Aberrant: Siege

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Based HEAVILY on [1]

Basics[edit]

Birth Name: Julian      Nova Name: Siege
Concept: The Batman to Yue's Superman, with a little Rorschach/Deadpool mixed in.
Player: Siege
Virtue: 
Vice: 
Allegiance:  None
  • Experience: 000/000

Background[edit]

Appearance[edit]

A hero's villain.

Attributes and Abilities[edit]

Strength   ●●●●   Perception    ●●●●●  Appearance    ●●    
Mega              Mega                 Mega          
Brawl      ●●●●   Awareness     ●●●●   Intimidation  
Melee      ●●●●●  Gunnery              Style         
Might             Investigation ●●●     
                                     
Dexterity  ●●●    Intelligence  ●●●    Manipulation  ●●●●    
MegaMega                 Mega          
Athletics  ●●●    Academics            Interrogation 
Drive      ●      Bureaucracy          Subterfuge      
Firearms   ●      Computer      ●
Pilot             Engineering          Charisma      ●●●     
Stealth    ●      Medicine             Mega          
                  Science              Command       
                  Strategy      ●●     Etiquette      
                                       Perform       
Stamina    ●●●●●  Wits          ●●●●●
Mega       ●●●    Mega           
Endurance  ●●     Art           ●●
                  Business      
                  Intrusion     ●●
                  Rapport       ●●●
                  Streetwise    ●●

Specialties and Qualities[edit]

  • Strength - Brute Strength
  • Stamina - Armored?
  • Perception - Observation
  • Wits - Conviction
  • Manipulation - Debate
  • Melee - Gardening tools
  • Rapport - Conviction in their views (can tell if someone believes in what they say)
  • Intrusion - Tumbler locks

Mega-Enhancements[edit]

  • Stamina - Durability x2 - May downgrade up to (Mega-Stamina+1) health levels inflicted per attack each round from Lethal or Bashing to Stun, post-soak. You may also downgrade Aggravated to Lethal.
  • Stamina - Robust - Gains a duplicate of your basic 7 Health Levels.
  • Stamina - Regeneration x2 - Regenerates (Mega-Stamina+1) levels of Aggrivated, Bashing or Lethal damage per hour. Allows regrowing of limbs in (30/Mega-Stamina) days. May function even if Incapacitated.
  • Stamina - Resiliancy - Your Mega-Stamina rating is doubled for the purposes of Soak.
  • Dexterity - Ten Thousand Weapons - May treat any object/improvised weapon as this stat block: Accuracy +1, Defense +1, Damage (Strength +2L) or (Strength +4B). May be thrown.

Merits, Flaws, and Augmentations[edit]

Merits[edit]

  • Cipher - ●
  • Contacts - ●●●●
  • Dormancy - ●
  • Fame - ●
  • Favors - ●●
  • Resources - ●
  • Martial Arts - ●●●

Flaws[edit]

  • Watchlisted - ●●

Augmentations[edit]

None.

Quantum[edit]

Quantum: ●●
Quantum Pool: 24/24
Temporary Taint:
'Permanent Taint:

Willpower: 5/5

Quantum Powers[edit]

  • Armor ●●●●● - Level: 2 - Dice Pool: N/A - Range: Self - Area: N/A - Duration: Permanent - Multiple Actions: N/A

Effect: +15B/15L Soak
Extra: Superheavy Armor - Something stupid thanks to the new revision.

  • Ablative Barrier ●●●●● - Level: 2 - Dice Pool: N/A - Range: Self - Area: N/A - Duration: Maintenance - Multiple Actions: Yes

Effect: Gain temporary External Health Levels equal to (Quantum + Stamina + [power rating x 3]) which regenerate at [power rating] per turn. (22 HP, 5 per round)
Extra: Absolute Protection - Spend willpower to negate all damage. Willpower spent in this way regenerates at 1/month.

  • Invulnerability - Mental Powers ● - Level: 2 - Dice Pool: N/A - Range: N/A - Area: N/A - Duration: Permanent - Multiple Actions: N/A

Effect: +6B/6L/6A soak against Mental Powers.

Combat[edit]

Initiative: Dodge DV:
Parry DV:
Power Block DV (Power Name):
Power Block DV (Power Name):
Power Block DV (Power Name):

Soak[edit]

Natural: 0B/0L/0A
Power:   0B/0L/0A
Armored: 0B/0L/0A
Total:   0B/0L/0A

Attacks[edit]

  • Attack Name - Attack Pool - Damage Pool - Range/Special
  • Attack Name - Attack Pool - Damage Pool - Range/Special
  • Attack Name - Attack Pool - Damage Pool - Range/Special

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dead

Advancement[edit]

(It's helpful if you write down how you spent your BP and XP.)

Cheat Sheet[edit]

  • Initiative: (Dexterity + Wits)
  • Natural Bashing Soak: Stamina + (Mega-Stamina * 2) + Quantum
  • Natural Lethal Soak: Stamina/2 + Mega-Stamina + Quantum
  • Natural Aggravated Soak: Quantum/2

  • Dodge DV: (Dexterity + Athletics)
  • Parry DV: (Dexterity + Brawl/Melee + Weapon Defense)
  • Power Block DV: (Dexterity + Power Rating)

  • Walk: (5 + Dexterity) km/h
  • Run: (10 + [Dexterity x 2]) km/h
  • Combat movement speeds are based on Dexterity + Athletics rolls rather than on fixed movement speeds.

  • At Stamina 3 and every odd point thereafter, (5, 7, 9, etc.), the Nova gains an additional health level, going in the order of -0/-1/-2/-4.
  • Each dot of Quantum after the first grants an additional -0 health level.
  • Each dot of Mega-Strength grants an additional -0 health level.
  • Each dot of Mega-Stamina grants 1x -0, 1x -1, 1x -2, 1x -4, and 1x Incapacitated Health Levels