Force Weapons

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(Redirected from Animus Speculum)

Force weapons are psychic weapons in Warhammer 40,000, used by the Imperium of Man, Chaos Space Marines, and the Eldar. They are used almost exclusively as close combat weapons by psykers, and serve to store up and channel psychic energy. Force weapons are very useful against Daemons, as Warp energy is one of the few surefire ways to put down a Daemon. They are, in most cases, not explicitly power weapons, although the difference is usually negligible to those on the receiving end.

The only army that uses force weapons as near standard issue equipment pieces are the Grey Knights. They can also have ranged "force" weapons, such as the Psilencer and its Dreadknight counterpart, the Gatling Psilencer.

In 8th edition, generally bump a weapon's damage to d3. Previously, they had a psychically-activated Instant Death. In the role playing games, they tended to kill everyone, including the user, but that was true of most psychic powers.


Animus Speculum[edit]

Animus Speculum

An unusual piece of equipment and more analogous of a anti-Force weapon due to the nature of the user. The Animus Speculum is a weapon used by the Culexus Assassin, you know, those creepy anti-psychic Blanks that can tear your soul into oblivion. It is noted as one of the most terrifying weapons ever devised in the 40k universe, and that is saying something. It also looks dope as fuck.

Packed with sensors and techno-arcane circuitry designed to enhance and help control the Assassin's gifts, the Animus Speculum is an elongated helmet with a stylized skull-shaped faceplate. A bulky apparatus that appears to be an Auspex array is connected to each side of the helmet via thick cables.

It is capable of firing lethal blasts of negative psychic energy. By focusing the Assassin's aura through the single eye on the front, it becomes a thin beam of energy, burning the target's brain and sucking out its soul. These blasts can be deadly to anyone, but psykers who rely upon the warp for energy are especially vulnerable, and can potentially have their powers taken. The weapon also serves as a restraint, dampening the Culexus' negative aura to allies around them.

The Speculum is made primarily of two key quirks such as the following:

  • Psyocculum: The built-in Psyocculum allows the Assassin to clearly see individuals and objects obscured by psychic powers.
  • Arcane Eye: The giant eyepiece that focuses the assassin's negative anti-psychic bullshit into a point of immediate murderfuck.

Force Staff[edit]

Force Staff

Also called the more generic Force Weapon.

Serving as a conduit for psychic energy, Force Staffs are used to channel the wielder's psychic power through the staff and direct it at an opponent, usually in the form of warp fire or warp lightning. Although it takes the form of a staff, in reality there is very little standardization on what counts as a Force Weapon. The basic Force Weapon often takes the form of a sword, axe, maul or any close combat weapon. So long as it can channel a psyker's potential than it is called a Force Staff de jure.

Clan Raukaan has one that acts as a thunder hammer.

Force Rod[edit]

Force Rod

A Force Rod is a black rod of alien origin which acts as a psychic battery. Psykers may store their psychic energy in the rod to be used in the future, giving the individual an additional source of energy in combat.

The rod is used as a normal Force Weapon in combat, but the wielder may draw the stored psychic energy from the rod to increase the power of the attack. Force Rods are in some ways analogous to Null Rods.

Due to its xenos origin, it is unknown how such weapon manage to get underpass without triggering the entire AdMech into war. It could be that such weapons are carefully overseen and sanctioned for Inquisitorial use only.

Force Sword[edit]

Force Sword

Resembling a classical broadsword, the force sword's inner workings is extremely complex and sacred. Inside the structure is interwoven a powerful psi convector, a special material formed into a precise serpentine shape which concentrates and directs psychic energy in the hands of its wielder. This sometimes appears as an interlacing or serpentine pattern on the blade.

Like the force staff, a force sword gathers the wielder's psychic power, but instead of channeling it at an opponent, it will store the accumulated psychic power as warp fire coursing along the blade, allowing the psyker in question to attack his opponent with a flaming sword.

The Emperor's Sword is possibly the most famous, most potent and most powerful of the Force Swords.

Force Axe[edit]

Force Axe

Like the force sword, but as an axe.

The force axe is a weapon that seems standard issue for Space Marine Librarians who serve as Terminators, wearing psychically-attuned armor called the Aegis Suit. Similar to the force sword, the force axe incorporates a psi-matrix compartment that is either a serpentine or interlaced pattern which concentrates psychic energy to a sharp point.

Unlike the force sword, the force axe magnifies the power and blow of the Space Marine's superhuman arm strength. Shattering vehicle armor and slicing flesh like butter. It is by far one of the more powerful force weapons wieldable by infantry.

On tabletop, GeeDubs being the lazy fuckwits decided that all Librarian Force Weapons should have similar stats of D1d3 instead of just 1. They lack Sx2 but have no penalty to hit but they are overcosted as fuck, with the Force Axe being, unfortunately, the worst offender of the lot.

Furioso Force Halberd[edit]

Furioso Force Halberd

A giant fuckyou Force Halberd fit for a Dreadnought.

Furioso Force Halberds are basically Dreadnought sized force weapons used by Blood Angel Librarian Dreadnoughts. If a Librarian is severely crippled, he would eventually miss the feeling and experience of smiting enemies with his Force Weapons. The Blood Angels being Italian/Catholic inspired, felt sympathy for their crippled brethren, so they simply grabbed a normal Force Halberd, gave it some growth hormone and enlarged it by twenty times.

It is similar in function to the Grey Knights Nemesis Doomglaive.

Nemesis Force Weapon[edit]

Nemesis force weapons are the signature weapons of the Grey Knights Space Marine Chapter. Made of special materials containing iron and silver, the power of a Nemesis force weapon is proportional to the Grey Knight wielding it. Additionally, Nemesis force weapons are one of the few types of force weapons that are also power weapons. The most common types are Nemesis force swords and Nemesis force halberds.

Nemesis Force Sword[edit]

Nemesis Force Sword

The most common type of Nemesis weapon, the Force Sword exemplifies an amalgamation of sorcery and science, something that annoys and triggers Magnus to this day until he made his own (yes made, not received). A lighter version, of the force halberd, a force sword can take many forms. Force swords are crafted using arcane magic and complex scientific formulae and incorporates a powerfield like all Nemesis Force Weapons.

The blade is usually tempered iron, flecked with shards of silver and inset with ancient runes of daemon-slaying. In contrast to these primitive materials, the haft and hilt of the sword contain advanced Nemesis power field generators. Their balanced grips and nearly indestructible construction makes them perfect for parrying even the attacks of even the most powerful daemonic foe.


An experimental nemesis force sword constructed on Ganymede shortly before its apparent consumption by chaos. made using Elder techniques, and incorporating such exotic materials as platinum, neodymium, and (Gasp), titanium...oh and Helfrost crystals in its core. this is done so that the sword is held together by magnetism as well as conventional tempering. it is also implanted with a talisman said to have been blessed by the emperor.though it is not known to be complete fact.

the weapon itself has been missing since the Ganymede indecent, or rather after the one man army was sent in to cleanse the facility. it is unknown if he has it or the deamons have it.

Nemesis Force Halberd[edit]

Nemesis Force Halberd

As equally ancient of both design and purpose as the Grey Knights themselves, the Nemesis Force Halberd is one of the most iconic and identifiable weapons of the Grey Knights. Nemesis Force Halberds are finely crafted polearms with long, curved blades and sturdy hafts.

A Nemesis Force Halberd comprises an iron and silver blade set atop a long Adamantium haft, similar to that of the Nemesis Force Sword. This extra reach is invaluable to a Grey Knight, often allowing him to land a telling blow before he is within reach of the enemy's own melee weapons. A Grey Knight can easily use such a weapon one-handed in short deadly chops. However the weapon becomes even more dangerous should he wield it two-handed.

Grey Knight Paladins are one of the more common users of these weapons.

Nemesis Daemon Hammer[edit]

Nemesis Daemon Hammer

Think a Thunder Hammer on roids.

The most common Nemesis Force weapon to be used by non-Grey Knights...for some reason.

The Nemesis Daemon Hammer is often used by high ranking Inquisitors of the Ordo Malleus. The Nemesis Daemon Hammer combines the crushing impact of a more traditional Thunder Hammer and affects of pure psychic destruction -- few entities of the Warp can survive the impact of a Force Hammer unless they are monstrous creatures or Titans. This weapon was developed by the Ordo Malleus as the most versatile and practical weapon in daemonic destruction.

In the old Daemonhunters army book, it was originally a glorified Thunder Hammer that struck daemons without the initiative penalty that vanilla thunder hammers usually had, but as of the Grey Knights codex, it was changed into a Nemesis Force Weapon you see today.

Nemesis Warding Stave[edit]

Nemesis Warding Stave

A interesting weapon unlike most Nemesis Force Weapons.

A Nemesis Warding Stave's abilities are defensive, rather than offensive. Designed as a defensive tool, the Nemesis Warding Stave can be used in melee combat to protect a bearer from attacks that would breach even the armor of a Terminator.

The hollowed-out haft of the stave contains several Refractor Field generators, which the wielder can prime with a charge of psychic energy. Thus activated, the stave projects a zone of protective gravitic force similar to a Conversion Field around its wielder, granting him enhanced resilience against his enemies' attacks.

Of course, if push comes to shove, the Warding Stave can still be used to shoot bolts of purifying lightning if the needs arise.

Nemesis Falchions[edit]

Nemesis Falchions

A weapon that is best utilized in pairs. Nemesis Falchions improve its cutting power with the aide of the Grey Knight's psychic talents.

Nemesis Falchions resemble shorter versions of a Nemesis Force Sword, with a much smaller hook-ended blade. Nemesis Falchions can be carried by a Grey Knight with a Storm Bolter thanks to the Storm Bolter's wrist mounting. When the weapon's monofilament circuitry is triggered, a Grey Knight can wield these blades with incredible speed, striking multiple blows in the time it would normally take for one to fall.

The Falchions is thus favored by Grey Knights who like finesse over brute force and is able to cut weak points in armor more effectively than any other Nemesis weapons.

Nemesis Doomfist[edit]

Nemesis Doomfist

A giant power fist of pure psychic rape.

The Nemesis Doomfist or Dreadfist is a variant of the Astartes Power Fists found on Dreadnoughts and possibly one of the most brutally honest names of any weapon, 'cause the Doomfist is going to do some roight propa fisting.

The Nemesis Doomfist is a massive weapon augmented by Nemesis circuitry, easily able to crush a man in its grip. Nemesis Doomfists are also found as part of the Dreadknight battle suit, although the Dreadnight would most likely opt for the bigger Nemesis Greatsword. Those struck by a Nemesis Doomfist swiftly discover that though the occupant of a Dreadnought may be crippled in body, his psychic might is as formidable as ever.

On tabletop, the Dreadfists, while only d3 damage, grant an extra attack when taken together so you can pummel and beat the ever-loving shit out of these Chaos worshipping faggots.

Nemesis Doomglaive[edit]

Nemesis Doomglaive [1]

This weapon resembles the huge sword psychically attuned to one arm of the Mk IV Dreadnought, similar to the Furioso Force Halberd from the Librarian Dreadnought.

It is one of the weapons of the Doomglaive Pattern Dreadnoughts of the Grey Knights. It is ideal for confronting large hordes of enemies, as its cunningly articulated mount and long blade prove to make devastating scything strikes. Although the positioning of the Doomglaive itself makes it difficult to hit enemies bigger than the Dreadnought.

The Nemesis Greatsword is basically the upscaled version of the Doomglaive.

On tabletop in 8th edition, the Doomglaive is a S9 CCW which is pretty meh for a specialist Dreadnought weapon. However, it compensates for its lack of strength with 1d6 damage (average: 3.5) instead of a flat 3, meaning that you can put out more wounds for every hit.

Additionally, the Doomglaive can take one power from the Sanctic Discipline, which is pretty neat and rare for a Dreadnought weapon. You'll never have to worry about getting tied up when you are needed elsewhere, since you can just teleport into the best position. In short, if you take any power other than Gate, you're doing it wrong, especially when considering how much easier it makes getting into combat.

Nemesis Greatsword[edit]

Nemesis Greatsword

A giant fuck off sword for purging giant fuck off daemons.

Wielded only by the ridiculous Nemesis Dreadknights Baby Carriers, these colossal greatswords consist of a massive blade of silver and iron so large that not even an Adeptus Astartes in Power Armour can lift it. Despite its immense size, it is perfectly balanced in the hands of a Dreadknight, and is a powerful tool against even a greater daemon.

These weapons are designed for maximum Chaos assfucking, probably the only thing a Keeper of Secrets does not like getting penetrated by.

On 8th Edition, the Nemesis Greatsword stands at a whopping d6 damage for the same price as the Doomfists. This is the equivalent of smacking a Bloodthirster upside the head with a lascannon.



One of the few available ranged Force weapons.

Psilencers are a type of psionic weapon created by an unknown Xeno race and made use of by the Grey Knights Chapter. Whether the technology was stolen or freely given to the Grey Knights is not known; all that is known is that it is unlike any weapon within the armories of the Imperium.

They function by channeling the psychic might of the user where it is not only focused but amplified. The unique design means that it lacks a triggering mechanism but instead the wielder channels his psychic might into the containment core of the weapon - after which, focusing crystals channel the resultant energy into a refined azure energy pulse capable of destabilizing the physical form of a Daemon.

On the 7th ed tabletop, it is pretty underwhelming despite the cool fluff; being a gatling gun that fires off six shots a turn at strength 4 at AP-, so daemons with armor will shake it off and even Orks get saves against it... at least, until you learn that you can use Force on this. If you're fighting a lot of multi-wound monsters, you are spamming Psilencers; their precious plot armor can only protect them for so long. Still, this is still a S4 weapon, so you aren't looking to go one-on-one with a Greater Daemon. What the Psilencer is better for is killing swarms or multiwound infantry, or for denying Feel No Pain. Of course, then it is competing with the Psycannon and Incinerator, so competition is high.

On 8th ed, the new psychic stratagem called Psychic Onslaught makes Gatling Psilencers, Psilencers and regular and Heavy Psycannons absolutely brutal towards regular infantry and can even scratch high Toughness models due to number of shots it can shit out. For the Psilencer, it has been buffed in 8th ed. It is now Heavy 6 S4 AP0 D1d3 gun that fires the condensed psychic power of its wielder. Literal mindbullets. Deals 1d3 damage, just like all force weapons. Now that standard weapons like bolters no longer have AP, the lack of AP on this thing stings a lot less; with 6 shots apiece, not to mention having an easier time wounding tougher models, you're sure to force some failed saves eventually. Of course you still have to be cautious to any unit with Toughness 5 or higher and a 3+ save.

Gatling Psilencer[edit]

Gatling Psilencer

The Psilencer on Crystal Meth. The other available ranged Force weapon.

A Gatling Psilencer is a far more powerful version of the regular Psilencer. Far too large for a single Grey Knight, it is reserved for the infamous baby carriers known as the Nemesis Dreadknight. This is used for those extra large Daemons that just won't die in a single barrage of mind bullets and holy promethium. The mechanics of the Gatling Psilencer is similiar to its smaller kin, but obviously mounts more barrels and a larger focusing crystal for even bigger mind bullets.

On the crunch (7th ed), it is basically similiar to the regular Psilencer but it pumps out 12 shots with Force, making it more Dakka and more chance to mulch swarm armies. Unfortunately, despite the increased size, it is still only a S4 AP- weapon.

In 8th ed, the new psychic stratagem called Psychic Onslaught makes Gatling Psilencers, Psilencers, and regular and Heavy Psycannons absolutely brutal towards regular infantry and can even scratch high Toughness models due to the number of shots it can shit out. The Gatling Psilencer like its smaller sibling has been buffed due to the fact that bolters no longer have AP.



Not to be confused with the Psycannon

The Psi-Cannon or more formally known as the Sinistramanus Tenebrae AKA The Left Hand of Darkness, is the big dick of Imperial Force Weapons. Akin to the Eldar Psychic Lance and possibly rivaling it in size, the Psi-Cannon is an Imperial weapon mounted exclusively on the Warlord-Sinister Psi-Titans.

Although they look somewhat similar to a Volcano Cannon, the Psi-Cannon is a device that allows it to focus the psychic antipathy of the dozens of bounded psykers within the Titan itself. When it fires its psychic discharge, rather than a simple psychic attack like force lightning or pyromancy, the Psi-Cannon creates a massive bolt of darkness which is akin to a Warp breach of sheer psychic spite. Due to this, it is somewhat similar in function to a Vortex Weapon than traditional Force Weapons.

On tabletop, this thing is the proverbial rape machine of ALL rape machines, which is one hell of a feat. In 5th Edition, the Psi-Cannon is a multi-attack Strength D weapon of various psychic ass lube. When it attacks, it comes in three circles of Cheese. In the outer circle, it creates a Posion 4+ to any unit within the area. In the middle circle it has the Fleshbane rule. Finally, in the innnermost circle, it is essentially the equivalent of getting hit by a close range Deathstrike Missile Launcher AKA a Vortex, so even a good roll on the Destroyer table probably won't save you. Oh yeah, it also has an AP 3/2/1 for its respective ranges, but that shit is irrelevant compared to the psychic shit storm that would make even Magnymagick blush with envy.

Weapons of the Imperium of Man
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolt Launcher - Bolt Pistol - Exitus Pistol - Flechette Blaster - Flechette Pistol - Flintlock Pistol
Handbow - Hand Cannon - Heavy Bolt Pistol - Kinetic Destroyer - Needle Pistol - Radium Pistol - Sawn-Off Shotgun
Shotgun Pistol - Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Electrostatic Gauntlet - Gamma Pistol - Helfrost Pistol
Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Plasma-Caster - Plasma Pistol - Voltaic Blaster - Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Gravitational: Grav-Pistol
Other: Grapnel Launcher - Neural Shredder - Reductor Pistol - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Astartes Assault Shotgun - Bolter - Bow - Combat Shotgun
Galvanic Carbine - Pump-Action Shotgun - Radium Carbine - Storm Bolter - Stubber - Musket
Blunderbuss - Stub Cannon - Stub Rifle - Longrifle - Macrostubber - Bolt Carbine - Imperial Boltgun
Stubcarbine - Sling - Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster - Plasma Incinerator
Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine - Laser Gauntlet - Auxilia Lasrifle
Las-Lock - Mitralock - Lascutter
Incendiary: Assault Flamer - Flamer - Pyreblaster
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Las-Fusil - Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol
Other: Chaff Launcher - Infernum Halo Launcher - SLHG Pattern Assault Ram - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon
Icarus Rocket Pod - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Sabre Weapons Battery - Torsion Cannon
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon
Hellstrike Missile - Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon
Vanquisher Cannon - Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon
Icarus Stormcannon Array - Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon
Hurricane Bolter - Lastrum Bolt Cannon - Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher
Hunter-Killer Missile - Bellicatus Missile Array - Hammerstrike Missile Launcher - Sabre Missile Launcher
Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile - Stormstrike Missile Launcher
Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher
Arcus Launcher - Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon
Taurox Gatling Cannon - Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Thunder-Fire Cannon - Colossus Siege Mortar - Deathstrike Cannon
Deathstrike Missile - Goliath Mega-Cannon - Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar
Manticore Missile - Medusa Siege Cannon - Quake Cannon - Spicula Rocket System - Thunderer Cannon - Stormshard Mortar
Stormsword Siege Cannon - Tremor Cannon - Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher
Taurox Missile Launcher - Ironstorm Missile Pod - Stormspear Rocket Pod - Spiculus Bolt Launcher - Karacnos Mortar Battery
Praetor Multiple Missile Launcher - Morbus Heavy Bombard - Dominus Triple Bombard - Behemoth Cannon
Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Ballistics: Accelerator Autocannon - Avenger Gatling Cannon - Doomstrike Missile Launcher - Gatling Blaster
Thunderhawk Cannon - Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon
Shieldbreaker Missile - Helios Defense Missile Pod - Hellion Missile - Accelerator Cannon - Baneblade Cannon
Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher - Cruciator Gatling Array
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon - Volkite Eradicator - Volkite Destructor
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Imploder - Graviton Singularity Cannon - Krius Grav Imploder
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Bombardment Cannon - Doomstorm Missile - Hellfire Missile
Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Hellfury Cannon - Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Colossus Bomb - Demolition Charge - Frag Grenade - Haywire Mine - Heavy Bomb
Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Smoke Grenade - Blind Grenade
Shock Grenade - Vortex Grenade - Stasis Bomb - Psyk-Out Grenade - Rad Grenade - Tectomagnic Munitions


Divining Spear[edit]

Divining Spear

A Chaos Singing Spear.

Divining Spears are Chaos weapons, used by the Tzaangor Enlightened and are tuned to hit predetermined victims. When they are thrown, they emit humming reverberations that grow louder as they near their targets.

In the 8th Edition of the Thousand Sons Codex, the Divining Spear is the primary weapon of the aforementioned Tzaangor Enlightened. These nasty little fuckers are a S+1, AP-1, D1 weapon that can be increased to D2 on the charge.

Combine this with the auto-wounding ability of the Enlightened and you get a weapon that is a nasty surprise for vehicles and monsters.

Osiron Force Blade[edit]

Osiron Force Blade

Arguably the first Force weapon ever created by the Imperium.

The Osiron Dreadnought was a specialized class of Contemptor Dreadnoughts that were once used by the Thousand Sons Legion during the Great Crusade and Horus Heresy. Osiron Dreadnoughts were created by the Primarch Magnus the Red himself, and each one had the mortally wounded remains of a Thousand Sons Librarian entombed within, his brain laced with a psychometric barrier.

This allowed the Dreadnought to perform psychic abilities safely, and as such these Dreadnoughts were equipped with Force Weapons. The most commonly known Force Weapon used a massive curved Force Blade that featured an in-built Combi-Bolter loaded with Asphyx Shells.

It is unknown whether such weapons are still in use by the TS in the 41st Millennium.

Weapons of the Forces of Chaos
Ballistics: Autopistol - Bolt Pistol - Inferno Bolt Pistol - Stub Gun
Directed-Energy: Plasma Pistol
Incendiary: Warpflame Pistol
Chemical: Injector Pistol - Xyclos Needler
Basic Weapons:
Ballistics: Autogun - Bolter - Fatecaster Greatbow
Inferno Bolter - Shotgun - Stub Rifle
Directed-Energy: Lasgun
Sonic: Sonic Blaster
Special Weapons:
Ballistics: Light Mortar - Sniper Rifle
Directed-Energy: Conversion Beamer - Meltagun - Plasma Gun
Incendiary: Flamer - Warpflamer
Chemical: Bile Spewer - Plague Belcher
Sonic: Doom Siren - Sonic Shrieker
Combi-Weapons: Combi-Bolter
Heavy Weapons:
Ballistics: Autocannon - Heavy Bolter - Heavy Stubber - Havoc Launcher
Reaper Autocannon - Reaper Chaincannon - Soulreaper Cannon
Hellfyre Missile Rack
Directed-Energy: Æther-Fire Cannon - Lascannon - Plasma Cannon
Heavy Conversion Beamer
Incendiary: Heavy Flamer - Heavy Warpflamer
Chemical: Plague Sprayer - Plague Spewer - Blight Launcher
Sonic: Blastmaster
Daemon Weapons:
Ballistics: Kai Gun - Harvester Cannon - Butcher Cannon - Soul Burner Petard
Hades Autocannon - Hades Gatling Gun - Scorpion Cannon - Tower Gun
Skullreaper Cannon - Skullshredder Cannon Doomfire Cannon - Impaler
Kytan Gatling Cannon - Balemaw Cannon - Plague Catapult
Directed-Energy: Storm Laser - Ectoplasma Cannon - Magma Cutter
Incendiary: Baleflamer - Daemongore Cannon - Hellmaw Cannon - Warpfire Flame Cannon
Chemical: Plaguespitter - Heavy Blight Launcher - Pandemic Staff
Plagueburst Mortar - Rot Cannon - Bile Spurt
Sonic: Heartstring Lyre
Warpcraft: Beam of Power - Bolts of Change - Mirror of Absorption
Other: Fleshmetal Guns - Mawcannon - Skull Hurler - Cauldron of Blood Cannon - Ichor Cannon
Gorestorm Cannon - Tormentor Cannon - Skull Cannon - Entropy Cannon - Excruciator Cannon
Ballistics: Battle Cannon - Hurricane Bolter - Demolisher Cannon
Accelerator Autocannon - Punisher Gatling Cannon
Directed-Energy: Single-Barrelled Turbo-Laser Destructor
Sonic: Dirge Caster
Ballistics: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Ballistics: Gatling Blaster - Natrix Shock Lance
Ursus Claws - Vulcan Mega-Bolter
Directed-Energy: Double-Barrelled Turbo-Laser Destructor - Hellstorm Cannon - Laser Blaster - Laser Destructor
Melta Cannon - Plasma Annihilator - Plasma Blastgun - Plasma Destructor - Plasma Obliterator
Volcano Cannon - Vengeance Cannon
Incendiary: Inferno Gun
Chemical: Pus Cannon
Ship Weapons:
Ballistics: Macro Cannon - Naval Missile Turret - Torpedo
Directed-Energy: Lance Weapon
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - Power Weapons - Daemonic Close Combat Weapons - Arc Weapons
Tzaangor Blade Weapons - Basic Close Combat Weapons - Force Weapons
Grenades & Explosives: Frag Grenade - Blight Grenade - Krak Grenade - Melta Bomb


Witch Blade[edit]

Witch Blade

The most common Eldar Force Weapon and the most recognizable.

Used by Eldar Seers, particularly Farseers and Warlocks and based on a long sword archetype, Witch Blades (or Witchblades) serve as Force Swords with a crystalline, helix shaped force crystal that is powered by the wielder's psychic power.

Used to enhance and unleash the latent psychic power of the wielder, Witchblades are effective against all infantry targets; humanoid, xenos, beast or Daemon.

Singing Spear[edit]

Singing Spear

A Witchblade on Viagra.

A Singing Spear is a force spear which will store psychic energy derived from an Eldar Seer, which the Seer will then throw at an opponent. Once it has struck its opponent, the Singing Spear will return to its wielder like Predator.

Singing Spears obviously take the form of a long spear, thus providing greater striking range and penetrating power. However, since a Singing Spear is a two-handed weapon, its use in close combat is reduced.



The Miststave of the Harlequins is a traditional close-combat force weapon of the Shadowseers. Crafted from psycho-reactive materials it can channel the psychic power of a wearer to crush the armor plates, flesh and bone of the enemies. Even a glancing blow of this weapon delude the victim clouding its mind with illusions and reducing sight to a slow-motion blur.

The Miststave in 8th edition is the special melee weapon for the Shadowseer, it hits hard with +2S, -1 AP and D1d3. While -1AP is poor, the Shadowseer's 3 attacks let it do a surprising amount of damage up close for a Psyker, and D3 damage gives it a chance to splat other HQs.

Psychic Lance[edit]

Psychic Lance

The largest force weapon known by the Eldar and possibly the largest force weapon to date.

Psychic Lances are a type of Titan Close Combat Weapon with a short-range attack used by Eldar Knights. However, a larger and more powerful variety can be found on the fabled Warlock Titan.

The Eldar psychic lance uses a short burst of psychic energy directed through a crystal mounted in the Knight's/Titan's visor. The resonance set up in the crystal acts to wipe out aggressive instincts from the creatures in its area of effect. This weapon was originally used by Exodites to pacify local wildlife, but the effect can be amplified to launch devastating assaults on the minds of sentient enemies.

It also looks strangely phallic in appearance. Like a dildo with warts. Actually, fuck that, that just sounds nasty.



Think of this as something like the Dark Eldar version of the Culexus Assasin's Animus Speculum...but even more edgy (Which is quite the impressive feat mind you).

The weird helmet looking thing found on Medusae. A Medusae can open its host's steel visor and paralyze those under its gaze with a wave of raw anguish, plunging them into a coma from which there is no recovery. It is unknown what the Dark Eldar would do with these comatose bodies, unless they specifically have some techno-bullshit that can bring these victims out of their deep sleep and into a surprise party.

Also, they may or may not be responsible for feeding the Medusae some psychic brain fruit. Trust us, it gets even weirder afterwards.

On tabletop, the Eyeburst used to be a rough analogue of a Flamer, which should be unsurprising since it has always been described as shooting a 'wave' of psychic terror. But with 8th edition, it is oddly not a Flamer anymore, the Eyeburst of the Medusae has 4 shots S4 with AP-2. Burns through armor well enough, but keep an Archon close for those rerolls to Hit because this thing does NOT hit automatically.



A very weird weapon, but its Dark Eldar so you shouldn't be that surprised.

The final training of an Incubus is to kill an Aspect Warrior and take his/her spirit stone. Said stone will then be used to make this thing you see here attached by the chest plate. A Tormentor unleashes a torturous neural wave that is, unsurprisingly, extremely painful (Hint: it involves blood being boiled). A Bloodstone is a more powerful kind of Tormentor which is made from the spirit stone of an Exarch.

Don't tell us how this shit works though.

Despite its fluff, back when they had rules it worked exactly like a splinter pistol.

Weapons of the Eldar
Ballistics: Shuriken Pistol - Harlequin's Embrace - Harlequin's Kiss
Directed-Energy: Fusion Pistol - Mandiblaster
Sonic: Banshee Mask
Warpcraft: Neuro-Disruptor
Other: Neural Shredder
Basic Weapons:
Ballistics: Avenger Shuriken Catapult - Death Spinner - Gatekeepers Bastion
Reaper Launcher - Shuriken Catapult - Swooping Hawk Grenade Pack
Directed-Energy: Cloudsweeper - Fusion Gun - Lasblaster
Laser Lance - Prism Rifle - Ranger Long Rifle
Incendiary: Eldar Flamer
Exarch Weapons:
Ballistics: Spinneret Rifle - Tempest Launcher
Directed-Energy: Fire Pike - Hawk's Talon - Prism Blaster - Star Lance - Sunrifle
Incendiary: Dragon's Breath Flamer
Heavy Weapons:
Ballistics: Eldar Missile Launcher - Pack Grenade Launcher - Mirage Launcher - Shadow Weaver
Shrieker Cannon - Shuriken Cannon - Torrent Reaper Launcher
Directed-Energy: Bright Lance - Scatter Laser - Starcannon
Haywire Cannon - Firestorm Scatter Laser
Sonic: Vibro Cannon
Warpcraft: Wraithcannon - D-Scythe
Vehicle Weapons:
Ballistics: Doom Weaver - Phoenix Missile Launcher
Directed-Energy: Prism Cannon - Pulse Laser - Prismatic Cannon
Warpcraft: D-Cannon - D-Flail
Super Heavy Weapons:
Ballistics: Deathshroud Cannon - Phantom Missile Launcher
Revenant Missile Launcher - Void Spinner Array
Directed-Energy: Inferno Lance - Pulsar - Suncannon
Sonic: Sonic Lance
Warpcraft: Psychic Lance
Ship Weapons:
Ballistics: Torpedo
Directed-Energy: Naval Lascannon - Phantom Lance - Pulsar Lance
Shadow Lance - Heavy Starcannon
Non-Firearm Weapons:
Melee Weapons: Eldar Chain Weapons - Eldar Power Weapons
Eldar Force Weapons - Miscellaneous Weapons
Grenades & Explosives Plasma Grenade - Haywire Grenade - Hallucinogen Grenade
Weapons of the Dark Eldar
Ballistics: Splinter Pistol - Stinger Pistol - Terrorfex
Directed-Energy: Drukhari Blast Pistol - Fusion Pistol
Basic Weapons:
Ballistics: Shardcarbine - Shredder - Splinter Rifle
Directed-Energy: Blaster
Special Weapons:
Ballistics: Tormentor Helm - Splinter Pods
Chemical: Destructor - Liquifier Gun
Warpcraft: Eyeburst - Tormentor
Other: Hexrifle - Ossefactor
Heavy Weapons:
Ballistics: Phantasm Grenade Launcher - Splinter Cannon
Directed-Energy: Dark Lance - Haywire Blaster - Heat Lance
Vehicle Weapons:
Ballistics: Horrorfex - Implosion Missile - Cluster Caltrop Pod
Directed-Energy: Disintegrator Cannon - Monoscythe Missile - Pulse-Disintegrator
Storm Vortex Projector - Void Lance - Dark Scythe
Chemical: Necrotoxin Missile
Other: Shatterfield Missile - Spirit Vortex - Stinger Pod
Ship Weapons:
Ballistics: Scythe Missile Launcher - Torpedo
Directed-Energy: Phantom Lance - Heavy Starcannon
Non-Firearm Weapons:
Melee Weapons Dark Eldar Combat Weapons - Dark Eldar Power Weapons
Grenades & Explosives Plasma Grenade - Haywire Grenade - Void Mine