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Grand Alliance Destruction


Savage Orruk VS Persian Technoviking.png Naked Aelves. Naked Dorfs. Now naked Orcs.

General Tactics

Orruks are insane, that goes without saying. But these gitz are so balls-to-the-walls crazy that even other Orruks call them weird. The Bonesplitterz are Orruks possessed by the spirit of Gorkamorka, and subsequently degenerate to grunting and getting into more scraps than usual. These Orruks band together into Warclans, and hunt giant monsters to suck the spirit of Gorkamorka out of their bones. Yeah, there’s a reason other Orruks stay away from them.

Whenever Orruks get into a good scrap, the power of the Waaaagh! fills them and they enter a battle frenzy. Typically after the battle is over this leaves them and they calm down. However, sometimes the Waaaagh! permanently stays inside an Orruk. This quickly drives them quite insane, and they usually end up either wandering away their original tribe or getting forcibly exiled once their former mates get annoyed with their antics. When these mad Orruks meet, they band together, forming the tribes of the Bonesplitterz. Unusually for Orruks, they aren't lead by whoever's biggest, but by their shamans. Said shamans are guided by omens given to them by Gork and Mork (read: they see some random shit which their schizophrenic minds interpret as an omen). They believe that a bit of Gorkamorka's power is in every animal, and thus their prime goal is to collect the bones of the mightiest beasts in the realms in order to claim this power for themselves. This makes them a general nuisance to every other faction, as most armies tend to rely on some kind of giant monster as support.

Each Warclan is “organized” into a collection of hunting parties called Rukks, which all come together to form a Big Rukk (we said they were crazy, not creative). Each Rukk is lead by either some form of Shaman or a Savage Big Boss, all of which answer to the leader of the Warclan called the Wurrgog Prophet.


  • Bonegrinz: The largest of the Bonesplitterz Warclans, this rambunctious horde of beast hunters was started by Gurkak Weirdteef, a Wurrgog Prophet whose teeth “speak” to him, telling him all sorts of secrets and knowledge about the things he eats. This unique insight he possesses allowed his Warclan to become surprisingly innovative in how they conduct their hunts. Orruks of the Bonegrinz warclan will use arrow heads and choppas carved from the amber realmstone of Ghur, which drives any stabbed by it to fly into a feral charge...perfect for the Orruk hunters to run them down. Additionally, each Rukk in the Warclan devotes themselves to a particular type of beast and seek to emulate its strengths by donning it’s bones and hide and using tattoos in tribal depictions of said beast.
  • Drakkfoot: These guys are called weird by the other Bonesplitterz, so that alone makes them unique. These Orruks are defined by pure vitriolic RAGE, a hate for all that does not venerate Gorkamorka in the same dogmatic fashion that they do. Their most hated enemies though are daemons and Nighthaunt: 1) because neither entity produces bones for the Drakkfoot to collect and 2) their original home of the Ashland Gorelakes in Aqshy was devastated by both parties. Their loathing has turned the Drakkfoot into hateful specialists of fighting daemonic and ethereal forces, from performing ritualistic dances to destabilize a daemon’s connection to the physical plane to bloody tattoos to deflect spiritual magic.
  • Icebone: Originating from the glaciers of the Skyblind Tundras in Ghur, these icy Orruks have a religious obsession with boars, seeing them as the ultimate symbol of Gorkamorka’s power. This stems from their belief in a god beast called Shattatusk, a snow white boar that Gorkamorka ‘supposedly’ fought in the Age of Myth. The fragments of its tusks fell down into the Realm of Beasts and became the glaciers that the Icebone Orruks call home. They chip away at the glaciers to create enchanted ice weapons that can never melt and freeze the insides of those they cut. The Icebone has spread surprisingly far across the Mortal Realms by following the equally frigid paths of the Beastclaw Raiders and their Everwinter.

Playable Factions in Warhammer: Age of Sigmar