"Never interrupt your enemy when he is making a mistake."
- – Napoleon Bonaparte
Hoo boy. Nobody does armored recon quite like the French. Easily the most powerful scout unit available, this armored car will make the enemy think twice about deploying their spearhead units.
In Team Yankee
For 7 points for a 3 tank platoon or 9 points for 4, you get a vehicle with the firepower of a main battle tank and the armor of a potato peel. This is a very odd unit to discuss, as it serves two completely different roles: recon and fighting.
When used for fighting, the AMX-10 RC can engage all but the heaviest (read: NATO) tanks. Laser Rangefinder and HEAT ensure that you do not need to close in to punch through tanks, while brutal allows your armored cars to destroy infantry rather reliably.
When used for recon, you are paying 7-9 points for a very lightly armored, and VERY dangerous unit. What this means is that your opponent has a very good reason to kill this first if they do not want 6-8 AT19 brutal shots the next turn, and therefore an instant kill point. However, they do have scout so try your best to have these units break line of site immediately: you do not want to lose such an expensive platoon instantly, and 3+ skill ensures that you can get back into the action by turn 2 (probably).
As mentioned earlier, the AMX-10 RC excels at fighting from range, against PACT vehicles lacking laser rangefinders (apart from Russian T-64s and T-72s). Do not use the AMX-10 RC at close range; the laser rangefinder and HEAT rulings are there to help your guns function just as well beyond 16 inches while your opponents' units don't: a pretty important detail when hit by autocannons or machine guns.
Compared to the AMX-30 MBT, you have a discount of 1 point per platoon. Armour is the biggest tradeoff; your AMX-10 RCs have frontal 2 and side 1 but top armour 0, meaning that they will suffer against BTRs and M113-equivalent machine guns and die almost instantly against autocannons. Note that AMX-30s have a profile of frontal 11 side 4 and top 1: they will shrug off autocannon shots from the front, but do not even have bazooka skirts (WHICH ARE CLEARLY ON THE MODEL, BATTLEFRONT) and will die against the lightest of side shots by LAWs and RPG-18s. Your main gun has HEAT, unlike the AMX-30's.
A cavalry squadron (Escadron De Cavalerie) requires 2 AMX-10RC platoons, and a VAB HQ for 1 point. The HQ can join your AMX-10RCs for 2+ skill and 4+ morale if needed. Your ONLY other company option is a VAB infantry platoon or a third AMX-10RC platoon.
A strange unit that outguns the MBT of the French Army and fails at being a recon unit. Fragile and slow, but absolutely deadly when spammed and played correctly. Makes for a relatively cheap and impactful allied formation, being far and away one of the best models for supplementing armoured lists in all of NATO.
The AMX-10 RC is an amphibious reconnaissance car with a 105mm cannon and aluminum armored plating that protects up to 23mm shells; while it wont stop a tank shell, most other vehicles in its class don't pack anything bigger than a 20mm gun. It first saw action in 1983 in the Republic of Chad, but got its real debut in Operation Desert Storm, where they protected the coalition's left flank and destroyed 20 Iraqi tanks outright, plus many more light vehicles and artillery pieces.
Unlike Team Yankee, the role of the AMX-10 RC is to exploit weaknesses in the enemy's lines (often miles apart in real life). This is the ultimate blitzkrieg weapon, taking the firepower of a tank and putting it on a speedy platform. Rather than showing off its brute force, the kill counts above show its potential in active recon: probing enemy lines and attacking when the opportunity presents itself, hitting vulnerable units and running away
as taught by their grandfathers.
|French Forces in Team Yankee|
|Troops:||Section d'infanterie/Chasseurs - Milan Section Antichar|
|Anti-Aircraft:||AMX-13 DCA - AMX Roland|
|Tank Hunters:||VAB Mephisto|
|Recon:||AMX-10 RC - AMX-10P VOA|
|Aircraft:||Gazelle HOT - Gazelle 20mm - Mirage 5|