Difference between revisions of "Plasmancer"

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[[File:Tg24Qtk3WJ8fkF8z.jpg|300px|right|thumb|And for my next trick, I will pull out a Plasma Destructor-worth of Dakka out of my ass!]]
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[[File:Tg24Qtk3WJ8fkF8z.jpg|300px|right|thumb|And for my next trick, I will pull a Plasma Destructor-worth of Dakka out of my ass!]]
Plasmancers are a sub-class of [[Necron]] [[Cryptek|Crypteks]], who, as their name implies, delve in high-octane plasma. They are by far the most offensive drive and bloodthirsty of the Necron Priesthood. Whilst most Crypteks sit from behind, advising their Lords and supporting the troops, these guys say fuck that noise and goes straight in on [[Anal circumference|tearing assholes a new one.]]
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Plasmancers are a sub-class of [[Necron]] [[Cryptek|Crypteks]], who, as their name implies, delve in high-energy plasma. In comparison to other members of the Necron Priesthood, the powers wielded by a Plasmancer focus on the direct application of destructive energies. Therefore whilst most Crypteks sit from behind, advising their Lords and supporting the troops, these guys say fuck that noise and go straight to [[Anal circumference|tearing assholes a new one.]]
 
== Overview ==
 
== Overview ==
  
Officially called the '''Harbingers of Destruction''', Plasmancers are masters of raw energy and can shoot devastating blasts of furious energy and pulses of light that illuminate the entire battlefield from their [[Eldritch Lance]]s in battle. Their gaze of flickering witch-fire falters the onset of even the bravest attacker.
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Officially called the '''Harbingers of Destruction''', this ominous title is well earned. They are masters of raw energy who can use their Plasmic Lances to shoot devastating blasts of furious energy and brilliant pulses of light. Even their flickering, witch-fire gaze can cause the bravest attacker to falter.  
  
This ominous title is well earned, as it happens. A Plasmancer is also a master in the art of weaponising the hypertechnology of the Necrons, and the plasmic lance its bears – equally deadly at range as it is in melee – is a fine example of its skills given form. Floaty and frail-looking? Yes. Super deadly at every distance? Also yes.
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A Plasmancer is also a master in the art of weaponizing the hypertechnology of the Necrons, and the plasmic lance its bears – equally deadly at range as it is in melee – is a fine example of its skills given form. Floaty and frail-looking? Yes. Increasingly deadly the closer he gets? Also yes.
  
They are supported and defended by a squad of [[Cryptothralls]].
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They can be supported and defended by a pair of [[Cryptothralls]].
  
 
==Crunch==
 
==Crunch==
  
The variant of the Cryptek from Indomitus. This robo-wizard is the [[Dakka|explosionmancer]] of the crypteks, tossing out a fair number of mortal wounds that can't be Deny-The-Witch'd. The Plasmancer now has the chance to deal a MW to all enemy units within 6" on a 4+ during the Fight phase, which can irritate. After moving, you get the chance to deal up to 3 MWs on the closest enemy unit within 24". Also, has a staff that shoots [[Awesome|light anti-tank blasts.]]
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This robo-wizard is the [[Dakka|explosionmancer]] of the crypteks, tossing out a fair number of mortal wounds that can't be Denied. In 9th Edition the Plasmancer can, after moving, use his Harbinger of Destruction ability to roll 3d6; for each dice that rolls a 4+, it inflicts a Mortal Wound on the closest enemy unit within 24". In addition, the Plasmancer possesses the Living Lightning ability, which can deal a MW to all enemy units within 6" on a 4+ at the start of the Fight phase. Finally, the Plasmancer's Plasmic Lance is also a pretty punchy weapon in its own right, being S4 AP-3 D2 in melee, or being able to shoot up to 18" with D3 shots at S7, AP-3, D2.  
  
 
[[Category: Warhammer 40,000]]
 
[[Category: Warhammer 40,000]]

Latest revision as of 18:00, 10 May 2021

And for my next trick, I will pull a Plasma Destructor-worth of Dakka out of my ass!

Plasmancers are a sub-class of Necron Crypteks, who, as their name implies, delve in high-energy plasma. In comparison to other members of the Necron Priesthood, the powers wielded by a Plasmancer focus on the direct application of destructive energies. Therefore whilst most Crypteks sit from behind, advising their Lords and supporting the troops, these guys say fuck that noise and go straight to tearing assholes a new one.

Overview[edit]

Officially called the Harbingers of Destruction, this ominous title is well earned. They are masters of raw energy who can use their Plasmic Lances to shoot devastating blasts of furious energy and brilliant pulses of light. Even their flickering, witch-fire gaze can cause the bravest attacker to falter.

A Plasmancer is also a master in the art of weaponizing the hypertechnology of the Necrons, and the plasmic lance its bears – equally deadly at range as it is in melee – is a fine example of its skills given form. Floaty and frail-looking? Yes. Increasingly deadly the closer he gets? Also yes.

They can be supported and defended by a pair of Cryptothralls.

Crunch[edit]

This robo-wizard is the explosionmancer of the crypteks, tossing out a fair number of mortal wounds that can't be Denied. In 9th Edition the Plasmancer can, after moving, use his Harbinger of Destruction ability to roll 3d6; for each dice that rolls a 4+, it inflicts a Mortal Wound on the closest enemy unit within 24". In addition, the Plasmancer possesses the Living Lightning ability, which can deal a MW to all enemy units within 6" on a 4+ at the start of the Fight phase. Finally, the Plasmancer's Plasmic Lance is also a pretty punchy weapon in its own right, being S4 AP-3 D2 in melee, or being able to shoot up to 18" with D3 shots at S7, AP-3, D2.

Forces of the Necrons
Command: Cryptek (Chronomancer, Plasmancer, Psychomancer) - Lokhust Lord
Necron Lord - Necron Overlord - Phaeron - Skorpekh Lord
Troops: Cryptothralls - C'tan Shards - Deathmarks - Flayed Ones
Hexmark Destroyers - Immortals - Lychguards - Necron Warriors
Ophydian Destroyers - Pariahs - Royal Warden - Skorpekh Destroyers
Triarch Praetorians
Constructs: Canoptek Doomstalker - Canoptek Plasmacyte - Canoptek Reanimator
Canoptek Spyder - Canoptek Wraith - Crypt Stalker - Scarab
Seraptek Heavy Construct - Tomb Sentinel - Tomb Stalker
Triarchal Menhir
Vehicles: Annihilation Barge - Catacomb Command Barge - Dais of Dominion
Doomsday Ark - Ghost Ark - Monolith - Tesseract Ark - Triarch Stalker
Flyers: Canoptek Acanthrite - Doom Scythe - Lokhust Heavy Destroyer
Necron Destroyers - Night Scythe - Night Shroud
Structures: Convergence of Dominion - Necron Pylon - Sentry Pylon - Starstele
Super-Heavy
Vehicles:
Abattoir - Æonic Orb - Doomsday Monolith
Megalith - Obelisk - Tesseract Vault
Necron Fleets: Tomb Blades