Baphitaurs are a planetouched race created by Baphomet, who oversaw unholy breeding experiments between humans and minotaurs, both with each other and with the bovine demons known as ghour and goristros. The result was a race of distinctly bovine-featured tieflings, one intimately associated with the Demon Prince of Beasts.
In terms of apperance, these tall, broad humanoids are comparable in size and build to the mightiest of orc warriors. Their faces resemble their minotaur relatives; bovine bestial muzzles with bull-like ears, short but sharp horns, and shaggy manes of hair. They sport human-like feet with claws instead of bovine hooves, and have long, almost rat-like tails.
Official 3e Fluff
- This tall, powerfully muscled humanoid is covered in shaggy fur. It has the head of a bull, and its eyes gleam with savage fury.
Baphitaurs are the offspring of tieflings mated through unholy sorcery with minotaurs. Though similar in fundamental principle to tieflings, which are descended from human and demon pairings, baphitaurs are the products of magical experimentation rather than demonic breeding as such.
A baphitaur is a tall, broad humanoid, comparable in size and build to a strong orc warrior. Its face resembles that of a minotaur, with bestial features, bull-like ears, short but very sharp horns, and a shaggy mane of hair. Stringy hair covers its body, and a long tail thrashes wildly behind it when it is agitated. A baphitaur’s feet are humanlike, not hoofed. A baphitaur’s demonic blood is mingled with both human and minotaur stock. The result is a creature of unmitigated evil, filled not only with a demonic hatred of puny mortals but also with a passionate fury at the circumstances of its creation.
Baphitaurs speak Undercommon.
A baphitaur fights with a greataxe and uses its horns only when charging opponents. It is considerably more intelligent than a minotaur, so it uses its darkness ability to confuse foes or escape unfavorable odds.
- Str +4, Dex +2, Con +2, Cha -2
- Outsider (Native)
- Base speed 30 feet
- Darkvision 60 feet
- Resistance 5 to Cold, Electricity and Fire
- Darkness 1/day at the higher of Caster Level 3rd or Baphitaur's character level.
- Rage as per a 1st level Barbarian 1/day
- Powerful Charge: When charging into battle, a baphitaur can make a single Gore attack that inflicts 2d6+3 damage.
- Natural Cunning: A baphitaur is immune to Maze spells, cannot become lost, and is never caught flat footed.
- +2 racial bonus on Listen, Search and Spot checks.
- Favored Class: Barbarian
- Level Adjustment: +3
Baphitaurs vs. Tieflings
Statwise, you might be wondering if baphitaurs are worth taking over their tiefling cousins? Well, let's take a look... in comparison to the Baphitaur's stats above, tieflings get:
So, in exchange for those extra +2 "fake" levels, swapping the hiding skill bonuses for perception ones, and switching the Int bonus to a Con bonus, your baphitaur is gaining +4 Strength, the Scent trait, a Charging Gore attack, a free basic Barbarian rage ability, immunity to maze spells, the ability to always know where they are, and immunity to being caught flat-footed.