The Lord of the Rings Strategy Battle Game/Tactics/The Nazgul of Dol Guldur
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Contents
Why Play The Nazgul of Dol Guldur[edit]
Pros[edit]
Cons[edit]
Army Bonus[edit]
Unit Analysis[edit]
Heroes[edit]
- The Necromancer of Dol Guldur: Representing Sauron during his time at Dol Guldur during the timeline of The Hobbit, the Necromancer is a 250 point single wound model, with all of the vulnerabilities that that situation entails. He has the same vulnerabilities as the Ringwraiths (one attack, has to spend will in a fight phase, disappears when no will remains) but can use his massive will stock of 25 points as fate points if needed. He redeems himself by auto-killing any multi wound models who lose combat to him and by buffing Orcs to almost the same level as warriors of Minas Tirith. A thematic and passable option, but there are better ways to spend your points, cannot do anything that two named Ringwraiths can't do
- Nazgûl of Dol Guldur:
- The Keeper of the Dungeons:
- Castellan of Dol Guldur: 40 point Ringwraiths without the spellcasting and no stand fast for allied warriors. Can be equipped with a Morgul blade and are cheap enough to be a cheap character assassin. Again, rather situational but potentially quite useful
Troops[edit]
- Mirkwood Spider:
Allies[edit]
Historical Allies[edit]
Azog's Hunters
Azog's Legion
Convenient Allies[edit]
Moria
Goblin Town
The Trolls
Smaug
Impossible Allies[edit]
Angmar
The Serpent Horde
Far Harad
Corsairs of Umbar
Isengard
Sharkey's Rogues
Variags of Khand
Mordor
The Eastern Kingdoms