Campaign:IMPROMPTU GAME/Watcher of the Wayward Threads
- 1 Basics
- 2 Attributes
- 3 Abilities
- 4 Backgrounds
- 5 Charms
- 6 Essence
- 7 Willpower
- 8 Virtues
- 9 Inventory
- 10 Combat
- 11 Advancement
- 12 See Also
Name:Watcher of the Wayward Threads
Concept:Collector of and occasional meddler in stories
Motivation:Observe the unfolding story of Rong, Dancer, Halak, Joeseph, etc. to its conclusion
Strength ● Charisma ● Perception ● Dexterity ● Manipulation ● Intelligence ● Stamina ● Appearance ● Wits ●
Archery Awareness Craft Performance Occult Martial Arts Sail Lore Medicine Linguistics Melee Athletics Resistance Investigation Thrown Presence Dodge Integrity Larceny Ride War Survival Bureaucracy Stealth Socialize
To be determined
- Ravishing the Created Form:1wp, Simple, Instant. Willing target only. Roll number of dice equal to feeding grace used, permanently reduce relevant virtue or willpower by 1 for each success and regain 10 motes of essence per success. Glamor resistance: (targeted trait + essence) Vs Willpower.
- Banquet of Crumbs:N/A, Simple, Instant. Once per scene when in presence of strong emotions or immediately after roll dice equal to feeding grace, recover 1 mote of essence per success.
Wyld-Based Crafting Charms:
- Essence-Forging Art:3m, Simple, Permanent. Create mundane object in the Wyld.
- Gossamer-Forging Art:5m+>=1g, Simple, Permanent. Create a gossamer object in the Wyld.
Wyldlife Birthing Charms:
- Awakened Dream Manufacture:3m, Simple, Permanent. Create a creature in the Wyld.
- Forging the Heart Grace:15m+1g, Simple, Instant. Creates a Heart grace.
- Forging the Cup Grace:10m+1g,Simple, Instant. Creates a Cup grace.
- Forging the Sword Grace:10m+1g,Simple, Instant. Creates a Sword grace.
- Forging the Ring Grace:10m+1g,Simple, Instant. Creates a Ring grace.
- Forging the Staff Grace:10m+1g,Simple, Instant. Creates a Staff grace.
- Second Ring Excellency:2m/success or per dot of soak, Reflexive (Step 1 for Attacker, 2 for defender), One Shaping Action. Grants an automatic success per 2 motes spent on one Ring shaping combat roll (up to Ring Grace + Essence motes can be spent) or increase Parry Shaping DV by 1 per 2 mote spent (up to Ring Grace may be spent) against an incoming shaping attack.
Charms of the Mask:
- Assumption of Dreams and Passion (Temperance):10m+3g, Reflexive, Until terminated. Assume a body of Temperance. Gain one auto-success on all social roles where Temperance is relevant. Glamour resist = Temperance + Essence Vs Manipulation.
- Mad God Mien:N/A, Permanent, Permanent. Adds 2 gossamer to the cost of all assumptions, allows existence in creation without an assumption as if possessing an assumption. Adds 1 to the difficulty of all charms and shaping actions by others that alter your body in any way. Treated as an automaton by charms and powers of Creation-born. Outside Fate.
Charms of the Heart:
- Bastion of the Self(Sword):10m+1wp/4g, Reflexive, one tale/Assumption. Grants immunity to Sword Shaping attacks and non-magical attacks. Cold iron negates. May be activated reflexively in Creation for 10m+1wp+4g and will last 1 day. Against magical attacks, add essence to appropriate DV.
- Ox-Body Technique:1g, Reflexive, Assumption. Adds one -1 and one -2 health level.
Transitory Mutation Charms:
- Hundred Hand Style4m+2g, Reflexive, one day/Assumption. Reduces multiple action penalty by 1 to a minimum of 0.
- Wyld Communion:5m, Simple(speed 3), one tale/Assumption. Add 1 additional die to any stunt die roll. Lasts 1 tale in the Wyld and 1 scene in creation.
Personal Essence Pool: 20/20
- Compassion ●
- Conviction ●
- Temperance ●
- Valor ●
- Heart ●●●
- Ring ●
- Cup ●
- Sword ●
- Staff ●
Manses and Heartstones
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
4 spent for Style 3->5
4 spent for Artifacts 3->5
2 spent for Gossamer 3->4
4 spent for Birth 1->4