Stormboyz

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Revision as of 19:22, 29 November 2016 by Hiddenkrypt (talk | contribs) (→‎In Crunch: Fixed up some typos, folded in another user's comment that didn't really read well.)
Falling, with style. Sometimes.

The Orks answer to Assault Marines, Stormboyz are atypical greenskins with even less instinct for self preservation, strapped into a highly unstable and barely functioning missile that we like to pretend is a Jump pack.

In Fluff

Stormboyz are straight up odd. The Stormboyz have their own sort of culture that's quite unlike most other greenskins. They respect authority, keep their uniforms clean... hell, they have uniforms. Stormboys don't just practice fighting by getting into a scrap like other orks, they actually train, and in battle this training seems to work. Stormboys are known for cunning plans and suspiciously well orchestrated ork-estrated strikes. The 4th Ed Ork Codex entry on Stormboyz is renowned for being the most hilarious Codex entry in a book full of hilarious Codex entries.

In Crunch

The stormboyz are fast, faster than normal jump infantry. Not only can they cross impassible terrain with their packs, but they can choose to run for an extra 2d6" (risking some wounds if they do). If they don't take their normal move, they can get one reroll on their charge dice and add Hammer of Wrath to the attack. Finally, in a Waaagh! they can move 12" + 4d6 inches (with a single die reroll) to assault potentially up to 36", a feat that can be matched only by space wolf wulfen.

In statblock, Stormboyz are absolutely the same as typical boys at a slightly higher cost (+3 points). Given the benefits these silly rokkit packs offer, that's pretty much a steal, though depending on your situation a squad of shootas might do you better. Like standard boyz mobs, the Stormboyz can bring a single Nob along for a bosspole and powerklaw, and also like the boyz they can be taken in squads up to thirty. Nothing quite like thirty-one hooligans hopping 36 goddamn inches across the board to put some sharp bits into some heads.

Note'able Gits

Boss Zagstruk is a unique warboss with his own Rokkit pack, leading a specialized group of Stormboyz known as Da Vulcha Squad.

Forces ov da Orks
Bosses: Big Mek - Boiler Boy - Meganobz - Painboy
Pigdok - Warboss - Warlord - Weirdboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz
Stikk Bommas - Wildboyz
) - 'Ardboyz - Brutes
Gretchin - Nobz - Skarboyz - Trappa - Cyborks - Diggas
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Trakks - Bonebreaka - Bonecruncha
Braincrusha - Flakkatrakks - Gobsmasha - Grot Tanks
Gutrippa - Grot MegaTank - Gunwagon - Looted Wagon
Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Big Lugga
Feral Orks: Boarboyz - Squiggoth - Herda - Squig Catapult
Speed Freeks: Boomdakka Snazzwagon - Bowelburna
Deffkilla Wartrike - Junka - Kustom Boosta-Blasta - Wartrakk
Megatrakk Scrapjet - Rukkatrukk Squigbuggy - Cuttas
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy
Flyboyz: Deffkoptas - Bomma - Dakkajet - Fighta - Fighta-Bomma - Drilla-Killa
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ork Submersible - Nautical Kroozer
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Stompa
Locomotive Battering Ram
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Mekboy Workshop - Dropz
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars