Talk:Necron

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Nobody edit this for a bit. It's cleanup time, bitches!

Any chance of less butthurt in this article? It's a bit hysterical.

Give it a few months; if we start messing around with the tone of the article when Necrons are on everyone's mind, it will be an edition war all over again (I will point out that Wikifag only just now unlocked the DnD 4E article). --Not LongPoster Again 14:18, 16 October 2011 (BST)

Disregard that stuff about losing.[edit]

5th Edition only allows for more cheese. Here is a pro tip that doesn't suck, unlike most of the articles previous contributors. Step 1: Lord with WarScythe, Resurrection Orb, Phylactery, Phase Shifter. Step 2: Two minimum squads of 10 Warriors. Step 3: THREE MONOLITHS. Step 4: Reserve everything but the Monoliths. Step 5: Enjoy winning.

1260 points. Need to get down to 1250? drop 10 points. Up to 1500? drop 10 points and get a squad of 5 destroyers. Fuck shit up. Keep soft targets inside the phalanx of monoliths, cover saves for all. Get back up constantly. If you cannot win with this tactic, promptly kill yourself. Most of the articles contributors should promptly kill themselves.

Note: the act of bringing 3 monoliths to a 1250 will make many players simply forefit/shit themselves, so try and conceal this fact untill it's too late.

Note 2: inb4 "but 25% on the board phases out!". read the rules harder, faggot. It's 25% of the total starting force. so yes, it it totally kosher to start with nothing but three monoliths on the board, don't let anyone tell you otherwise. -Kyoken (98.207.52.212 02:53, 19 May 2010 (UTC))


Let's clean up some article. Swap the gameplay to the Tactic's Page and come to a consensus on all this skub. --207.202.228.114 09:14, 25 April 2011 (UTC)

Name[edit]

Necronomicon. --71.229.74.0 00:22, 12 February 2011 (UTC)

Necrons in Fall of Damnos[edit]

Nick Kyme's novel "The Fall of Damnos" sheds ton's of light on the Necrons and proves that they DO indeed have emotions, some more than others though.

The fluff was more in depth. The Necrontyr was described as a race mileniums old who suffered from fleeting memories. The Lords, and leader types seemed to recall most of the Necrontyr way of life prior to surrendering their flesh to the star gods. Various degrees of Necrons were described as suffering from mental ailments. Flayed Ones were delusional Necrons living in denial of their machine curse, while Destroyers were nihilists embracing the machine cancer by augmenting themselves into death incarnate.

The Warrior class followed complex orders, but showed little to no emotion other than basic empathy.

The Necrons could still self repair, and phase out occured only when a Necron was destroyed beyond self repair. Phase out occured with individuals, not entire units as previously mentioned in fluff.

The book mention several new units as follows:

Architect - Described as a Lord-like character responsible for awakening, and repairing Necrons. The Architect had control over Scarabs and Tomb Spyders and access to a multitude of arcane technology.

Voidbringer - Another Lord with the power to nullify psychic powers, vox-communications, and to cause fear.

Enfleshed - Another Lord who acted as a leader for Flayed Ones. Constantly driven by the desire to kill, was highly resilient. Buttfrustrated because of not having a dick anymore.

Stormcaller - Another Lord who acted as a leader for Wraiths. Had the power to control wind velocity, and even lightning.

Cryptek - Similiar to Architeks, the Cryptek can manufacture arcane war gear, and fill in a leader roll for smaller Necron units. The Crypteks carried large two-handed power glaives. (similiar to Pariahs)

Flayed Ones were featured as both faster and more agile then Space Marines using their long claws to find chinks in the power armor, or vulnerable spots already decimated by Gauss Weapons.

Wraiths were always in flights of 5, could fly, and were able to bypass power armor during phasing.

Heavy Destroyers used Tesla energy weapons, not Gauss.

Some sort of giant monstrous creature destroys a refinery, but little is mentioned about it and it doesn't reappear.

The Necrons used Gauss Pylons and Gauss Obliterators. Both weapons were used to shoot down air craft, and decimate buildings from extremely long ranges. The majority of the book is about the Ultra Marines trying to shut down the Gauss Pylons and Obliterators because they were so accurate and destructive that the Ultramarines couldn't use Thunderhawks, ect.. No real distinction was ever made between the 2 different units. At one point the Necrons were trying to activate some sort of Doomsday weapon.

Also, the book kicks total ass and makes Ultramarines look cool, the only downside is that Cato Sicarious' personality was over-enigmatic. Mr. Spooky 6:41 PM, May 2 2011

GOD DANGIT[edit]

Can we PLEASE move some of this to other pages? Stats to the Tactica, for example, or kill the fore-Ward-ing for the new codex? This article is a mess. --01:55, 19 October 2011 (PDT)FlintTD

  • Now I am talking to myself, way to go. Let's just make a 5th Ed tactica and move the whole Necron army list infopuke there. --00:10, 20 October 2011 (BST)FlintTD 00:10, 20 October 2011 (BST)
    • In favor of this, and I had to undo some vandalising. banhammer plox. Biggus Berrus 22:52, 3 December 2011 (UTC)
      • I don't know, a lot (not all, mind you) of that vandalism looked like clean-up work. Especially since a lot of it talked about the 5th edition codex as a hypothetical gamebreaker.
        • Shouldn't the parts regarding the stats be removed? Those are already on the tactics page. Biggus Berrus 11:25, 4 December 2011 (UTC)
          • Yes.
  • With regards to the 'Forces of the Necrons', why aren't the Canoptek Creatures mentioned? They are, after all, the reason why the Necrons are able to "sleep" soundly in their tombs in the first place :P --DarkIronCrown17 01:38

So Matt Ward did a good job?[edit]

For an article written by neckbeards, this seems unusually positive... no whining about Imhotekh or those silly stave thingies that the Crypteks get... Oh and unrivalled praise for Matt Ward's abilities to write better fluff than that in the previous 'dexes? What went wrong, 1d4chan? 134.225.27.94 17:22, 10 January 2012 (UTC)

Well, I think it's mostly that most of us were actually pleasantly surprised that, for once, Ward's writing did not suck all that is ass. Because, although the old Necron fluff definitely had some personality, to be honest, it was a pretty damn boring and relatively unfun personality. I mean, "hurr I hate life down to microbes" isn't really all that fun to think about, let alone play as an army, and let's be honest here, once you've seen one Necron, you'd seen them all. The fact that there was absolutely zero character, and indeed, the old fluff entirely precluded such really was what Matt Ward corrected most of all, which allowed for most people to accept that for once he did a good job. So, as far as "better fluff than previous 'dexes", it'd be kind of hard to screw it worse, save for making it, oh I don't know, SPIRITUAL LIEGE sort of BS. I don't know, maybe if he were to do everything BUT the Imperial factions (and stayed the fuck away from the warp, I'm looking at you, Chaos Demons, and Kaldor), he'd actually improve his writing skill and 40K in general. Note that most still haven't forgiven him for GK though. --71.229.74.0 14:12, 22 February 2012 (UTC)


Why not give personality without destroying the fluff? Star God's that threaten the annihilation of Galaxy is way cooler than pokemon trainers trying to rebuild an Egyptian (which nobody cares about) society. No reason fluff wise to delete the Pariah's which were easily fixed with a couple point cost for what you get reduction. Otherwise the rest of the codex is ok -- Nurgling May 15 2015

While I agree that the Pariah's didn't need to go, and the Star Gods being in charge was a little cooler, you have to admit they were extremely one note. After all, the best they could do with them is just a slightly altered version of what the Chaos Gods already do. For the record too all you need to do to fully sign your posts is to hit the tilde key four times. -- Triacom (talk) 01:24, 16 June 2015 (UTC)

"One note CTan" is something I think everyone would agree upon. Necron's reclaiming their lost societies give them a deeper purpose? Agreed. I would think a rebirth of a NightBringer would add a lot of Oh Shart! to the army. Now the Necrons are a real threat! Much like the graeat book Night Bringer by Graham McNiell. The last chapter of the book stands your arm hairs and your body shivers with OH SHIT! Theme song from Jaws was 2 notes. Shards just do not have any kind of wow factor. Otherwise Codex is ok and comming from a I dont like changes person says a tremendous amount of good job. Nurgling (talk) 20:57, 16 June 2015 (UTC)

Article is fucking stupid[edit]

First it starts out with two giant walls of text praising the new codex, then it moves a neutral view, then it goes on on to call it shit.

Can we make this article less schizophrenic about the new codex. Please?

Fall of Damnos[edit]

There used to be a reff to Fall of Damnos, an actually damn good book, this article got me to read it, way before the new codex came out. As far as I can tell, the newest codex pretty much adopts the actually awesome not pants on head retarded fluff from the book. Although, the C'Tan magically going away part causes my brow to raise of my head. Anyway, all that aside, what happened to the mention of that book?Aryeonos 02:08, 28 August 2012 (BST)

There isn't enough HATE[edit]

I mean, that we have got? Emo-Tomb-Kings IN SPACE!!!, nerfed from certain death to material universe to bitching weaklings, who destroyed everything they have got and trying to recover to former glory? Fuck it. Old Necrons were like Tyranids - unstoppable force of destruction. Now they are another Eldar... except Eldar still can kick asses, and Nerfcrons can't. It's just... old codex was shit - fucking Phase Out, absolute lameness in CC, overpriced Pariahs... but fluff was cool. To me, it was only real reason to play Warhammer. And now? Fuck you, GW. You will never see my money again.

The article doesn't need hate to be good. I don't want to comment on hating/not hating Necrons, and this wiki is not the most impartial out there, but just because it doesn't agree with you doesn't mean it's wrong. --Dr. Thompson 06:18, 8 February 2013 (UTC)

The new fluff states that each dynasty is effectively its own empire with its own goals. There is nothing that blatantly nixes the possibility of a handful of dynasties continuing to serve the C'tan either because of damage incurred during stasis or because the only reason they betrayed the C'tan is because they were forced to. The Silent King's obedience protocols would have overridden any intentions to continue their service (that's how I'm building the fluff for my army).

No cheese pre-5th[edit]

Part about being absolutely cheesy Pre 5th - absolute **** and written by somebody, who actually never played Necrons or lost to Necron veteran, being a newbie himself. This article has a lot of biased falsities and flat out wrongness. Too many to edit without destroying the article.

1) Necrons NEVER were "capable of vaporizing anything". They had Gauss, yes, but: 1) aganist infantry (and most armies were primarly infantry) Gauss was absolutely useless; 2) actually destroying vechicle by Gauss was 1/36 chance by SUCESSFUL HIT; need to hit first drops that to 1/56; 3) range of most Gauss weaponry was 24', and that wasn't that high. In conclusion - yes, Gauss weapons were sometimes effective (when you were able to concentrate fire on one target), but banal lascannons and plasmas and their analogues were just as effective, and had more range.

2) Necrons were SLOW. Yes, you thinking about all Deep Strike rules, but after you landed, you was pretty much grounded for game. Warriors, Immortals, Flayed Ones, normal Lord - they had 6' per turn, and there were no Transport. Monolith? He was 6' too. I am not talking about Speed Cult now, but every race had some transports - and they were used, and had HUGE advantage, then mission was about taking points.

3) Horrible CC. No, seriously - Necrons were regularly beaten in CC by Guardsmens. I am not talking about that some specialised units were doing to them. And before you start talking about WBB - WBB does NOT protect aganist power weapons. Which were, as I remember, in every squad. That was even worse - there was no good CC unit in Necron army. Pariahs? 36 points for 1 (!!!) attack? Aganist Assault Terminators? Flayed Ones? Ain't wanna talk about that.

4) No heavy weapons/power weapons in squads. As I remember vividly, my mentor in WH40K once told me - "the only reason for having a Marine squad - to have lascannon and plasma in it". Well, that was in time, when there were Assault Cannons with Rending, but nonetheless. So? No heavy weapons.

5) 360 points in Necron soldiers. Yeah. I don't remember all numbers, but it was quite possbile to fill required Troops slots by 150 or so points in Marines. About 200 free points. Laid Raider. Or Predator. Or something.

6) Phase Out. Not only Necrons Warriors were less tactically useful - you had to watch them very, very closely. There are some people, who love to talk about two Monolites, but Monolites weren't counted for Phase Out. So your enemy were just to obliterate two squads. And it was more easy than it seems - if you use Earthshaker, for example (or any weapon, which negates WBB).

7) Necron Lord. Compared to Daemon Prince, Warboss, Archon - hell, just about ANY enemy commander - he had less stats, less item choices and cost more. So in most cases, he was wearing Resurrection Orb. Using him in Combat? Only as Destroyer Lord with Scythe and Orb, and even then he was sucking compared to Sirena-wearing Slaanesh Daemon Prince (yes, that was cheese, but hey, there is something like that in Necron Codex).

8) Overall unit choice was bad and almost no customisation. All units was somewhat useful - and all sucked compared to more specialised analogues in other codexes.

I am not saying Necrons were absolutely without good sides, or that it was impossible to win. No - but it required good tactics, experience, and luck on WBB rolls. Cheese - then you can win without any brains, and compared to 15 (or so) Assault Cannons in Marine army, or three Basilisks with some support in Iron Warriors army, or Sirena, or MassCarnifex - Necrons sucked. HARD. They never were cheese.

  • What a shock a codex with five writers is a total mess. The other problem was there really wasn't much in terms of tactics, a lord, immortals, warriors, destroyers and the monolith was the only useful units.

For the love of everything Necron[edit]

Hi everyone.

I don't play WH40K or anything even remotely close to Table Top games (I'm a die-hard RPG gamer used to unbalanced rules, wherein the GM did the balancing through the history of the world used) but I must say this site has been both informative and entertaining.

I found this site not by wanting to know about Necrons but from a search involving Fictional Races in our Galaxy (I'm odd that way). I eventually found "Necron" here and proceeded to read about WH40K and all the warring factions. The Necron was especially fun to read about.

Anyways, thanks for all the great info and the awesomeness you've introduced to me.

P.S., Necrons rock with a great cheesy flavor!

2015/7E Edit Time[edit]

This page needs to be updated, and shortened by a lot. The articles still include a bunch of garbage 6E arguments and nonsense from 2011, and all of it needs to go. The first overview includes about 3 different people giving their same overviews of the codex and then two "updates" from old editions and just shenanigans that needs to be cut out and re-organzied.

And also the Matt Ward stuff needs to go or be shortened or something. And the Poems, who the heck is putting poems on this page.

Mainly what I am asking is if it is ok to do some major edits to update stuff to 7th. A lot of the article is people being shocked at the no several year old fluff changes, when you could really talk about all the new fluff and stuff that has come out since along with some new codex stuff. --FirstPersonWinner 17:29, 5 March 2015 (UTC)

Explain the power of the crons.[edit]

how exactly are the necrons OP? in all seriousness plz explain. also, someone already added the SOI SOI SOI joke, Hive mind bless you!--XToverdrive (talk) 03:37, 8 August 2017 (UTC)

Are you talking lorewise, or on the tabletop? If it's the lore, then the Necrons are one of the most powerful factions in the setting due to the fact that it's extremely hard to kill them, they are very strong (exceeding Astartes in terms of strength and fighting capability), they have technology that lets them bypasses every other race's strong points, and they have an understanding of both the materium and immaterium that eclipses everyone else. If you're talking about on the tabletop, they're not OP. In the actual game they're a faction that requires a lot of planning and strategic maneuvers because while individual losses/models don't matter much (given how they can stand back up), it's far harder for them compared to most armies to recover from losing a unit or two (seriously, if you lose two units before turn 4 the game could very well be over then and there). They're also very inflexible compared to most other armies in that their units do one thing and just that one thing. If you know what to do with them they can be very rewarding and powerful since they've got good statlines and great bonuses, but if you have no idea how to synergize the units with each other (or their characters for that matter) or if you've never fought somebody who knows how to dismantle them, then you're going to get fucked. -- Triacom (talk) 04:15, 8 August 2017 (UTC)


HPL's Quote[edit]

That is not dead which can eternal lie ,And with strange aeons even death may die-The Nameless City Really DON'T FUCK WITH THAT QUOTE. It is in essence the lynchpin of awesome in many works of lit. and tgs.

How to kill a Necron[edit]

Is there a way to kill a Necron permanently.

On the Necron's homeworld[edit]

Skadooshbag you're fucking up in two areas, first of all life does not create organisms perfectly suited for their environment, it just kills the least capable (no they are nowhere close to being the same thing). Secondly your paragraph itself is terrible because it's self contradictory:

"A long time ago (even before the Eldar) the Necrontyr lived on a planet blasted by radiation from their hyperactive sun. Despite the fact that such an environment would logically be inhospitable to *Earth* life whereas any creature that naturally evolved there would be perfectly attuned to it and thus consider it the gold standard by which other planets were measured in terms of habitability,"

Let's paraphrase that:

"The Necrons lived in a place that they were evolved to live in, which makes no sense."

You attached the Derp link meaning that you're calling evolving on a planet stupid. Likewise evolving on a planet with high surface radiation doesn't mean you'd be worse off on other planets that didn't have high surface radiation, and it definitely wouldn't mean they shouldn't have short lifespans or that they wouldn't be physically weak, Earth is rife with organisms that are what we would call physically weak and have short lifespans, take domestic dogs and cats as an example of that, and our planet has nowhere near that fictional planet's surface radiation.

To top that off trying to figure out how aliens evolved on a world blasted by radiation when you have no clue what could've led to that evolution or what any other organisms on that planet (macro and micro) is not going to work, trying to guess at it would just be stupid. Claiming they should be suited for the environment because it's their home planet is like saying humans shouldn't be able to die of the cold because there's people living up north, and since seasons are a thing, we should be perfectly adapted for that environment. -- Triacom (talk) 23:55, 20 March 2019 (UTC)

  • "The Necrons lived in a place that they were evolved to live in, which makes no sense." No that's my point. They weren't evolved to live in that environment. "meaning that you're calling evolving on a planet stupid." No, I'm calling outright failing to adapt to your environment stupid. "Earth is rife with organisms that are what we would call physically weak and have short lifespans," irrelevant, since geedubs is clearly trying to sell their weakness and shot lifespans as a direct result of the intense radiation they live in. "Claiming they should be suited for the environment because it's their home planet..." is exactly how evolution works. I'm a biology major, trust me. "...is like saying humans shouldn't be able to die of the cold because there's people living up north" that would be a valid argument if we *actually evolved* there, but no, we evolved in *freaking central Africa,* the single hottest continent on the planet, and so we have to harvest several layers of skin form other animals to survive in cold regions. Folks who live in those regions might themselves evolve such traits given enough time. Have you ever heard of a penguin or polar bear that froze to death? That would be more pertinent. Let me use an example. Let's say I decided to write a story about a race of sapient fish who lived tragically short and painful lives because they couldn't breathe water. That'd be stupid, right? If they evolved to live in an aquatic environment then they'd naturally develop a means to breathe water. And as I've said before, there are radiotrophic fungi that thrive in the destroyed Chernobyl nuclear reactor, which has radiation so freaking high that walking in there would allow you to taste your own ionizing taste buds (it's a metallic taste). So the Necrontyr really had no excuse. If a species is native to an aquatic environment, it evolves to breathe water. If it is native to an arcitcally-cold environment, it evolves dense insulation. If it is native to a heavily irradiated environment, it evolves resistance to ionizing radiation. If a species is native to a given environment, then it adapts to it. Now do you understand?Skadooshbag (talk) 04:30, 21 March 2019 (UTC)
First of all, that's not your point because that's not what you said in your paragraph, that's why I kept deleting it, it made no sense at all. Secondly, how do you know they didn't evolve to live in that environment and that they failed to adapt to it? I'd say it's quite the opposite, since they still managed to make a galaxy-spanning empire and easily have the most advanced level of technology out of all the factions, being leaps and bounds ahead of everyone else. Dying isn't an example of failing to adapt to your environment, neither is having a short lifespan, something they continued to have no matter where they lived (radiation or no, they always had a short lifespan) and I bring that up because you seem to think that the radiation is what's responsible for them having a short lifespan, but if it played any part in that, it would've been partly responsible for them evolve in such a way that they ended up having a short lifespan. is exactly how evolution works. I'm a biology major, trust me. This is rich, you're making me smile since you're claiming that a fucking biology major is saying that evolution creates organisms perfectly suited to its environment, when you and I both know that it doesn't do that. Come on, it's one of the first labs you have to as a biology student and you quickly learn that evolution doesn't create species perfectly suited for their environments, it just kills those that are least suited to it. There's a world of difference between the two and ignoring that would be like claiming Eskimo's are somehow immune to the cold because of where they live. Granted claiming Eskimo's might develop traits over time that make them better suited for their location is only slightly less dumb, when we both know that's not going to happen because they remove the need for those traits with proper housing and physical protection. To get back on topic, there's a shitload of variables that can go into how the Necron homeworld could be, for example, let's say there's parts of the homeworld that are more inhospitable than others, or maybe the radiation bombardment doesn't come at a constant rate, or any number of other things, but assuming that they should have a longer lifespan because... no fucking reason at all is just a dumb thing to do. At no point in the lore will you find that it says Necrons are poorly suited to living in their environment, only that they are a product of their environment (as I mentioned already they kept this when moving to other worlds) which, unlike what you claim, is exactly how evolution works. Look at it this way: since their lifespan is the same regardless of whether they were on their homeworld or not, it's evidence that they did adapt/evolve to it. Now that's taken care of I want to address these other points:
Have you ever heard of a penguin or polar bear that froze to death? Yes, in fact it's one of the most common ways in which polar bears die, they become malnourished and can no longer fight off the cold. You could say that that's because of low food sources however the polar bears are not starving to death, they are freezing which is what you asked for, and when they do well as a species they create this food shortage themselves by being too plentiful, but even though they can accidentally wipe out a good portion of themselves that doesn't mean they're poorly suited to their environment. As for penguins, yes. There was a news story a short while ago about nearly twenty thousand penguin chicks dying of the cold, and penguins are also observed to succumbing to the cold during their marches.
Let me use an example. Let's say I decided to write a story about a race of sapient fish who lived tragically short and painful lives because they couldn't breathe water. That'd be stupid, right? If they evolved to live in an aquatic environment then they'd naturally develop a means to breathe water. Yeah that would be dumb, good thing we don't have organisms that swim in and live in water their whole lives, yet have to take periodic breaks to the surface for air because they can't breathe underwater and would definitely die if they tried to stay under (and in at least one recorded case, intentionally committed suicide in doing so). I think if these species did exist, we could call them something fun like dolphins and whales, because what else would you call something that, according to you, is unsuited to its environment?
So the Necrontyr really had no excuse. If a species is native to an aquatic environment, it evolves to breathe water. If it is native to an arcitcally-cold environment, it evolves dense insulation. If it is native to a heavily irradiated environment, it evolves resistance to ionizing radiation. OR, and this is a big OR because there are alternatives, the species lived in a more hospitable area of that planet and managed to adapt in a supplementary way that allowed them access to areas that previously would've been inhospitable to them. To use the Necron homeworld as an example, the surface of the planet was bombarded with radiation, but it's always stated to be just the surface. If the planet rotates, giving it some sort of day/night cycle then that would mean the Necrontyr could find shelter during the day and leave sometime in the night. Now granted that's an extremely flimsy example, because there's no guarantee the radiation doesn't penetrate whatever the planet's composed of, or that the levels decrease to a degree that it would be relatively safe to leave (even assuming the planet has longer than a 24 hour cycle, and who knows how much they need to eat or what they even need to eat) but my point is that's not the only option, and as I mentioned already, the Necron's short lifespans isn't because they die of radiation poisoning, it's because they have short lifespans no matter where in the galaxy they lived. -- Triacom (talk) 06:22, 21 March 2019 (UTC)