|Co-operative boardgame published by
Fantasy Flight Games
|No. of Players||1 to 6|
|Session Time||2 to 4 hours aprox|
|Authors||Richard Lanius and Kevin Wilson|
The whole point of the game is to explore the various areas of the fictional city of Arkham and acquire enough resources to close gateways to other worlds to prevent monsters from spawning and (preferably) prevent the arrival of one of the greater entities, or (more likely) fight the entity and defeat it or (most likely) die a horrible screaming death.
Being an FFG game it comes with SHITTONS of tokens and cards and the board is huge. Seriously, this game needs several square feet of table space to set up. It does look good though and the game has a particularly strong theme of struggling against unknowable horrors. A savvy or experienced group of players will not have as much fun as new group learning the game the first time round though.
There are a number of expansions which add more uncertainty and increase the difficulty but again with experienced players this just draws out an already very long game. There are in fact so many expansions, there's also an EXPANSION FOR EXPANSIONS.
A third edition exists now.
|Classics:||Backgammon - Chess - Go - Tafl - Tic-Tac-Toe|
|Ameritrash:|| Arkham Horror - Axis & Allies - Battleship - Betrayal at House on the Hill - Car Wars |
Clue/Cluedo - Cosmic Encounter - Descent: Journeys in the Dark - Dungeon!
Firefly: The Game - HeroQuest - Monopoly - Snakes and Ladders - Risk - Talisman - Trivial Pursuit
|Eurogames:||Agricola - Carcassonne - Settlers of Catan - Small World - Stratego - Ticket to Ride|
|Pure Evil:||Diplomacy - Dune (aka Rex: Final Days of an Empire) - Monopoly|
|Others:||Icehouse - Shadow Hunters - Twilight Imperium|