Campaign:Rage Against The Heavens/Earth Caste Thing

From 1d4chan


  • Campaign: RATH
  • Name: Mnemon Kilaras
  • Concept: Unfriendly Strategist.
  • Caste/Aspect: Earth
  • Motivation: To destroy the threat which has called the Dragonblooded to battle.
  • Positive intimacies: House Mnemon.
  • Negative intimacies:
  • Anima: A split Stone.
  • Experience: 11/33 (Unspent/Total)
  • Theme Song:


As the great-grand daughter of Mnemon, Kilaras was bound to be something special straight out of her mother's womb... or perhaps not. Kilaras was, and is something of an oddity in the Mnemon house. She is not attractive. Perhaps, to almost anyone, at least in the physical sense. She was an ugly child and was often teased for it. However - where she failed in this one aspect of her life - she excelled in most others. She was smarter than most of her siblings and cousins, and was readily accepted into the House of Bells. She rather quickly became known as being excellent at GATEWAY. In fact, so far, she has not been beaten. (The source of her reputation.) When her great-grandmother Mnemon pulled her out of the House of Bells, at first - Kilaras was upset. But then.. then she was told she would be given command of a Warstrider... and for once, her face showed a smile.


Kilaras is not exactly unremarkable. Neither is she really all that pretty, actually. She's quite homely for a dragonblooded, with wrinkles crossing her soft young features far earlier than they should be. Her soft brown hair is stringy at best and frazzled at worst. She does very little to keep it under control, and sees no need to attempt to improve upon her woeful beauty. She is content with her outward ugliness now. She has taken it upon herself to show those around her that she -will- be the best tactician and warstrider pilot the Realm has ever seen.


Strength  ●●        Charisma     ●●●●●    Perception   ●●●
Dexterity ●●●●●     Manipulation ●        Intelligence ●●●●
Stamina   ●●●       Appearance   ●        Wits         ●●●


Linguistics ●     Awareness   ●●●●● Athletics ●●      Bureaucracy         Archery ●●●    
Lore        ●●    Craft             Dodge     ●●●●    Investigation       Medicine    
Occult      ●●●●  Integrity   ●●●●  Melee     ●●●●●   Larceny             Performance ●
Stealth           Resistance  ●●●●  Presence  ●       Martial Arts ●      Ride        ●
Thrown            War         ●●●●● Socialize ●●      Sail                Survival    

Languages: High Realm, Low Realm.


+1 Warstrider Melee Specialty for multiple opponents
+1 Warstrider War Specialty for Maneuvering.
+1 War Specialty for Two+ Units


Breeding ●●●●
Resources ●●●
Family ● (Mnemon)
Gateway Reputation ●●● (see backstory)


First Melee Excellency: 1m, supplemental, adds 1 dice to dice pool for melee per mote spent

Terrestrial Melee Reinforcement 1m per 2 dice + 1 m per person. Adds as first melee excellency for touched targets up to (Essence). Their ratings cannot exceed yours.

Threshing Floor Technique 2m + 1m per targeted ally. Combo-OK. Obvious. Simple. Each targeted ally can make an attack against the targeted enemy.

Second Resistance Excellency: 2m, supplemental, adds 1 success to resistance rolls

Strength of Stone Technique: 2m per person. Combo-OK. Touch. One Scene. Hold a stone, add 1 dot to strength and stam for the scene. Can affect others, at 2m per person.

Impervious Skin of Stone Meditation: 1m per 2L/2B soak. Type: Simple. Combo-OK. Does not work against charm-fed attacks or sorcery, but otherwise adds indicated soak per mote spent.

Second War Excellency 2m, supplemental, adds 1 success to War rolls.

Terrestrial War Reinforcement 1m per 2 dice + 1 m per person. Adds as first war excellency for touched targets up to (Essence). Their ratings cannot exceed yours.



Essence: ●●
Regeneration: Normal
Personal Essence Pool: 12/12
Peripheral Essence Pool: 27/27
Committed Essence: ?


Willpower: ●●●●●●
Temporary: 6/6



Compassion ●
Conviction ●●●
Temperance ●●●
Valor      ●●●

Virtue flaw: Temperance
Limit: □□□□□ □□□□□
Limit Break Condition: Rash, quick decision making.


COMMON WARSTRIDER : Soak 20, hardness 10, Str 12, Mobility - 4 Fatigue 6. Attune 10.
'Authority' White Jade Grand Goremaul (Speed 6, Acc +2, Dmg +28L/8 piercing, Def -1, Rate 2, Tags: 2,O,P,R)
Warstrider Dart Hailstorm : Speed 6, accuracy + 6. Damage +7L. Rate 1(6) Tags : A.

Manses and Hearthstones



Dodge DV: 6 while not in warstrider.
Dodge MDV: 6
Soak: 20A/21L/23B
Pierced: 10A/13L/13B
Hardness: 10A/10L/10B



□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ □ Dying

one Dying level per dot of Stamina


1 bp on occult
2 bp on awareness
2 bp on war
1 bp on integrity
1 bp on resistance
1 bp on dodge
2 bp on melee
2 bp on Breeding
3 bp on Temperance

9 exp on Int 4
3 exp on War Specialty
10 exp on Terrestrial War Reinforcement
3 exp on Gateway Rep

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