Talk:Age of Sigmar/Tactics/Old/Death/Legions of Nagash

From 1d4chan

So who’s jumping on this to help me create this thing?

Working on it

I'm trying to add some information and tactical advice I can remember from the book. Please bear with me, this is a work in progress. - Flufflion

New edition

How do y'all want to handle info on the new edition? The new summoning rules look busted. - Anon

They're not totally busted, you can only set up SUMMONABLE units that've been destroyed. --Tragicomix (talk) 21:07, 26 May 2018 (UTC)

Arguing on the Main Page

A bit of a long one as there are 4 allegiances for the Legions of Nagash themed around Nagash and his three top generals as well as two other legions; one for Soulblight and one for Generic Death.

  • If a warscroll battalion has an allegiance, it can be taken in an army if it has the same allegiance, even if some of the units are from a different faction, but these units do not benefit from the armies allegiance abilities unless they have the appropriate keyword. So you can use Court of Nuhlamia in a Grand Host army, but models in the battalion will not be affected by deathless minions or legions innumerable, as you army can only have 1 allegiance at a time.

Actually, this isn't a problem. As stated in the battletome, all 'units and warscroll battalions' gain the appropriate Legion keyword. So in the above example, the Court of Nuhlamia would gain the Grand Host of Nagash keywords and would still get the appropriate abilities. However, despite this wording this only seems to apply to the battalions in this battletome, as FAQ's have stated you can't use the Nighthaunt battalions except as allies, even if the units in it are available as part of a Legion. Although the Legion of Grief mentioned below is essentially one of the Legions of Nagash, it does NOT benefit from any of the battletome rules - so no battalions, no Lores of the Dead etc. Boo.

So why don't you just correct the information on the front page instead of posting contradictory info against it that does nothing but bloat the page and possible confuse a reader? -- Triacom (talk) 04:23, 21 July 2019 (UTC)

Hot Take on Pinions:

Hot take: excellent for a VLoZD with the mist form command trait in a Soulblight army. Retreating and charging with up to 26" in movement is sweet.

There's a problem though, everyone who can take it can already fly, or can take something like the Thermalrider Cloak which not only lets them fly without fear of being unbound, but also boosts their movement without any worry that it either won't go off or will be stopped. Furthermore, what's really the value of retreating then charging 26" somewhere else? If you're in a fight you can't win with a VLoZD then he's either improperly equipped (you can fix that with the Blade of Symmetry, or the Greenglade Flask to bump them up their Damage table) or he's missing the proper support, neither of which are fixed by the Pinions. You're also giving up an offensive spell that can do quite a bit of Mortal Wounds for Pinions, which is another reason why it's not recommended. If you do have a case where it's very valuable and you needed to use it I'd like to hear it. -- Triacom (talk) 08:12, 14 August 2019 (UTC)
On second thought, I should probably mention this too:

Not exactly the same!: the other allegiances say they cover "friendly DEATH units" while this one only says "friendly SOULBLIGHT units". Ergo, this one does not cover any allies.

Allies are never affected by (aka benefit from) Allegiance Abilities, so even if it did say it affected friendly Death units, it wouldn't affect friendly Death allies. The rule about Allegiances not affecting allies doesn't make much sense when you play Death, but it makes a lot more sense with any other faction. -- Triacom (talk) 08:16, 14 August 2019 (UTC)
I figure I might as well cover this since I already went over the other two:

Beware: You must be able to pick a friendly unit within 6" to even use this spell, meaning it has a shorter range than you think.

The caster is always withing 6" of themselves, so the warning while good intentioned, is meaningless. -- Triacom (talk) 08:24, 14 August 2019 (UTC)

On Elite Armies

Please explain to me how Soulblight are behind the Ossiarch Bonereapers as far as elite armies go. Their battlelines are outright better, having better stats, rend and far better damage on the charge. Their elites and characters are just outright better, having far better statlines, and even their characters are superior. Prince Vhordai for example can solo Katakros and easily kill him while only suffering 7 wounds in return (with his movement and fly he'll easily get the charge on 4" move Katakros) and for that matter, so can regular Blood Dragon on Zombie Dragon so long as he takes the Ethereal Amulet. Even without the item, the Ossiarch Bonereapers have no characters that come within striking distance of a Vampire Lord on Zombie Dragon, so how exactly are they a more elite faction?

Do keep in mind that points and general good army comp aren't coming into this, if they were then we wouldn't be mentioning the Everchosen as an elite faction since despite great statlines, they're downright terrible as a pure faction to make an army out of. -- Triacom (talk) 19:50, 6 November 2019 (UTC)