Campaign:Lands of Rebirth/Aroch Gojar

From 1d4chan

(<Drawomon> When I break out emoticons I'm never being serious.) originally from [1]


  • Campaign: Lands of Rebirth Exalted
  • Name: Aroch Gojar
  • Concept: It is a mystery to everyone
  • Caste/Aspect: Solar/Dawn
  • Motivation: Found my own grand kingdom!
  • Positive intimacies: Gojar Lineage, The Ladies
  • Negative intimacies: Gori Shudo
  • Anima: What?
  • Experience: 0/0

(write experience points as "unspent / total" plx)


Aroch Gojar was, perhaps fortunately, born to a rather small noble family in the Kingdom of the Reeds, of the Hundred Kingdoms. Despite a very coddled treatment in his early years, Aroch grew to be a very strong-willed young man. This irritated his elders to no end, as their agenda seemed to consist entirely of ways to stay out of trouble. Despite Aroch's continued 'help', the Gojars seemed desperate to stay powerless. He would make every effort to expand their sphere of power, from impassioned speeches before the family elders to taking his 'troops', consisting of his personal guard, and furiously taunting the neighboring kingdoms about their relative lack of 'justice', or something.

As time went on, the rest of

The battle was fierce! And, you know, actually a battle! Gojar's army was unfortunately little more than thugs in uniform dress, and as fierce a warrior as Aroch was he was little match for such superior numbers. As a mortal. Somewhere in the red haze of battle, the young champion of House Gojar found himself moving with a speed beyond mortal capability, striking down enemies faster than any one man had a right to. He had Exalted, granted the spectacular power of the Unconquered Sun! Eventually, the dust settled, and few on either side had survived the vicious battle. Unhorsed, disgraced, and alone, Aroch picked the direction that looked most like home and began walking. But the home he found was somehow not the home he had expected. It appeared to be a burial mound - the final resting place of some Celestial, disguised as a mound of forested earth.

A few days later, Aroch left the tomb, wielding armaments worthy of a Solar Exalted, and the terrible ambition of someone who knows it is his birthright to take the world and shape it as he wants. News of the new land of herpaderp soon reached his ears. A perfect, unspoilt land to lay the cornerstone of his domain...

tl;dr My family is a bunch of derps but I rock now start worshipping me


A great big honking sword carrying a guy with various hotness. Derderderp.


Strength  ●●●            Charisma     ●●●      Perception   ●●
Dexterity ●●●●●          Manipulation ●        Intelligence ●●
Stamina   ●●●            Appearance   ●●●●●    Wits         ●●●


Archery       ●●●      Integrity    ●●●    Craft          x   Athletics ●●●     Bureaucracy x
Martial Arts  x      Performance  ●●●      Investigation  x   Awareness ●●●      Linguistics x
Melee         ●●●●●  Presence     x    Lore           ●   Dodge     ●●●●●   Ride        ●
Thrown        x      Resistance   ●●●    Medicine       x   Larceny   x       Sail        x
War           x    Survival     ●      Occult         x   Stealth   x       Socialize   ●

Languages: Riverspeak but Draw doesn't care so LOL

Caste Abilities

Archery, Martial Arts, Melee, Thrown, War

=Favored Abilities

Integrity, Performance, Resistance, Athletics, Dodge


Melee: Swords +3d, Dodge: Attacks +3d, Performance: Persuasion +2d.


Artifact 1/2: ●●●/●●
Manse: ●●
Resources: ●
Dpend: ●●●


  • General Essence Triumphant (Melee); (Presence); (Athletics); (Dodge) (Abil 1 Ess 2): #m, Reflexive (Step 1 for attacker, step 2 for defender), Combo-OK, Instant. Drop motes to kick ass.
  • Presence

HYPNOTIC TONGUE TECHNIQUE Pg. 203 Cost: 10m, 1wp; Mins: Presence 3, Essence 2; Type: Simple Keywords: Combo-OK, Social, Stackable, Touch Duration: Solar’s Charisma in days Prerequisite Charms: Any Presence Excellency

  • Resistance

OX-BODY TECHNIQUE Cost: —; Mins: Resistance 1, Essence 1; Type: Permanent Keywords: Stackable Duration: Permanent. Taken for -1x1 and -2x2.

  • Athletics

GRACEFUL CRANE STANCE Pg. 222 Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reflexive Keywords: Combo-OK Duration: One scene
MONKEY LEAP TECHNIQUE Pg. 223 Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reflexive Keywords: Combo-OK Duration: One scene

  • Dodge Pg. 227

SHADOW OVER WATER Cost: 1m; Mins: Dodge 3, Essence 1; Type: Reflexive (Step 2) Keywords: Combo-OK Duration: Instant Prerequisite Charms: None
SEVEN SHADOW EVASION Cost: 3m; Mins: Dodge 4, Essence 2; Type: Reflexive (Step 2) Keywords: Combo-OK, Obvious Duration: Instant Prerequisite Charms: Shadow Over Water. Flaw: Conviction.


Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

No Combos :<


Essence: ●●
Regeneration:4 (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 13/13
Peripheral Essence Pool: 22/31
Committed Essence: 9
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)


Willpower: ●●●●●●●
Temporary: 7/7



Compassion ●●
Conviction ●●●
Temperance ●
Valor      ●●●●

Virtue flaw: Foolhardy Contempt (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Fighting against losing odds, challenged to single combat, etc.


--Artifacts: Orichalcum Daiklave (Spd-5, Acc-+4, Dam-+6L, Def-+3, Rte-4, Min-Str2, Artifact-**, Attune-5m[A], Hearthstones-1/1), Orichalcum Reinforced Breastplate (Soak-+12L/11B, Hardness-10L/10B, Mbl--1, Ftg-1, Artifact-***, Attune-4m[A], Hearthstones-0/1).
--Resources: -Weapons: Perfect Knife (Spd-5, Acc-+2, Dam-+3L, Def-+2, Rte-3, Tags-T), Exceptional Short Sword (Spd-4, Acc-+3, Dam-+4L, Def-+2, Rte-2), Fine Fighting Gauntlet (Spd-5, Acc-+0, Dam-+5B, Def-+3, Rte-2, Tags-M).
(you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) -Animals: Riding Horse (With tack and stuff. STATS GO HERE)

Manses and Hearthstones

Jewel of the Hungry Fire (Mns-**(4m/hr), Eff-+6 soak vs. fire & +2 dice for resisting heat, Set-Orichalcum Daiklave.)
Manse: A crappy little burial mound in the woodlands of the Kingdom of the Reeds. Or, it appears to be. Once you get underground, it's a quite fancy stone-and-jade kind of place.


Dodge DV: 6(dex+dodge+Ess)/2 round up
Dodge MDV: 6(will+integ+Ess)/2 round down
Soak: 0A/14L/16B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/8L/11B (add half from armor and full from stamina)
Hardness: 0A/10L/10B (armor only)


Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)


□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ -4
□ Incapacitated
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying

one Dying level per dot of Stamina


BP: +2 Melee [2], +2 Dodge [2], two +3/one +2 Specialties [4], +4 ● Background [4], +1 Virtue [3], Merit (Past Lives 1) [1], Flaw (Enemy 1) [-1]. 7/8

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy