|This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.|
"Imitation is the sincerest of flattery."
- – Charles C. Colton, Lacon: Or, Many Things in a Few Words: Addressed to Those Who Think
|Domains||Greed, Falls From Grace, Bad Ideas, Terrible Writing (Formerly: Polish, Execution, Unoriginality)|
|Favoured Weapon||Exploit worker, Union Breaker, Virtue Signal, Weinsteinian culture, IP theft|
Blizzard Entertainment, Inc. is an American-owned servant of the PRC and video game developer founded in 1991. Consumed by corporate merger shenanigans in 2008, they are now a subsidiary of parent company Activision Blizzard. They are well known in the gaming community for rising to prominence by shamelessly ripping off a long list of things, the most pertinent to /tg/ being the similarity between its flagship franchises and Warhammer 40k. Blizzard is akin to Apple Inc.: they never really did anything original, and instead took inspiration/borrowed/stole content from other sources, marketing it as though they're pretty much posterboys of the brand, and took the credit for being "pioneers of said genre". Let it not be said they didn't steal their business/creative practices from the best.
While Blizzard does "borrow" other people's ideas, there's no denying marketing spends a lot of time and effort studying those ideas, figuring why they are successful, and what parts of these ideas should be improved or removed to make them better. This leads to creating a few extremely well done and successful games, in turn earning a LOT of money. While other studios may create revolutionary content, Blizzard is more about evolution, with their games becoming golden standards of quality, and "easy to learn, hard to master" learning curves. They are also responsible for creating the game-dev meme "when it's done," which means they could literally spend a decade on mismanagement one game, probably spending too much time doing drugs in the office, and another decade to force the dev team into crunch with a shit-ton of balance patches, while management pisses off to GDC but it's to be expected, given all other major game developers are the same, if not much, much worse.
There's contention between the legions of GW and the hordes of Blizzard in regards to copyrights, who invented which idea first, and whether any ripping-off in fact occurred. Facts seem to lean in the direction of yes, actually. Blizzard's co founder Allen Adham wanted to get the license to the Warhammer Universe however the business side of the deal fell through, and the team wasn't keen on working for someone else. The exaggerated features and painted art style of the table top minis was adapted for low poly games. It boggles the mind that there still hasn't been legal trouble for this, and leads many to speculate that there's an off the books deal. Fa/tg/uys tend to accuse Blizzard of ripping off most of Games Workshop's content, and they're right. They often write long angry posts about why Blizzard an evil company, what was stolen from their precious settings, and why Blizzard games sucks so much. But this is normal operating procedure for khornporation, Ip for the Ip throne after all. This sounds hilarious when you think about Games Workshop, who does steal all of its content from other settings. Blizzard only concentrates what's awesome about James Workshop and repackages it after doing minimal rework.
If you ever meet a raging fan, crying about plagiarism,
ignore the fucking troll throw oil on the fire and get a-trolling. Alternatively, keep raging about Necron Flyer Lists/Terran Hellion Drop imbalance.
As of 2020, the company has experienced a notable fall from grace; whereas Blizzard was usually the universally beloved grand-daddy of the gaming world, albeit with one skubby exception in the form of Diablo 3, a number of PR-fuckups, shallow cashgrabs and a lot of grievances of the developers that actually make the games (including a massive layoff in early 2020 in spite of Activision Blizzard claiming 2019 to have been their most successful business year of all time in terms of revenue), their participation in the Lootbox inferno of 2019 all but crushed their reputation in recent days. In a funny twist of fate, Blizzard is currently making a lot of the mistakes Geedubs made before Kevin Rountree took over. Here are some of the biggest fuck-ups in recent times.
On November 3, 2018 during Blizcon, Diablo Immortals was announced as a mobile game. Gamers were livid, with one asking if it was an out of season april fools joke. The Gamer rage made an impact on stock price with it taking months to recover after.
On Feburary 12, 2019 Blizzard fired 800 employees after reporting record earnings.
On October 6, 2019, during a tournament, chinese Hearthstone pro-player Blitzchung appeared wearing a gas mask and goggles in a live stream and showed support to the Hong Kong Protests. Near the end of the live stream he said “Liberate Hong Kong. Revolution of our age”, a recognized slogan in the Hong Kong protest. After the interview Blizzard disqualified Blitzchung and stripped him of his prize money, and banned him for a year. Backlash was immediate, users deleted Blizzard accounts and destroyed games. #BoycottBlizzard trended with thousands retweeting.
January 28th, 2020: Blizzard released the remastered version of Warcraft 3. The game came out in a notoriously unfinished, buggy and featureless state and used advertisement that borders on being fraudulent (Australian and EU authorities actually filed a lawsuit against Blizzard for misleading advertisements), was missing features the original game had 13 years ago, claimed ownership of any custom content created for the game in the ToS in a really, really stupid move that is also illegal under US and EU law and even refused to offer refunds, which prompted another lawsuit by EU authorities against them.
August 4, 2020 Employees shared a spreadsheet of salaries and recent pay increases showing that few were given raises after chrunch, and overtime. Many employees, dispite working at one of the biggest video game companies were struggling to pay rent and using the company's free coffee as an appetite suppressant as they cut meals. Apparently that 5 year service sword does not also pay rent.
October 16th, 2020: Blizzard announced that they would put Starcraft 2 into maintenance mode, ceasing any content updates in the future. This has left a lot of players angry and sad, especially since Starcraft 2 is one of the very last remaining RTS with a decently sized playerbase and competetive scene.
Franchises relevant to /tg/
- WarCraft: A real-time strategy (RTS) series; initially Orcs vs Humans but then later games added more races. Then it became a MMORPG with all kinds of crazy shit. Particularly notable to /tg/ because it spilled over into multiple genres: There were two separate editions of a D&D campaign setting, a physical trading card game and has its own board games too.
- StarCraft: RTS IN SPHESSSSS!
Space MarinesTerrans vs Zerg vs Protoss. Beyond being the national sport of Korea, the StarCraft franchise has its own board game and has its own unique version of Risk which alters the rules just enough so that it isn't merely a re-skinned version of Risk.
- Diablo: Grimdark Dark Fantasy setting involving the wars between Angels and Demons, and also not actually made by Blizzard. It was made instead by an outfit named Condor, which got bought out by Davidson & Associates, which also bought out a little outfit named Chaos Studios. Then, Chaos Studios got renamed Blizzard, and Condor was renamed Blizzard North, which is why Diablo ended up being playable on battle.net. Meanwhile, another group of guys named Synergistic Software got bought out by Sierra On-Line, which was in turn acquired by CUC International, which gobbled up Davidson & Associates, which was how the job of making Diablo's expansion pack, Hellfire, got farmed out to Synergistic. However, Condor and Blizzard both had veto power over Synergistic's ideas, and Condor, which was already working on Diablo II, didn't want anything to be in Hellfire that was also going to be in D2, which is why the Barbarian and secret cow quest had to be cut and why Hellfire couldn't be played over Battle.net even though the code totally worked. There was a short-lived attempt to port the Diablo franchise into both 2nd Edition and 3rd Edition Dungeons and Dragons, though the results were not particularly successful or well-remembered.
- Hearthstone: A digital collectible card game. Think MtG but all the depth and complexity got replaced with RNG bullshit. Also it only costs you one kidney to gather a good card collection rather than both, one leg, one testicle, and the soul of your firstborn child , but Blizzard seems dedicated to catch back on that missed profit by adding more content that cannot be bought with in-game currency (gold) and going the way of the battlepass...wait, what do you mean they have two passes?
In 1992, they made Battle Chess for the Commodore 64 & MS-DOS, and also a Lord of the Rings RPG for the Amiga. The LotR game was supposed to be just the first book, with two sequels, but they never got around to finishing it. They made RPM Racing (allegedly the first American-made SNES game) and Rock n' Roll Racing for the Super Nintendo and the Sega Megadrive but that's /v/ shit. They also made a side-scrolling Superman beat 'em up and a shitty Justice League fighting game for a dose of /co/ crap too. There's also their game The Lost Vikings, a platforming puzzle game where you control three vikings, each of them with their own special abilities (Erik the Swift can run faster and jump higher than the other two and also bash through walls with his horned helmet, Baleog the Fierce can shoot an arrow and kill enemies with his sword and Olaf the Stout can block with shield which he can also use like a hang-glider.) Since the game has vikings in it, /tg/ might be interested in it due to their viking fetish. A sequel was also made, The Lost Vikings 2, which added two more characters, a werewolf named Fang and Scorch the dragon, but it's kind of a rarity. Fast forward to more recent times, trying to cash in on the growing MOBA-craze, Blizzard developed Heroes of the Storm by throwing all their decent franchises into a blender to make one mediocre new game, which is ironic considering highly customized user-made StarCraft and WarCraft III maps pretty much spawned the MOBA genre in the first place. Blizz's most recent success is the first-person shooter Overwatch. Though hilariously similar to Team Fortress 2 and drawing upon various sci-fi and fantasy sources, it presents a somewhat unique (albeit poorly fleshed-out) noblebright setting and characters that are mostly fapbait/schlickbait.
Both of the companies' products have a bevy of similarities and differences that can be factually assessed without any real bias. Beginning here is a
comprehensive tiny list of the comparisons between popular topics of much debate.
While it is true that the light green skin, angry porcine face with lots of tusks, and heavyset jawlines are traits shared across the two species of Orcoids, that's about where the similarities end. While Orks are brutal, fun-loving omnicidal maniacs who love the Dakka and only momentarily hesitate to shoot something if it's sufficiently green and orky, orcs in Blizzard's universe actually eventually filled the unique role of being good guys. For the most part, anyway, back when they were first through the portals they were extremely bloodthirsty but as time has gone on they've settled down nicely. This is actually a first, as no other universe is really known for having Orcs who can be described as friendly (Strike Legion is a good example though as well as the elder scrolls). In fact the Orcs of Blizzard's universe are the glue of their faction, serving as the lynch-pin by which the other races come together as one Horde.
Similarly, Orkzes iz da biggest an' da strongest., with the lowly boy far more buff than your standard human and only getting taller and taller as they age. Orcs, while significantly physically imposing, are roughly the same height as average humans, and are dwarfed by their Tauren allies.
Though it should be noted, that at current state Orcs spawned a total of three BBEGs of the setting, including the first Lich King himself, while most other races, except dragons and (technically) draenei, have their count on one or zero. The Orks, on the other hand, are the BBEGs.
Terran Marines vs Space Marines
This should be somewhat obvious. Space Marines, as deigned by GW, are one-man armies, raised from a young age to be killing machines and then augmented to become superhuman monstrosities. Terran Marines, by comparison, are pitiful. If we're being very generous, they're an analogue for the Tempestus corps., but with a worse track record. They are literally a case of the government or rebel faction finding every hick and criminal they can and shoving them in a brainwashing tank, slapping power armor on them, pumping them with drugs, handing them a gun, and telling them to keep shooting until it stops moving. And, considering everything in the StarCraft universe can pierce through tanks and giant mechs, not to mention some power armor, those marines aren't likely to survive their first deployment. So, to put it simply, Terran Marines are really closer to Guardsmen or Penal Legionnaires, except with better guns and even more drugs. And like the Guard, they have really nice tanks and fantastic artillery.
Both are races of ravenous, rapidly evolving beasts under the control of a distant supreme intelligence, both use biotechnology instead of tools, most of their units are fast, deadly, fragile and numerous, and they even look almost the same. The last part is actually to GW's shame, since they all but copy-pasted the Zerg appearance into Tyranids in 3rd edition, mostly to capitalize on the StarCraft financial success (yes, they were that greedy and shameless even back then).
Secondly, while the Tyranids' hive mind is their collective consciousness, the Zerg have actual physical entities with emotions and personalities to rule them - from the lowly Overlords, to the Cerebrates, to the Overmind itself (or Overlords - Hive Queens - Broodmothers - The Queen of Blades after Kerrigan took over control), and with that they also get some actual character development and political struggles in their ranks - something 'Nids solely lack as their only real agenda revolves around planet-hopping towards that psychic light known as the Golden Throne, all the while eating everything on the way. Even though most Cerebrates merged into the new Overmind and were killed by Kerrigan (and her puppets) during Brood War, the real reason that they never showed up again was that their hierarchy was similar enough to the 'Nids that the Cerebrates were killed off off-screen and cut from StarCraft II as a way of Blizzard playing nice with Games Workshop.
Zergs also do not eat worlds like Tyranids do - only conquer and colonize them, which automatically lowers their Eldritch Unstoppable Evil level by half.
There's also a variant of Zerg called the Primal Zerg, which have a strictly more reptilian/mammalian aesthetic and are notably individuals that operate in Packs. Despite being individuals, some with marked intelligence, they're all basically just focused on eating strong prey and surviving and have no ambitions or desires beyond that one dimension.
Burning Legion vs Daemons of Chaos
Both are evil demons, who came from the dimension of magic and want to destroy everything. The Burning Legion, however, is everything but chaotic, and is highly organized and structured, and even after their dark god Sargeras got himself killed, they managed to keep their shit together. Moreover, unlike Chaos Daemons, who are the manifestations of emotions and magic, creatures of the Legion are mostly normal sapient biological beings, transformed through overuse of fel magic, or artificial constructs, enlivened by said fel magic. Unlike Chaos Gods, who want the eternal conflict just for the sake of it (which makes sense, given they are empowered by emotions, and conflicts stimulate more emotions), the Burning Legion have clear goals, which are: 1) Gather all the magic, 2) Use it to destroy the Creation, 3) Build a new, better one. 4) ???, 5) PROFIT!
You fucking kidding me? OK, both are psychic race with small numbers and long lifespan, both have tech, superior to everything in their setting (save Necrons and Xel'Naga respectively), and both are quite arrogant about their superiority. And that's it. Protoss are tough as adamantium bunkers, can warp in infantry almost instantly any place with an energy field, are fast as a slime, hit like every fucking one of them is armed with a tank cannon or a Power Fist and tend to move in big unkillable all-destroying deathballs of doom, while Eldar are fast as hell, can be killed by a mean look, and tend to zoom around in small groups at mind-blowing speed, surgically shooting/cutting down priority targets before retreating to the safety of cover. Culture-wise Protoss are closer to Tau than to Eldar, with a rigid caste system and hierarchy, and the highly collectivist ideology of the Khala, which is actually almost the same as the Tau's Greater Good. From this perspective Dark Templar are basically the Farsight enclave, who told the Khala and its Ethe... I meant Judicators to fuck off and left to build their new home without that brainwashing
pheromones psi-internet bullshit. Oh, wait, the Tau Empire was introduced 3 years after the release of StarCraft... OOPS!
Both the Protoss and Eldar also fell out of their golden ages pretty hard, though that's about where the similarities end. The Eldar caused their empire's fall entirely on their own, between all the murder-fucking and general debauchery that was getting out of hand, to such a point that not only did it reduce their species' population to a pitiful fraction of what it once was, but also damned each and every Eldar soul that exists (or has yet to exist) by creating one of the four Chaos Gods responsible for a shit ton of the Grimdark in 40k. Even though the Eldar are fighting against all odds, and making some progress with the birth of Ynnead, the chance of them actually ever returning to a semblance of their former glory is about as likely as the God-Emperor of Mankind leaping from the Golden Throne and declaring the Imperium of Man a Xenos-inclusive democracy. The Protoss, on the otherhand, are only partially responsible for their fall from power, as the internal strife between the Judicator Caste and Templar Caste didn't exactly help prepare them for when the Zerg invaded their homeworld of Aiur. The surviving Protoss as a whole had to evacuate to Shakuras, where their Dark Templar kin granted them sanctuary (in that kind of arrogant "look at how cool and caring we are despite you exiling our kind" mindset). Also unlike the Eldar, the Protoss are notably reclaiming their former glory. Having made buddies with the Dark Templar, Purifiers (sentient Protoss AI), Tal'Darim (to the Protoss the way Dark Eldar are to the Craftworlders), the collective Protoss race took back Aiur and is currently rebuilding a unified homeworld for all Protoss.
TL;DR: A game company with an emphasis on quality (usually), responsible for both awesome and terrible things. If you really want to know what's what, go look it up yourself from a better source than 1d4chan.