy 7, Damage 6B, Parry DV 3, Rate 2)
Clinch (Speed 6, Accuracy 7, Damage 3B, Parry DV 4, Rate 1)

Health

□ -0
□□□□ -1
□□ -2
□ -4
□ Incapacitated

Advancement

Bonus Points

2 spent on Melee 2 spent on Stealth 2 spent on Dodge 2 spent on Martial Arts 7 spent on Essence 3

Experience Points

See Also