Imperial Navy Grand Cruiser

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The Grand Cruiser is a warship type used by both the Imperial Navy and the Fleets of Chaos. Smaller than a Battleship, a Grand Cruiser was still heavily armored and shielded, could still mount Battleship-grade weaponry, and yet still be faster and more agile than those great behemoths.

The designs of Grand Cruisers are ancient, with many of them predating the Great Crusade. With many of the complex systems that went into their construction now either lost or no longer easily replaced, the vast majority of Grand Cruisers have since been removed from active duty. Their place in Imperial fleets have instead been replaced by Battlecruisers, which are far easier to maintain.

Many however still serve in Reserve fleets, ready to return to front-line duty if the need is dire enough.

Like how the Endeavor-class and its variants are basically just one of the two weapon sections of a cruiser made into a ship, the Imperial grand cruiser classes are basically two of the three battleship weapon sections made into their own ship. Lego-tech is still proving its effectiveness.

Of course there are other Grand Cruiser classes out there, but those went over into the service of the Great Enemy. Those described below are the ones still known to be used by the Imperial Navy current era.

Grand Cruiser Classes



The Old Veteran still has it in her...

The class that the other Imperial Grand Cruisers are based on, the Vengeance was configured to take out its targets at extreme range. Armed with long-ranged Plasma macrocannon and heavy Lance broadsides as standard, the class has more than enough firepower to fend off a Cruiser or an Escort squadron.

Due to its lack of any prow and dorsal weaponry, the class is very vulnerable once any opponent manages to close the distance. It's particularly vulnerable to Attack Craft, as it doesn't have enough guns to defend itself from successive waves of attacks even though it has better shields than most Cruisers.

The ship design is now 10,000 or more years old and is being slowly phased out. The remaining Vengeance class ships are currently in reserve fleets or used to protect shipping lanes from pirates. They are very rarely used in full-scale engagements any more, due to being outclassed by newer designs, but only a fellow grand cruiser or a full battleship can hope to face its broadside one on one.

  • Length: 7.5km


The ship may have engine issues, but once in position, prepare your anus.

The Furious-Class Grand Cruiser is an old type of Grand Cruiser used by the Imperial Navy and forces of Chaos.

The Furious Class vessels reached limited production at a time where the Repulsive-class Grand Cruisers reached the point at which Tech Priests of the Imperium had increasing difficulties maintaining their complex systems. At the same time, an idea caught on at the shipyards of Cypra Mundi to utilize the newly developed armored prow of a Battleship combined with a Grand Cruiser. This created a flagship for combined Cruiser fleets, which had the massive firepower of the earlier Repulsive design but enhanced command capabilities.

These ships were used primarily as portable firepower, upping the power of Imperial squadrons to almost Battleship levels thanks to its two Weapons Batteries, Lance battery, and Torpedo tubes. Tactically these ships were successful but suffered from the same engine issues as their Repulsive-class predecessors. As a result, a more thorough rebuild took place in M39 which reduced the weapon strength but added reliability. Following the Gothic War, a few remained in service, primarily with the fleets of Segmentum Obscurus and Segmentum Tempestus where their formidable firepower remains so valuable that the unreliable engines are overlooked.

Through unknown means, several Furious Class Grand Cruisers have defected to Chaos and remain in service with heretic forces.

  • Length: 7.5km



To boldly go where no other Imperial warship has gone before...

A modified Vengeance with Launch Bays replacing the usual Lance batteries, the Exorcist was designed for extended operations alone at the edges of Imperial space, and is still considered the best long-range patrol ship available. Rogue Traders in particular like its self-sufficiency.

Exorcists are also popular as a dual-purpose Colony Transport, where some of its flight bays are fitted to carry colonists and their equipment instead. Many colony convoys are thankful for the company of an Exorcist, as the Cruisers are able to outgun the raiders that would normally prey on such vulnerable vessels. The Exorcist is mainly deployed to remote areas such as the Eastern Fringe, or the Galactic Halo, due to their ability to act independently of a support fleet for long periods of time.

Unfortunately, like the Vengeance, the Exorcist class has been viewed as obsolete, and many Admirals have switched to the Mars Class instead.

  • Length: 7.3km
  • Mass: 37 megatonnes approx
  • Crew: 112,000 crew; approx
  • Acceleration: 1.99 gravities max sustainable acceleration



Old Reliable.

Armed entirely with short-ranged Macro batteries, the Avenger was designed as a linebreaker, pure and simple. The usual tactics involved rushing the ship full-speed into the heart of an enemy fleet, and cause as much damage and disruption as possible, wherein following ships would finish off the survivors.

Because of their role, the Avenger has two decks of weapons batteries that are hugely powerful, but short-ranged. It is also equipped with four squadrons of Attack Craft to deal with targets at a greater distance.

As the tactical doctrines of the Imperial Navy changed from close range firepower to long-range duels, the Avenger lost its only role. This meant that the class was re-assigned to reserve fleets and patrol duties. Not many Avengers survive into the present-day Imperium, but those that do are looked upon fondly by both Navy personnel and the public-at-large as reliable and faithful warships.

  • Length: 7.5km
  • Mass: 40 megatonnes approx
  • Crew: 141,000 crew; approx
  • Acceleration: 2.2 gravities max sustainable acceleration

In Battlefleet Gothic

Grand Cruisers are what one gets when a player needs the guns of a Battleship, but a bit tougher than a standard Battlecruiser, for just about the same point cost. Grand Cruisers are still just as fast and maneuverable as their smaller cousins, though with the lack of an Armored Prow they're much more vulnerable from attacks coming from the front, and obviously not as effective for Ramming.

The class does lack for a dedicated Lance-boat (in-universe, it's because said Lance-boat design went over to Chaos), so the Vengeance fills in for it somewhat, despite its macros having a longer range.

In Battlefleet Gothic: Armada 1 & 2

Grand Cruisers were built for a different time, and it shows, playing very differently from other Imperial Navy vessels. There are no armoured prows, torpedoes or Nova Cannons here - indeed, no actual prow weapons. Instead, what you have are vessels built purely for duelling, slugging it out with ferocious broadsides which can rival battleships' output. For some players, this is a deal-breaker, as the reduced prow armour make them twice as fragile when charging into enemy formations and the lack of weapons there reduces the ability to pull off skilled micro moves like smaller cruisers' torpedo/ram combo. However, other players appreciate the lack of micro involved, as once you've chosen a target and set engagement distance and side, there isn't really much else to consider, meaning you can focus elsewhere.

The Vengeance is your basic grand cruiser, sporting powerful long-range plasma macrobatteries and lances; unfortunately your lances lack some of the ranges of battlecruisers' lance turrets, meaning it's harder to withdraw to long range and poke at damaged enemies with accurate fire. It's nonetheless a strong option, and can actually open up some interesting possibilities when paired with the longer-ranged battlecruisers, using its mobility and enhanced resilience to screen them from return fire.

The Avenger is your close-range brawler. The lack of an armoured prow really hurts here; with nothing but macro broadsides you have no option but to charge straight in, soaking fire all the way. When you get there the lack of lances really hurts, and worse, your macrobatteries are actually the light versions, meaning lower damage than you'd expect. The main advantage the Avenger has is that it's astonishingly cheap, and lower-priced than your battlecruisers. If you want a grand cruiser, the Vengeance is usually better; but if you're just looking to spend your last few points and are looking at escorts, consider upgrading a cruiser to one of these instead.

The Exorcist is your final, carrier option. Though four launch bays means it can pump out twice the fighters, it shares the Tyrant's issue of short-ranged macrobatteries, which mean it needs to engage at a far lower distance than it really wants to if it's to contribute to the fight after scrambling strike craft. Worse, the Emperor-class isn't really that much more expensive and has weapons which allow it to engage at carrier range. On the other hand, point-for-point this is your most efficient source of strike craft, and it does have a cruiser's mobility and enough firepower to ward off vessels which would hunt down lighter carriers, so if you absolutely need to maximise strike craft or don't want to suffer the battleships' low mobility, you may find value in the Exorcist.

Vessels of the Imperium of Man
Space Station Space Station (The Rock)
Battleships Ark Mechanicus - Battleship (Gloriana) - Battle-barge
Cruisers Light Cruiser (Imperial Navy - Adeptus Astartes - Adeptus Mechanicus)
Cruiser (Imperial Navy - Adeptus Mechanicus)
Strike Cruiser - Battlecruiser - Grand Cruiser
Escorts Escort (Imperial Navy - Adeptus Astartes)
Logistics Imperial Navy Logistic Ships - Adeptus Mechanicus Maintenance Ship
Dropships Devourer Dropship - Tetrarch Heavy Lander
Space Marine Landing Craft
Combat Spacecraft Boarding Torpedo - Fury Interceptor - Faustus Interceptor
Shark Assault Boat - Starhawk Bomber
Hiveships Mobile Hiveships
War Machines Colossus War Machine - Cyclops War Machine - Ordinatus
Mobile Commands Leviathan - Capitol Imperialis
Logistics Harvester - Macro-Hauler - Titan Train
Armored Trains Land Train
Titans Warhound Scout Titan - Reaver Battle Titan - Warbringer Nemesis Titan
Warlord Battle Titan - Warmaster Heavy Battle Titan - Emperor Battle Titan
Troop Transports Gorgon - Mastodon
Superheavy Tanks Baneblade - Fellblade - Astraeus
Rigid Airships Overlord Armoured Airship
Aerospace Vessels Stormbird - Thunderhawk - Orion Gunship - Overlord Gunship
Oceanic Battleships Oceanic Battleship