Cult of Rakdos

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So let's get a party going — Andrew W.K.

A Rakdos party is a flop if anyone lives to talk about it.

The Cult of Rakdos is the guild that likes to party. Rakdos and his followers just like to have a good time. Nobody parties harder than the Cult of Rakdos. Ain't no Party like a Rakdos Party. Imagine Khorne with a bit of Slaanesh mixed in. Unfortunately some guilds *cough* Azorius and Boros *cough* sometimes take it upon themselves to be the fun police (one of those guilds is, infact, the actual police). Massacre girl once said:

"You can always count on the Azorius to ruin a party."

And of course, nothing ruins a party like Boros

"killjoys bursting through the door and setting all the guests free."

History

Slaughter Games

This is an event hosted by the Cult of Rakdos. It is also the name of this card. The event is not annual [1].

Structure

The Cult of Rakdos is a collection of loose groups called "rings" which are each led by a ringmaster.

Guild Members

Guild Master

Guild Champions

Others

Massacre Girl

She likes to have a good time. Fun police at your own (and your loved ones') risk.

Mechanics

Hellbent

Hellbent is an ability that turns on if your hand is empty. Saying someone is hellbent in mtg is slang for they have no hand, regardless if they have any benefits from being hellbent. For example, affinity players often become hellbent because of affinity's low mana curve. Lots of hellbent cards are at best barely above par even with hellbent active. Being hellbent is a pretty steep price as not only do you not have stuff to use in your hand, but only a careless opponent will buy a bluff that you have something useable in your hand, as the amount of cards in your hand is not hidden information.

Paincast

This mechanic was made for Rakdos's guild for it's return in the Return to Ravnica block. It was largely scrapped and hardly left R&D at all. It lost it's status as a keyword ability. Rakdos, Lord of Riots basically gave all your creatures paincast.

Unleash

A card with unleash may enter the battlefield with a +1/+1 counter on it. If a card with unleash has a +1/+1 counter on it, it can't block (while the origin of the counter is irrelevant, obviously this is usually from the enter the battlefield option). Originally the drawback was 'must attack if able', but MaRo thought having can't block instead would be more flavorful and play better [2].

Guilds of Ravnica
Azorius Logo.png
Mana White.pngAzorius SenateMana Blue.png
Orzhov Logo.png
Mana White.pngOrzhov SyndicateMana Black.png
Dimir Logo.png
Mana Blue.pngHouse DimirMana Black.png
Izzet Logo.png
Mana Blue.pngIzzet LeagueMana Red.png
Rakdos Logo.png
Mana Black.pngCult of RakdosMana Red.png
Golgari Logo.png
Mana Black.pngGolgari SwarmMana Green.png
Gruul Logo.png
Mana Red.pngGruul ClansMana Green.png
Boros Logo.png
Mana Red.pngBoros LegionMana White.png
Selesnya Logo.png
Mana Green.pngSelesnya ConclaveMana White.png
Simic Logo.png
Mana Green.pngSimic CombineMana Blue.png
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