The Lord of the Rings Strategy Battle Game/Tactics/The Dead of Dunharrow
From 1d4chan
Revision as of 06:02, 8 March 2020 by 2407:7000:9a30:3000:1c77:c5ac:e6ec:325a (talk) (→Impossible Allies)
Contents
Why Play The Dead of Dunharrow[edit]
Pros[edit]
- Some of the toughest infantry this side of Dwarfs. Defense 8 base means that most stuff will struggle to wound you.
- Blades of the Dead. Rolling to wound against your opponents courage makes you brutal against a lot of armies that rely on high defense will crumble before you instantly
- Your entire army causes terror, making trying to charge you a daunting prospect for many opponents.
Cons[edit]
- Incredibly expensive. Your base troopers are 14 points (which is what Rohan pays for its basic cavalry and even out costs what other elite armies like Lothlorien and Fiefdoms pay for their infantry). You are likely to be outnumbered.
- Rolling to wound against courage is a double edged sword. Up against Moria Goblins? Awesome. Up against Wood Elves? Awful. War Horns are also the bane on your existence.
- Low fight value. Your troopers have fight value 3, meaning that Elves, elite Humans, Dwarfs, etc. all outclass you and even Moria Goblins can tie you if they can surround you.
Army Bonus[edit]
- The Dead Do Not Suffer The Living To Pass: The King of the Dead gains the Harbinger of Evil rule (-1 to enemy Courage within 12 of him). In addition, Warbands of 8 or more models don't need a hero and can use one of the Warriors to act as the Captain.
Unit Analysis[edit]
Heroes[edit]
- The King of the Dead: The Baddest motherfucker the good guys can bring. coming it at 100 points, you get a guy with stupidly high defense, some of the highest courage the good forces can bring to the table, 6(!) will and 3 fate, making him stupidly tough. He really shines when you look at how hard he hits: while he's only got standard strength he wounds against courage instead of defence, and ANY wound he causes instantly kills what he hurt, AND he has the terror rule, giving enemy models a chance at failing to charge him. For how cheap he is, he is arguably the single best Hero the forces of good can throw around.
- Herald of the Dead: Yes the Dead of Dunharrow got a generic hero in the Gondor at War book. Basically a Captain version of the Warrior of the Dead who has two special abilities that are noteworthy. First, it provides a 3 inch "Resistant to Magic" bubble to friendly Spirit models, and second, if any of them are within 3 inches of the King of the Dead, he can use their Will to declare Heroic Acts. They've got 3 points of Will and 2 of Fate (no Might though), so keep him near the King and other than that, use him as you would any other generic hero.
Troops[edit]
- Warrior of the Dead: Much like the other 2 dead units, their stat line is amazing. Defence 8 with a shield (because you want your battle line to be nearly as tough as balrogs), access to spears for supporting, and the typical '___ of the dead' special rules. At 15 points each they are a steal, and much like the rest of the army of the dead, one of the strongest 'good' units in the game.
Cavalry[edit]
- Rider of the Dead: Because the King of the dead would be lonely if he was the only terrifyingly deadly unit. Fast, Hero level Defense 8, and flat out AMAZING courage, with the army wide ability to wound against Courage. even at there steep point value they are down right amazing.
Legendary Legions[edit]
A new thing added by Gondor at War, basically a smaller army within the main army that gives you special bonuses but can't take an army bonus and can't ally with other armies. Allows you to put together armies from specific moments from the movie.
- The Return of the King:
- Bonuses:
- The Heir of Isildur: Aragorn gets Anduril for free. With this list, every point counts and the cost of Anduril is nearly 3 Warriors of the Dead so...I guess it helps?
- The King of the Dead: King of the Dead gets Harbinger of Evil.
- Fight For Us, and Regain Your Honor: Aragorn counts as a banner for Spirit models within 6.
- Army List: You must take both Aragorn and The King of the Dead, and Aragorn must be the army leader.
- Aragorn - Strider (can only take Elven Cloak)
- Legolas Greenleaf (can only take Armor or an Elven Cloak)
- Gimli, Son of Gloin
- The King of the Dead
- Herald of the Dead
- Warrior of the Dead
- Rider of the Dead
- Bonuses:
Allies[edit]
- Note: All allies are impossible allies unless you have Aragorn in your force.
Historical Allies[edit]
The Rangers
Minas Tirith
Convenient Allies[edit]
Rohan
Rivendell
Lothlorien
Thranduil's Hall
Impossible Allies[edit]
Arnor
Minas Tirith
Numenor
The Kingdom of Khazad-Dum
The Fellowship
The Fiefdoms
The Shire
The Misty Mountains
The Wanderers in the Wild
Fangorn
Thorin's Company
Army of Thror
Garrison of Dale
The White Council
Army of Laketown
Survivors of Laketown
Iron Hills Dwarves
Erebor Reclaimed