The Lord of the Rings Strategy Battle Game/Tactics/The Nazgul of Dol Guldur

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Why Play The Nazgul of Dol Guldur[edit]

Pros[edit]

Cons[edit]

Army Bonus[edit]

Unit Analysis[edit]

Heroes[edit]

  • The Necromancer of Dol Guldur: Representing Sauron during his time at Dol Guldur during the timeline of The Hobbit, the Necromancer is a 250 point single wound model, with all of the vulnerabilities that that situation entails. He has the same vulnerabilities as the Ringwraiths (one attack, has to spend will in a fight phase, disappears when no will remains) but can use his massive will stock of 25 points as fate points if needed. He redeems himself by auto-killing any multi wound models who lose combat to him and by buffing Orcs to almost the same level as warriors of Minas Tirith. A thematic and passable option, but there are better ways to spend your points, cannot do anything that two named Ringwraiths can't do
  • Nazgûl of Dol Guldur:
  • The Keeper of the Dungeons:
  • Castellan of Dol Guldur: 40 point Ringwraiths without the spellcasting and no stand fast for allied warriors. Can be equipped with a Morgul blade and are cheap enough to be a cheap character assassin. Again, rather situational but potentially quite useful

Troops[edit]

  • Mirkwood Spider:

Allies[edit]

Historical Allies[edit]

Azog's Hunters

Azog's Legion

Convenient Allies[edit]

Moria

Goblin Town

The Trolls

Smaug

Impossible Allies[edit]

Angmar

The Serpent Horde

Far Harad

Corsairs of Umbar

Isengard

Sharkey's Rogues

Variags of Khand

Mordor

The Eastern Kingdoms

Building your Army[edit]

Tactics[edit]