Codex - Tyranids: /tg/ edition

From 1d4chan
Revision as of 12:53, 5 April 2014 by 86.129.181.35 (talk) (Created page with "{{Skub}} All right having another page of these things for 6th ed === Army wide rules === ====Synapse:==== A unit within 12'' of a model with this special rule gains fearle...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Big Gay Purple d4.png This article is a skub. You can help 1d4chan by expanding it

All right having another page of these things for 6th ed

Army wide rules

Synapse:

A unit within 12 of a model with this special rule gains fearless and an additional gain based on ID type:

  • Lurk: The unit gains +1 BS
  • Hunt: The unit gains ???
  • Feed: The unit gains +1 A

Shadow in the warp:

Stays the same

Instinctive behaviour:

Stays the same

Warlord traits

1. Natures bane: Same but the carnivorous jungles created don't attack tyranids 2. Heightened senses: Same 3. Synaptic lynch-pin: Same 4. Mind eater: Same 5. Digestive denial: Chosen terrain is mysterious when it is entered controlling player chooses to force a re-roll or not 6. Adaptive biology: Same feel no pain 4+

Psychic powers:

Dominion: same 1. Catalyst: Same 2. DA HORRER!!!: same 3. Onslaught: Choose either Run and shoot or Run and assault 4. Paroxysm: Same 5. Psychic scream: Same 6. Warp Blast: Same

Unit

HQ

Hive tyrant: Death from the skies: If wings are taken Gargoyles can be taken as troop choices Extremely bulky

Swarmlord: May Take BIO-MORPHS Independent character, Extremely bulky

Tyranid Prime: 85 points Very bulky

Tervigon: May be upgraded to replace spawn Termagants with spawn Hormaguants: 20 points Both spawned Hormagaunts and Termagants may take upgrades as normal: 20X cost to upgrade single model

Tyrant guard: Take ONE of the following: 2+ armor save: 15 points may take wings: 15 points

Deathleaper:

Old one eye: Vehicle hunter