Campaign:Semper Autochton Fidelis\Grey

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Still need to finish this, I know, just putting it up so far so Clarance will stop linking it to me.


  • Campaign: /Semper_Autocthon_Fidelis/
  • Name: Watcher Shaded Grey Over The Ages - Grey for short.
  • Concept: Robosniper
  • Caste/Aspect: Moonsilver
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima: Clockwork Wings
  • Anima Effect: At 11+ all actions with speed 3+ get 1 taken off.
  • Experience: -6/0

(write experience points as "unspent / total" plx)


(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


(what other people see when they look at your character.)


Strength  ●●●      Charisma     ●●       Perception   ●●●●
Dexterity ●●●●●    Manipulation ●        Intelligence ●●
Stamina   ●●●      Appearance   ●●●      Wits         ●●●●


Alchemical Block
Archery      ●●●    Craft       ●●     Bureaucracy   
Athletics    ●●     Larceny     ●●     Investigation ●●
Awareness    ●●●    Linguistics ●      Lore          ●
Dodge        ●●●    Performance        Occult        
Integrity           Presence    ●●     Medicine      
Martial Arts        Ride        
Melee               Sail        
Resistance          Socialize   ●●
Thrown              Stealth     ●●
War                 Survival    

Languages: Autocthonian, Old Realm


Sneak Attack: ●●
Collapsing-Point Essence Rifle: ●


Class: ●●● ( Divine Regulator )
Artifact: ●●●●●
Familiar: ●●●● ( Harmony )
Savant: ●

General Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Dedicated Charms

  • (Dex) Secondary Dexterity Augmentation: 2m per autosux
  • (Dex) Protosynthetic Ammunition Replicator: 1 or 2m : turns motes into ammo, 1m for mundane, 2m for up to resources 2.
  • - Incandescent Essence Dynamo: +4L on bullets made of essence.


Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.


Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 15/15
Peripheral Essence Pool: 28/38
Committed Essence: 10 - Collapsing-Point Essence Rifle


Willpower: ●●●●●●
Temporary: /



Compassion ●●
Conviction ●
Temperance ●●●
Valor      ●●●



Flaw Scanner - 2m or 1 wp, makes any stressed, cracked, or otherwise flawed metal glow lightly, providing a +1 dice bonus on craft rolls to repair.
Starmetal Steam Core- 3m, see locations up to Essence X 3 yards away no matter what obstructs view.
Slickspirit Cylinder - 5m, dematerialize for Essence actions. 1wp to do it reflexively.
Arc Protector Plus - Protects agents mundane and magical bright lights.
Collapsing-Point Essence Rifle - Attune 10
SemiAuto - Speed 5, Acc +2, 6L, EssRate, 300 Range, Cost 1, Str 3
Fuck You - Speed 9, Acc +4, 21L, 1  Rate, 300 Range, Cost 2, Str 3, Piercing

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)


Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)


Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)


Health - 0 -
1 -
1 -
2 -
2 -
2 -
2 -
2 -
4 -
Incap -
Dying -

one Dying level per dot of Stamina


it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy