Age of Sigmar/Tactics/Old/Order/Shadowblades

From 1d4chan

These rules have been succeeded by the Cities of Sigmar Battletome.

Sneaky assassin elves that hate chaos. Useful as an allied faction for Order armies, but you can make an army solely of these guys if you're crazy enough.


There isn't currently a Battletome for Shadowblades.

  • The Grand Alliance Order book has all the Warscrolls.
  • This should be supplemented with the Grand Alliance Order Errata and Designers' Commentary from the FAQs.
  • Matched play points are in the General's Handbook 2018.
  • Alternatively up to date Warscrolls can be found in the WH AoS app.

As with all factions you'll want:

  • The core rules are either downloadable or in the Core Book.
  • Games taking place in a Realm need the Realm of Battle rules from the Core Book.
  • In you want to take advantage of realm specific artefacts you'll need the Artefacts Of The Realms section from the Malign Sorcery book.
  • Matched play battleplans are split across the Core Book and General's handbook 2018.
  • All books should be supplemented with any updates from the FAQs.


The common keywords of these warscrolls are: ORDER, AELF and SHADOWBLADES.


  • Assassin: This is your only lonely hero. Hide him in Dark Riders unit to compensate for his slow movement. Use at will, especially against heroes, since his 2,66 damage per turn switches to 2,66-7-99 damage instead. Point wise this is it's only use: against normal units Dark Riders are far superior. You hide him in a unit, then at the start of ANY combat phase you set him up within 1" of the unit, and after that you can pile in and attack. With 6 3+/3+/-/1 attacks he can add some punch to a weak unit, but he's specially nasty against Heroes, because his Damage goes up to D3 then. Still, that could be not enough to destroy the Hero, so pile in some more models from the hiding unit to finish him off. He's pretty good because of the flexibility and unpredictability he brings to your army, and also can make your opponent become paranoid and second guess himself. Hide him in some of these fast and nimble cavalry/flying units, and you can get him anywhere and surprise kill any support model/unit your opponent has placed far away, thinking it safe. Very useful, and remember he can hide in ANY unit, regardless of the army he is in. Assassins in my Gnoblars? Is more likely than you'll think.


  • Dark Riders: Counts as Battleline if your army has the SHADOWBLADES allegiance. Dakka cavalry. Very fast, and they make more enemy models flee. They get three shooting attacks each, but at 5+/4+/-/1 they won't do much damage: on average 0,58 melee damage per turn and 0,5 ranged damage. Their melee is weak, but they get re-rolls to 1's and 2's of their 5+ Save in combat, so against things with no Rend and/or weak Save they can be decent. The plan is to use their great mobility to position them where they'll annoy your opponent most, shoot something if you are close (they only get 16" range, lame), then charge it. They're kinda pricey but if used well can make enemy units flee fast. Use units of at least 15 models and attack ranged units first using your impressive 14" movement. Their fastness makes them somewhat useful, but they'll never be stars.


No batallions currently exist for this faction.

Army Building[edit]

The concept of this army is keeping the Assassin/Dark Riders ratio at 1 hiding every assassin in a troop. Basic 500pt. module is 1 Assassin and 15 Dark Riders at 90€.

1000 pt.[edit]

The minimum core tax is 360pt. With 1000pt. deploy 2 Assassin and 30 Dark Riders split as you wish.

2000 pt.[edit]

The minimum core tax is 500pt. Same concept as above, just double it.

2500 pt.[edit]

The minimum core tax is 640pt. And I think you understood the game here...

Allied Armies[edit]

  • Darkling Covens:
  • Daughters of Khaine:
  • Order Serpentis:
  • Idoneth Deepkin:
  • Scourge Privateers: Our morale debuffs and abilities work nicely together.
  • Stormcast Eternals:

Mercenary Companies[edit]

  • Blacksmoke Battery:
  • Greyfyrd:
  • Grugg Brothers:
  • Gutstuffers: They can re-roll charge rolls but they are forced to charge at the closest enemy unit within 12". It's your call if you want to use this company.
  • Nimyard’s Rough-Riders:
  • Order of the Blood-Drenched Rose:
  • Rampagers:
  • Skroug’s Menagerie:
  • Sons of the Lichemaster:
  • Tenebrous Court: