Angels of Absolution

From 1d4chan
Angels of Absolution
125px-AngelsOfAbsolutionSymbol.png
Founding Second Founding
Successors of Dark Angels
Chapter Master Moddren
Primarch Lion El'Jonson
Homeworld Allhallow (Fortress Monastery), Nachwald (Recruiting World)
Specialty Getting over their dark and edgy past
Allegiance Imperium
Colours Bone White and Green

"You will wear your innate corruption for all to see. You and all those who consider themselves absolved, you will exhibit the sins of the fathers, and we will expose the truth within. There is no escaping it, the work of aeons has already begun"

– Gohorael of the Fallen Angels, speaking through a proxy
Their color scheme.

The Angels of Absolution are a Second Founding successor chapter of the Dark Angels. They are perhaps the successor with their heads on the straightest, since they realize that the sins of their forebears are not their own, and thus they don't have to seek forgiveness from the Emperor; though that doesn't mean they don't join in a merry game of 'Hunt the Fallen Angels' once in a while.

The Angels of Absolution are for the most part similar in temperament, outlook and everything else to their parent chapter. It is just on the one belief that they (quite sensibly) differ; they believe the actions of their forebears in combating the corrupted angels during the Fall cleansed their blood of the guilt and that their many acts in the Emperor's name since then have only confirmed that. Considering they are talking about 10,000 years here you can see where they are coming from. Just how many oceans of blood does the Emperor need to wash that much guilt off, damn?

They are also proof that, deep down, the Dark Angels have a sense of humour. In the 7th Edition Dark Angels codex, they are cited as having a "gallows humour" and are prone to "sardonic banter" and "bleak irony." Which means they are awesome.

They don't yet have the balls to tell their parent chapter to man up and stop being so emo about the whole Fallen thing. Or, maybe they did and the Dark Angels ignored them. Or maybe the Dark Angels mistook it for them taking the piss?

Unlike many successor chapters, they have a number of mentions of campaigns they have undertook, which has given them some colour and personality. Also unlike many successor chapters, their paint scheme is not particularly difficult to get to at least a "battle ready" standard, especially since the Contrast Paint method that GW is heavily pushing happens to use a bone white spray basecoat.

They show up in Forgeworld's Siege of Vraks campaign towards the end under orders from Azrael to capture Arkos the Faithless and regain the honour lost by their parent chapter earlier in the campaign. Interestingly, the fluff in the book shows that the Angels of Absolution have Sternguard Veteran squads, or, at the very least, 1st company veteran squads that can use Specialised Ammunition, which is something that the other Dark Angels successors do not have access to since they all have Deathwing equivalents. (The only way to represent this on the tabletop would be to use Codex: Space Marines.). This has been corrected in the updated Imperial Armour: Siege of Vraks book, where the picture above has had the numbers switched to represent the "First" squad of the "Fourth" company, rather than the "Fourth" squad of the "First" company, citing that as members of the Unforgiven, the 1st Company only ever takes the field in Terminator Armour. Maybe one of the writers read this page?

Recent Fluff[edit]

The most recent fluff involving the Angels of Absolution is given to us in Phil Kelly's mess of overlapping themes: War of Secrets. The Angels of Absolution are specifically targeted by the Fallen Angel Gohorael who took exception to the fact that they consider themselves "absolved" of the sins of the past, despite the fact the Fallen Angels are a very real thing.

Gohorael creates a psychic plague that causes its victims register as psykers until they puke up infectious white energy and die. It is contagious to normal humans and space marines alike, with the specific exception of Primaris Marines for undisclosed reasons. The Fallen Angel manages to corrupt the population of the world of Allhallow, the homeworld of the Angels of Absolution, leaving Interrogator Chaplain Zaeroph of Dark Angels who had been chasing him there in a quandary. He could not enact the Exterminatus protocol without first getting the permission of Supreme Grand Master Azrael, or arising the ire of the Inquisition, but he also cannot engage the planet directly without being seen assaulting the home of their Successor Chapter. But due to the threat of a Fallen Angel they simply HAVE to make landfall without declaring their intentions to their allies.

This is where Phil Kelly loses his faculties, as some Tau who were also chasing the source of the plague happen to be on Allhallow, and come to an accord with Zaeroph: They'll wipe out the plague on Allhallow, while the Dark Angels wipe out the infected humans on Saltire Vex, a world that the Tau had already claimed. Though deal is struck offscreen, the Tau are given a Psyoccule that allows them to detect psykers so they can eradicate the victims of plague on Allhallow; meaning the Dark Angels involved were guilty of the capital offense of aiding and abetting the xenos assault, that comprised a single Tau warrior defrosted for just this task (you heard me right, a single Tau warrior), against a Chapter homeworld, something that the Primaris contingent were extremely pissed off at, but were curiously content to let slide by the end of the story when Zaeroph decided to initiate them into a circle of their own and share some knowledge of the Hunt (again, without the consent of Azrael). The Dark Angels then leave the planet shortly after the Fallen Angel is captured (because that's what Dark Angels do), leaving the lone Tau warrior in his new stealth suit (again a single Tau warrior did this), and the Angels of Absolution to duke it out with each other. The Tau "super" warrior rips the marines apart, to the point that the only way that they are able to stop him is to order an orbital bombardment on their own home base.

What's worse is that Master-Castellan Moddren of the Angels of Absolution is left standing at the end of the battle and finds the Psyoccule in the empty battlesuit of the Tau warrior (he got away somehow), and the Dark Angels had only gone and forgotten to file the serial numbers off!! leaving Moddren in no doubt who had facilitated the assault on his world, and none the wiser that a Fallen Angel was in his own back yard.

We are left to believe that Chaplain Zaeroph is either a monumental idiot or has gone rogue because of his lack of collaboration with the Inner Circle's chain of command: not only has he pissed on Azrael's shoes, but if he had contacted Moddren first, then the Angels of Absolution might have assisted in the Hunt, as is their right as members of the Unforgiven and then been left to clean up their own mess of the infection. This sets the Angels of Absolution with a collision course with their parent chapter at some point. Not to mention the Angels of Absolution would have certainly purged the crap out of their world's infection post-haste. The idea that a single Tau could do a better job than a Chapter of Astartes is ridiculous; as much as people really despise the massive volume of self indulgent Marine wank that is out there, this... was a bit too much, even for those who are desperate for a Xenos win once in awhile. Besides that, the First Legion doesn't do their dicking to their member Chapters. So, this fluff all flies in the face of everything established about the Legion, it's behaviors to outsiders and insiders, and its operating practices.

The story has a real hate boner for anything regarding the older marines, and an unabashed love for all things Primaries, and takes every opportunity to point out how the brand new marines are better in every single way possible.

Relics & Honours[edit]

As is befiting of a chapter whose history can be traced all the way back to the Apocrypha of Davio, the Angels of Absolution have a great number of relics. Redemption's Lament was a master-crafted, sanctified power sword. It was handed over to the Deathwatch around the same time that the chapter stopped referring to themselves as "Unforgiven"; although they are still are a full fledged member of the Unforgiven as a whole, the only real difference is that they feel that they have already gained absolution. The battle-brother who left it behind said: "its fate no longer dwelt with its brethren".

However, the blade completely FREAKS OUT the Angels of Absolution, subtly eroding their sanity with its presence, which is particularly interesting as per the rules, since the Angels of Absolution don't break down the same way that Dark Angels and other successors do. Instead they gain corruption if they fail to deal with their ever-increasing level of insanity, essentially becoming closer to renegades themselves. So it's clear that the blade is a reminder to members of the chapter of something particularly bad... perhaps they've been a bit premature about absolving themselves of their guilt?

Chapters of the Adeptus Astartes
First Founding
(M29):
Blood Angels - Dark Angels - Imperial Fists
Iron Hands - Raven Guard - Salamanders
Space Wolves - Ultramarines - White Scars
Second Founding
(021.M31):
Angels of Absolution - Angels Encarmine - Angels Porphyr
Angels of Redemption - Angels Sanguine - Angels of Vengeance
Angels Vermillion - Aurora Chapter - Black Consuls
Black Guard - Black Templars - Blood Drinkers
Brazen Claws - Crimson Fists - Destroyers
Doom Eagles - Eagle Warriors - Excoriators
Fists Exemplar - Flesh Tearers - Genesis Chapter
Inceptors - Iron Snakes - Libators
Lions Sable - Marauders - Mortifactors
Nemesis - Novamarines - Obsidian Glaives
Patriarchs of Ulixis - Purple Stars - Praetors of Orpheus
Rampagers - Raptors - Red Talons
Revilers - Silver Eagles - Silver Skulls
Soul Drinkers - Storm Lords - White Consuls
Wolf Brothers
Third to
Twelfth Founding
(M32-M35):
Astral Claws - Angels Revenant - Charnel Guard
Dark Paladins - Executioners - Flesh Eaters
Halo Brethren - Howling Griffons - Iron Knights
Mantis Warriors - Marines Malevolent - Night Swords
Sable Swords (initial) - Scythes of the Emperor - Space Sharks
Sons of Guilliman
Thirteenth Founding
(M35):
Death Spectres - Exorcists
Fourteenth to
Twentieth Founding:
Angels of Fire - Avenging Sons - Celebrants
Twenty-First Founding
(991.M35):
Black Dragons - Blood Gorgons - Fire Hawks
Flame Falcons - Lamenters - Minotaurs
Sons of Antaeus - Tiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41):
Angels of Vigilance - Celestial Lions - Dark Hunters
Disciples of Caliban - Emperor's Spears - Fire Angels
Imperial Harbingers - Iron Lords - Knights of the Raven
Marines Errant - Mentors - Fire Claws/Relictors
Star Phantoms - Subjugators
Ultima Founding
(999.M41):
Angels of Defiance - Black Vipers - Blades of Vengeance
Castellans of the Rift - Fulminators - Knights Cerulean
Knights of the Chalice - Knights of Thunder - Necropolis Hawks
Nemesors - Praetors of Ultramar - Rift Stalkers
Silver Drakes - Silver Templars - Sons of the Phoenix
Storm Reapers - Umbral Knights - Unnumbered Sons
Valiant Blades - Void Tridents - Wolfspear
Unknown Founding: Absolvers - Accipiters - Adulators
Angel Guard - Angels Eradicant - Angels of Retribution
Astral Knights - Blood Ravens - Blood Swords
Brazen Drakes - Brothers Penitent - Crimson Castellans
Crimson Consuls - Crimson Scythes - Dark Hands
Dark Sons - Death Eagles - Emperor's Shadows
Fire Lords - Guardians of the Covenant - Graven Spectres
Hammers of Dorn - Harbingers - Hawk Lords
Invaders - Iron Crusaders - Iron Talons
Jade Dragons - Knights of Blood - Knights Unyielding
Marines Exemplar - The Nameless - Night Watch
Rainbow Warriors - Reclaimers - Red Hunters
Red Scorpions - Red Seraphs - Red Templars
Retributors - Sable Swords (refounded) - Shadow Wolves
Solar Hawks - Sons of Orar - Star Dragons
Stormwatchers - Storm Giants - Storm Wardens
Valedictors - Viper Legion - Vorpal Swords
White Templars - Storm Wings
Unsanctioned Founding: Consecrators (founding unknown, but likely after 2nd Founding)
Sons of Medusa (separated from parent Chapters, ratified by edict)
Steel Confessors (de facto 22nd Founding, de jure ratified by edict)
Others: Astartes Praeses - Deathwatch - Grey Knights
Judged