Campaign:Semper Autochton Fidelis\Grey

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore
Still need to finish this, I know, just putting it up so far so Clarance will stop linking it to me.


  • Campaign: /Semper_Autocthon_Fidelis/
  • Name: Watcher Shaded Grey Over The Ages - Grey for short.
  • Concept: Robosniper
  • Caste/Aspect: Moonsilver
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima: Clockwork Wings
  • Anima Effect: At 11+ all actions with speed 3+ get 1 taken off.
  • Experience: -6/0

(write experience points as "unspent / total" plx)


(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


(what other people see when they look at your character.)


Strength  ●●●      Charisma     ●●       Perception   ●●●●
Dexterity ●●●●●●   Manipulation ●        Intelligence ●●●
Stamina   ●●●      Appearance   ●●●      Wits         ●●●


Alchemical Block
Archery      ●●●    Craft Metal ●●     Bureaucracy   
Athletics    ●●     Larceny     ●●     Investigation ●●
Awareness    ●●●    Linguistics ●      Lore          ●
Dodge        ●●●    Performance        Occult        
Integrity           Presence    ●●     Medicine      
Martial Arts        Ride        
Melee               Sail        
Resistance          Socialize   ●●
Thrown              Stealth     ●●
War                 Survival    

Languages: Autocthonian, Old Realm


Collapsing-Point Essence Rifle ●


Class: ●●● ( Divine Regulator )
Artifact: ●●●●●
Familiar: ●●●● ( Percy )
Savant: ●●●

General Charms[edit]

  • (Int) Second Intelligence Augmentation: 2m per autosux
  • (Wits) Omnitool Implant: 4m, The Alchemical suffers no penalties for crafting and is considered to have access to a master’s workshop, player may also enjoy a three-die situational rolls that could benefit from precision tools.
  • (Per) Second Perception Augmentation: 2m per autosux
  • (App) Optical Shroud: 3m, Optical Camouflage

Dedicated Charms[edit]

  • (Dex) Secondary Dexterity Augmentation: 2m per autosux
  • (Dex) Protosynthetic Ammunition Replicator: 1 or 2m : turns motes into ammo, 1m for mundane, 2m for up to resources 2.
  • - Incandescent Essence Dynamo: +4L on bullets made of essence.
  • (Dex) Fourth Dexterity Augmentation: +1 Dex
  • (Per) Optical Enhancement
  • - Telescopic Lens: Can see up to a mile away
  • - Motion-Tracking Targeting Glance: "I have you in my sights" with an Aim action in battle, changes the bonus for aiming from dice to successes and cancels penalties for making called shots whenever launching a surprise attack and/or an attack benefiting from aim successes. (A second installation of this submodule extends called shot penalty negation to all attacks - note to buy)


Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.


Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 5/15
Peripheral Essence Pool: 28/38
Committed Essence:

  • 10 - Collapsing-Point Essence Rifle
  • 10 - Charms


Willpower: ●●●●●●
Temporary: /



Compassion ●●
Conviction ●
Temperance ●●●
Valor      ●●●



Flaw Scanner - 2m or 1 wp, makes any stressed, cracked, or otherwise flawed metal glow lightly, providing a +1 dice bonus on craft rolls to repair.
Starmetal Steam Core- 3m, see locations up to Essence X 3 yards away no matter what obstructs view.
Slickspirit Cylinder - 5m, dematerialize for Essence actions. 1wp to do it reflexively.
Arc Protector Plus - Protects agents mundane and magical bright lights.
Collapsing-Point Essence Rifle - Attune 10
SemiAuto - Speed 5, Acc +2, 6L, EssRate, 300 Range, Cost 1, Str 3
Fuck You - Speed 9, Acc +4, 21L, 1  Rate, 300 Range, Cost 2, Str 3, Piercing

Manses and Hearthstones[edit]

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)


Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)


Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)


Health - 0 -
1 -
1 -
2 -
2 -
2 -
2 -
2 -
4 -
Incap -
Dying -

one Dying level per dot of Stamina


it's helpful if you write down how you spent your BP and XP

Shopping list[edit]

it's also helpful (but optional) if you write out charms you intend to buy