I'm very tempted to put this in its own category called 'Children's Card Games'. --Myomoto 21:58, 2 July 2008 (UTC)
- Tempted? That's where it belongs. That or "Card Games for Annoying Social Outcast Weeaboo Faggots". --Anonymous 01:07, 4 July 2008 (UTC)
- I made it more accurate --Anonymous 08:23, 6 July 2008 (UTC)
- Ohhai, I added an 'Intresting Notes' section with 3 points about yu gi oh, GX and Dan Green - Lolistick, Jan 10th
Everything on this page and its discussion is full of derprage and butthurt. --FlintTD 03:28, 19 July 2011 (UTC)
so why is yu gi oh seen as so shitty, is it because of the animu or the game itself?
- Both. The TCG is horribly broken (even more so than M:TG), and the animu is all about friendship and card games being awesome and shit, with card games dragged out over 2-4 episodes (even worse than DBZ).Biggus Berrus 11:53, 3 October 2011 (BST)
- GX and 5Ds were actually pretty good though.
If you're going to just say how shitty the game is, come up with a good list of reasons. Like: barely playtested, too many cards that only work with one other very specific card, many cards that come out are either blatantly better or blatantly worse versions of others, cards that prove to be really good often get banned or restricted immediately, too many cookie-cutter deck builds do to how limited certain card interactions are, the DBZ CCG shows more creativity and balance in deck building than this, etc. And then maybe list some good points, like the fact it has a fuckhuge card library.
- i think this article should be rewritten as to at least include reasons like above, also the general rules of the game (such as the pokemon article) should be included
- Haters gonna hate. The game is fine but it's pay to win unless you play in tournaments and use the very best/latest card. It has a "fuckhuge card library" of over 6,000 cards but only 4% of those are playable. Yu-gi-oh is unique as little children can have great fun with it, while if you bust the bank for your "Maxx C"-s, "Tour Guide from the Underworld"-s and "Black Luster Soldier - Envoy from the Beginning"-s it becomes a skill based competitive game. -- Yme-Loc 13:42, 13 June 2012 (BST)
- I mostly agree with the above, (reasonable game, fucking huge balance issues), but honestly, the only skill involved is deck construction. If your deck sucks, you lose, full stop. If your deck rocks, you win, full stop. The games are very much predetermined once you get past deck construction and into gameplay. 22.214.171.124 04:47, 20 June 2012 (BST)
- The "Always Win/Lose, no exception" thing isn't as bad as it used to be. Especially if you don't play seriously. I've built a few decks that work on a non-tournament level but wouldn't last more than one round against "professionals". I think it's also worth noting that despite its huge library having only a handful of playable cards, that handful frequently changes once someone finds a new combo, and that the main problem is so many people who play the game seriously deck-spork that last tourney winner. This year's winning deck is most likely designed to beat last year's winning deck. There are still definitely a LOT of balance issues, since any vanilla card with less than 1900 attack is nigh-on useless, and most good effect cards released in the last two years are designed to only work with one or two other cards. --King Starscream 17:15, 13 December 2012 (UTC)