Being of Ib

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The Beings of Ib are a race of amphibious, gnome-like humanoids from the Dreamlands portion of the Cthulhu Mythos invented by H.P. Lovecraft. Appearing in the story "The Doom that Came to Sarnath", they were described as having erected a stone city called Ib on the banks of a vast seepage lake (meaning it has no inlet or outlet streams, but instead seeps up from an underground aquifer), located somewhere in the land of Mnar. The Ibians were described as having “…bulging eyes, pouting, flabby lips, and curious ears, and were without voice.” In addition, these creatures were known to have a thin, greenish skin. They were also known to worship Bokrug, the great water-lizard, and dance in front of a stone idol of this being when the moon was gibbous. They were ultimately wiped out by human settlers who built a nearby city of their own called Sarnath, but their ghosts returned a thousand years later and drove the inhabitants from Sarnath, scattering them across Mnar and drowning the city in revenge.

Pathfinder[edit]

Beings of Ib are amongst the many Mythosian creatures to enter the Great Beyond cosmology of Golarion; whilst the Ib Shades, the undead remnants of the Ibians from the Dreamlands are the most frequently encountered, it's believed that other Ibians still exist on other worlds or scattered throughout the Dreamlands, pursuing peaceful lives around lakes and in swamps, where their worst offense is their devout religion in the fairly unmalevolent Great Old One known as Bokrug. Ibians appeared as both undead Ib Shades and as living creatures in the adventure "Dreams of the Yellow King", the 3rd part of the Mythosian-based adventure path "Strange Aeons". They were even presented as a PC option.

PC Stats[edit]

-4 Strength, -2 Constitution, +4 Wisdom
Medium
Aberration
Base Speed 20 feet, Swim Speed 30 feet
Darkvision 60 feet
Low-Light Vision
Aquatic: Can move in water without making Swim checks, Swim is always a class skill, can breathe underwater.
Amphibious: Can survive indefinitely on land.
Amorphous: An ibian's alien bodily structure makes it immune to precision damage and critical hits.
Voiceless: A being of ib can learn and understand languages, but is incurably mute; it cannot speak or take any verbal action. Ibian spellcasters replace vocal components for their spells with thought components. Their native language is based on hand gestures and facial expressions.
The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Advanced
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
Syrinx - Triaxian - Wyrwood - Wyvaran
Ultimate Wilderness: Vine Leshy
Blood of the Sea: Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton
Planar Adventures: Aphorite - Duskwalker - Ganzi