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'''Mooks''', also known as '''Minions''' or '''Grunts''' or '''Foot Soldiers''' and by several other terms, is a slightly old-timey expression used to refer to disposable, low-threat, generic hostile [[NPC]]s. These are the bottom of the baddie pecking order; the weakest foes, the chump-change that your PCs will plow through with relatively little effort, if any. Think putties from Power Rangers (and their equivalents in later seasons), goombahs from Mario Bros, and common stormtroopers from Star Wars (who infamously never manage to hit the heroes despite supposedly being elite soldiers), and any other common weak enemy in movies, games, and cartoons that are almost never given personalities and are rarely a serious challenge for the good guys.  Some mooks are inferred through the use of low health and/or defenses - others are specially designated. It depends a lot on the system you're using.
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'''Mooks''', also known as '''Minions''' or '''Grunts''' or '''Foot Soldiers''' and by several other terms, is a slightly old-timey expression used to refer to disposable, low-threat, generic hostile [[NPC]]s. These are the bottom of the baddie pecking order; the weakest foes, the chump-change that your PCs will plow through with relatively little effort, if any. Some mooks are inferred through the use of low health and/or defenses - others are specially designated. It depends a lot on the system you're using.
  
 
[[Dungeons & Dragons 4th Edition]] uses the ''Minion'' creature role to designate enemies as mooks. They have vastly simplified combat stats, including fixed (and usually low) damage output and a single hit point; these are enemy variants meant to be used in large numbers to "pad out" the combat scene and be something for your party to chop and blast through without hesitation. They are strongly based on 4e's basis as a more narrative-focused "Action Fantasy" type game.  
 
[[Dungeons & Dragons 4th Edition]] uses the ''Minion'' creature role to designate enemies as mooks. They have vastly simplified combat stats, including fixed (and usually low) damage output and a single hit point; these are enemy variants meant to be used in large numbers to "pad out" the combat scene and be something for your party to chop and blast through without hesitation. They are strongly based on 4e's basis as a more narrative-focused "Action Fantasy" type game.  

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