Talk:The Monolith From Beyond Space and Time

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Revision as of 18:56, 18 July 2019 by Triacom (talk | contribs) (Created page with "The table that happens when you're hit by an attack, makes the attack the focus. Let's look at the entry in question that can make you invincible against a specific attack: :'...")
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The table that happens when you're hit by an attack, makes the attack the focus. Let's look at the entry in question that can make you invincible against a specific attack:

The worms are liquified by the trauma, releasing energy that not only cancels all effects and damage suffered in this attack, but grants the character full immunity to this attack type in the future.

Now let's add some context, let's say the character died to a poison dart:

The worms are liquified by the trauma, releasing energy that not only cancels all effects and damage suffered from the poisoned dart, but grants the character full immunity poison darts in the future.

The table very clearly refers to the attack that hit the player by saying "this attack", otherwise looking up the table would be pointless if it was an instant kill attack, and the module still clearly says you use the table even if it is an instant kill. Also it would be impossible for the table to cancel all effects and damage suffered in this attack to mean the worms, since A) getting infected by the worms is not an attack, and B) the worms cannot damage you by attacking themselves. They also do not normally damage you and can only do so via some table results, which are effects but not attacks.

Now let's look at the duplicates:

This blood can also be collected in a container and brought out of the brain. Splashing the liquid on the ground (and it must be all of the blood collected, not just a few drops...) will grow a complete replica of the original character (sans equipment) who will have the same attitudes as the original except it will have a violent burning hatred of its duplicate.

So aside from one bit, they're identical to their original in any way, shape and form. You know what that also means? Should their original not be around, they'll behave in exactly the same way as the original. While it doesn't say you'll be given control of the duplicate, there's also no reason why you shouldn't since they're going to do exactly what that original's player wanted to anyway because they're the character the player was running. If the player isn't in control per say, they'll need to be consulted constantly to know what the duplicate is doing, effectively putting them in control anyway. -- Triacom (talk) 18:55, 18 July 2019 (UTC)