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- 1 History
- 2 Structure
- 3 Guild Members
- 4 Mechanics
- 5 Dungeons & Dragons
- 6 Gallery
- Guild Master Isperia has 3 arbiters who advise her.
- A senate that passes laws that are largely ignored until they roll in the troops AND BEAT SOME LAW AND ORDER INTO ANYONE WHO DISAGREE's.
- "Absolutely hierarchical. Most Azorius functionaries report to one superior and have two guild members that report to them, creating a pyramidal command structure."
Grand Arbiter Augustin IV
He was Guild Master during Dissension. After he died by a spike containing the soul of his arc Nemesis shoved through him litterally ripping his soul to peices then having an airship crash into his guildhall and explode, (the Azorious senate passed so many flight restrictions after that) he was subsequently replaced by his champion Isperia the Inscrutable. who renamed herself "Drum roll please" (refer to next section).
Isperia, Supreme Judge
Isperia, a female sphinx and now Supreme Judge who moved the Azorious senate and sentenced Jace to be ruler of Ravnica as community service (BEST SENTENCE EVAR) during the Implicit Maze incident (hilarious results at court). Had a run in with Vraska that ended in her death. She was superseded by...
A Vedalken from the plane of Kaladesh who came in shortly after Isperia got stoned and took over, just like that. He implemented a couple of tricks from his home plane, like Thopters to help keep a watchful eye on the city. Oh, and he's working with Nicol Bolas. Just great.
Azor is the parun (founder) of the Azorius. He's a sphinx and is on the plane of Ixalan for reasons involving Ugin, and is also a colossal douche. Fun Fact, a last minute change to his card was to his mana cost so it is in line with how Guild Masters are costed (double one color, double another color, and possibly more generic mana added on top).
Isperia used to be champion (SEE ABOVE), although now that she's the master she has appointed Lavinia of the tenth to be her champion who basically is Ravinca's gender swapped Judge Dredd.
Surprisingly this is not much of a control mechanic. This is because development told design that WU control was a bit stronger than they liked and didn't want it getting new toys. Forecast traces it's heritage to the Un-card Infernal Spawn of Evil. 
Blue and White are 2 of the colors most inclined to be in a control deck (and are also 2 of the most control freak color philosophy wise). Detain feels kind of control-ish (although it is actually made to not slow down the game too much). Detained permanents are unable to attack or block and can't use their activated abilities. A detainment lasts until the detainer's next turn. Detain was initially based off tapping a creature, but they decided to make it more like the card Arrest. The duration of 'till your next turn' was chosen because it was short enough to remember but long enough to matter. WotC reserves the ability to detain any non land permanent on UW gold cards. Mono-color cards are allowed to detain creatures.
Representing the bureaucratic preference to do things slowly and with deliberate timing, addendum marks a bonus that a spell gets when cast during the owner's main phase.
Dungeons & Dragons
Like all of the ten guilds, the Azorius Senate appeared in the Guildmaster's Guide to Ravnica, a splatbook for Dungeons & Dragons 5th Edition. Here, it was handled as a combination of Background and Faction, with the player choosing the "Azorius Functionary" background to certify they have membership, and being able to earn Renown. This is a new system to 5e, and basically is a kind of abstractified experience; you start off as a general worker (Renown 1), and as you complete missions for the Guild or do things that get you noticed, your Renown increases, giving you increased abilities. Of course, if you publicly screw things up for your guild, your esteem will drop and you can loose Renown.
Characters from the Azorius Senate are most likely to be Humans or Vedalkens. The most iconic classes associated with this guild are the Bard (College of Lore), Cleric (Knowledge and Order Cleric Domains), Fighter (Battle Master, Champion, Cavalier, Champion, Eldritch Knight), Paladin (Oath of Vengeance), Rogue (Inquisitive), and Wizard (Abjurer, Diviner, Enchanter). Theoretically, the Oath of the Crown Paladin would work too, but no subclasses from the SCAG are mentioned in the GGR.
Azorius Functionary Background
Skill Proficiencies: Insight, Intimidation
Languages: Two of your choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius-minted 1-zino coins)
Feature: Legal Authority
- You have the authority to enforce the laws of Ravnica, and that status inspires a certain amount of respect and even fear in the populace. People mind their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to (though it might cause more problems than it solves when you're dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and even be stripped of your position.
To further represent the Guild's training and philosophical impact, spellcasters (that is, anyone with the Spellcasting or Pact Magic class feature) gain bonus spells to their spell list based on the guild. For the X, that's the following:
- Spell Level Spells
- Cantrip friends, message
- 1st command, ensnaring strike
- 2nd arcane lock, calm emotions, hold person
- 3rd clairvoyance, counterspell
- 4th compulsion, divination
- 5th dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Azorius Senate Renown
Naturally, Renown in the Azorius Senate is based on the firm laws of hierarchy; no matter how famous you get, your promotions won't come if your superior officers disapprove of you.
Rank 1: Official (Renown 3)
- You gain a title based on your class: Justicar for Lawmage (Abjurer, Enchanter, Order Cleric) or Precognitive Mage (Diviner, Knowledge Cleric), Officer for Arrester (Fighter, Paladin), Scribe for Elocuter (Bard) or Bureaucrat (anything else). At this rank, you can order Azorius recruits to perform mundane, non-threatening tasks and errands for you, and earn a salary that supports you at a modest lifestyle.
Rank 2: Authority (Rank 1 and Renown 10)
- Your title changes again; Justicars become Deputies, Officers become Imperators, and Scribes become Emissaries. When undertaking a mission on the guild's behalf, you are granted an Azorius Charm and can requisition the aid of a low-level Azorius enforcement squad (1d4 arresters and 1 lawmage) for the mission. Your salary increases to supporting you at a comfortable lifestyle.
Rank 3: Minister, Judge or Senator (Rank 2 and Renown 25)
- Your title changes again depending on which of the three columns of the Senate you have decided to attain rank in; Minister for Law Enforcement, Judge for the Judiciary, and Senator for the Legislative Body. You can request the aid of a large Azorius enforcement squad (3d4 arresters and 1-2 lawmages), and your salary increases to the wealthy lifestyle.
Rank 4: Arbiter (Rank 3 and Renown 50)
- This is the highest possible rank for you to achieve, second only to the Guildmaster. There are only three Arbiters, each of which has absolute authority over their senatorial column, so you won't be promoted to this rank whilst the current incumbent is still alive. Don't get any funny ideas, though; this isn't the Golgari Swarm - dead man's boots does NOT apply here.
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