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If George of the Jungle became an Ork Warboss...

Beastboss are a special type of Ork Warboss who has decided to go full native and lead a Beast Snagga clan. Like their 'modern' contemporaries, Beastboss appear when enough Beast Snaggas come together to form an army of their own, or at least start asserting dominance over mobs of ‘lesser’ Boyz.


Decked in the spoils of their greatest kills and rippling with muscle, scar tissue, and bad attitude, Beastbosses lead from the front lines and look for the biggest, meanest prey they can find to bring down with their laws.

In a possible case of GDubs being extremely uncreative with their character design, the beast boss looks suspiciously like an orruk megaboss (albeit an extremely kit bashed version), right down to sharing the exact same pose and sporting the iconic skull on their right shoulder.

Because of their comparatively slightly lower tech-basis, they are usually armed with a Beastchoppa and a Beast Snagga Klaw. For a 'sidearm', he has a shoulder-mounted Shoota aimed and fired by a Targeting Squig.


On the tabletop, the Beastboss can be found on two varieties. The first is the regular old Beastboss on his good'ol legs. He is basically the Beast Snagga edition of the Warboss, meaning he'll only be useful if you focus your army on those newfangled greenskinz. He's not something to sneeze at, as while he only has a measly shoota that hits on a 4+, his melee weapons (a choppa with AP-2 and D2 and a power klaw-alike with S+4 AP-3 D2) are nothing to sneeze at, especially when focusing on what Beast Snaggas do best: Killing big things.

His second version is mounted on a Squigosaur. In this, you're essentially carrying a slightly tougher but considerably beefier monstrosity, carrying not only 9 wounds (just enough to not be visible behind cover) but also reducing all incoming damage by 1. Probably central to this entire shindig is the squigosaur's jaws, three extra attacks which can practically gobble up terminators - especially if you roll a 6 to hit and score 3 mortal wounds.


Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz
Stikk Bommas - Wildboyz
) - 'Ardboyz - Brutes
Gretchin - Nobz - Skarboyz - Cyborks - Diggas
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Trakks - Bonebreaka - Bonecruncha
Braincrusha - Flakkatrakks - Gobsmasha - Grot Tanks
Gutrippa - Grot MegaTank - Gunwagon - Looted Wagon
Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Big Lugga - Grot Trakbike
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Kill Rig - Squiggoth
Squighog Boy - Trappa - Herda - Squig Catapult
Speed Freeks: Boomdakka Snazzwagon - Bowelburna
Deffkilla Wartrike - Junka - Kustom Boosta-Blasta - Wartrakk
Megatrakk Scrapjet - Rukkatrukk Squigbuggy - Cuttas
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy
Flyboyz: Deffkoptas - Bomma - Dakkajet - Fighta - Fighta-Bomma - Drilla-Killa
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ork Submersible - Nautical Kroozer
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Stompa
Locomotive Battering Ram
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Mekboy Workshop - Dropz
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars