Age of Sigmar/Tactics/Warscrolls Compendium/Ogre Kingdoms

From 1d4chan


Generic Heroes[edit]

Bruiser Standard Bearer: Strong in combat, but he doesn't do a good job as a Standard Bearer. He lets you re-roll Battleshock for units within 6" of him, but before that they suffer D3 mortal wounds, so you could end up worse than before! Only use this if the Battleshock roll was truly disastrous anyway. Also, if you don't move him, Ogors within 18" made an additional mortal wound on wound rolls of 6+. Because it's only on wound and not hit rolls, and the low (but powerful) number of attacks Ogor units deal, this is a pretty mediocre ability. Overall, a disappointg Hero.

Overtyrant: All by himself, he's as powerful as a minor Monster. You can give him a low-range(12") missile weapon, a normal "re-roll 1s to hit" weapon, or a two-handed weapon with 2" range and -2 Rend. At the start of the game he becomes either stronger, tougher, faster, or better against Monsters; if you roll 6, you choose, nice ability, but too random. With his Command Ability you deal D3 mortal wounds to a Ogor unit within 6", and they don't take Battleshock anymore while the Tyrant is alive. That's a great ability in this army, but it has short range, and won't make your guys killier, only tougher. Remember that sometimes Inspiring Presence is just better. Use this Hero to support your Ogres while still bashing heads, but don't expose him too much, you lose his bonus if he dies, all after having hurt your own troops. Also remember that this targets Gutbusters, not just Ogres. No, that's not the same thing. It means you can target Gnoblars with this, take D3 of them off the board and never have to worry about their piss-poor Bravery again.

External Links[edit]

Rules are here [1]

Age of Sigmar Compendium Tactics Articles