Black Suns

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This page is a work in progress, part of the Imperium Asunder project, a fan remake of the warhammer 40 000 history.


The Black Suns
Battle Cry And all shall be returned!
Homeworld Scintilla
Specialty Sorcery and unnatural powers of unknown origins
Allegiance Renegade
Colours Black Suns Scheme ver2.jpg

"We are the protectors of Calixis. We are the servants of He Who Shall Return. We are the ones who hold up the Chalice for Him. We are the heralds of madness, and Komus shines upon us for all eternity! There shall be no difference between the man and the beast, for all shall be returned!" -Words of a captured traitor, moments before termination.

Summary of Black Suns Warband[edit]

Primogenitor: Varied (Has members originating from several legions)

Observed Strategic Tendencies: Uncaring expenditure of troops

Noteworthy Domains: Calixis-sector, Chaos Marches

Alliegance: None

Homeworld[edit]

Scintilla was a prospering hive world at the time Cyrus Dumah and his few followers claimed it as their own. Billions of citizen worked and toiled to keep the industry moving, and the nobility were rich even among the standards of their kind.

With the resources of Scintilla, Cyrus built a mighty fortess, the Bastion Serpentis, on the moon of Lachesis to house the traitors to the Second Sons. He often made visits to the world below, to meet the nobles and people alike, to claim recruits and "Volunteers" for his psychic experiments. Soon, Cyrus had amassed knowledge and supplies in vast quantities to the fortress.

A few months passed, and Cyrus was retrieving more "volunteers" as the Tyrant Star manifested in the system. What exactly happened is still unknown, but Scintilla had become inhospitable world surrounded by a veil of darkness. The Bastion Serpentis survived, however, and is still the base of operations of the Black Suns.

Only a few set foot on Scintilla´s surface, as the world is widely believed to be cursed: Even the most desperate of pirates avoid the world like Nurgle´s Rot. Fewer still return, becoming members of the Black Suns´ Nightmare Companies.

Warband Tactics[edit]

The Black Suns show a peculiar lack of strategy beyond holding ground and charging, making their continued survival a miracle in itself. What they lack in organization, they compensate with ferocity and reality-bending powers of their sorcery, Nightmare Companies and their weapons.

Their most common strategy is to hold ground until they have prepared their most nightmarish tools and warriors, at which point they charge to cut down any foe in their path in close combat. Only a few among their ranks hold the willpower to stay their bloodlust and keep distance with foes at this point, and thus their few devastators tend to be among the most sane of the troops, or on their way to unlock sorcerous might through their sheer power of will.

Nearly all of their troops carry a close-combat weapon, and only their Devastators and vehicles hold heavy weaponry. They favour simple, easily supplied weapons and ammunition, making combat shotguns and bolters of simple design their most common ranged tools along with bolt pistols.

Warband History[edit]

Great Crusade[edit]

The Great Hunt[edit]