Breacher Squad

From 1d4chan
Note to self. Breaching is the only area where Leeroy Jenkin'ing seems to work.

Breachers are Imperial Guard units that are specialized in blowing shit up. They should not be confused with the Special Weapons Squad, although they do overlap in their roles. The main difference is that Breachers carry a metric fuckton - and we mean a near impossible fuckton - of Melta Bombs and Demolition Charges. Other than that, they are usually armed with a Laspistol due to the amount of explosives they lug around. As they're the demolition specialists of the Imperial Guard, they are charged in breaching enemy fortifications as well as to supervise the erection of fortifications for their own positions.

Overview[edit]

Breachers are found in many Imperial Guard Regiments, ranging ahead of the main force and demolishing any impediments to the unit's progress as well as hurling explosives against the enemy in combat. They are apt at locating and bypassing enemy traps, cutting through razorwife, fording ditches, climbing over high ditches, and blowing holes in any type of fortification. To this end, these troopers often carry a range of specialized equipment to assist their task. These can range from basic tools such as Axes and wire cutters to hazard-sense prognosticators and null-vox jammers. Though well trained and usually well equipped, Breachers carry a high mortality rate for being the first trooper through any opening is incredibly dangerous. As a result, more competent commanders will often herd less vital troops through any breach first.

Breachers are to be found at many levels of an Imperial Guard Regimental structure, from troopers who are particularly talented with grenade placement to elite scouts ranging behind a force to detonate bridges. Some larger or more specialized regiments train all of the troops in a particular squad in advanced demolition tactics, so that they can make better strategic use of explosives against their foes.

Breachers are trained in a variety of methods, mostly through natural progress on selected candidates. Breachers from less advanced worlds are often taught to use their natural senses and fieldcraft to conduct their duties.

Forces of the Imperial Guard
Command: Commissar - Enginseer - Imperial Guard Command Squad - Ministorum Priest
Primaris Psyker - Regimental Advisors - Tank Commander
Troops: Armoured Fist Squad - Breacher Squad - Infantry Squad - Field Chiurgeon
Heavy Weapons Squad - Militarum Veteran Squad - Ogryn Squad - Penal Legion
Psyker Battle Squad - Ratling Squad - Rough Rider Squad - Scout Squad
Sharpshooter - Special Weapons Squad - Stormtrooper - Whiteshield Conscript
Structures: Aegis Defence Line - Aquila Strongpoint - Firestorm Redoubt - Fortress of Redemption
Imperial Bastion - Imperial Bunker - Imperial Defence Line - Imperial Fortress Walls
Plasma Obliterator Platform - Primus Redoubt - Skyshield Landing Pad
Vengeance Weapon Battery - Void Shield Generator
Transports: Aurox Armoured Transport - Chimera - Crassus Armored Assault Transport
Gorgon Armored Assault Transport - Hades Breaching Drill - Hellbore
Mole - Taurox - Termite - Testudo - Trojan Support Vehicle - Pegasus AAV
Light Vehicles: Atlas Recovery Tank - Bike Squad - Bane Wolf - Centaur Utility Vehicle
Cyclops Demolition Vehicle - Devil Dog - Hellhound - Land Crawler - Scylla
Salamander Reconnaissance Tank - Sentinel - Siegfried - Tauros - Venator
Pegasus AFV
Tanks & Ordnance: Basilisk Artillery Gun - Carnodon - Colossus Bombard - Deathstrike Missile Launcher
Griffon Heavy Mortar Carrier - Heavy Quad-Launcher - Hydra Flak Tank
Leman Russ Battle Tank - Manticore Launcher Tank - Medusa Siege Gun
Ragnarok - Wyvern Suppression Tank
Superheavy Vehicles: Baneblade - Capitol Imperialis - Leviathan - Macharius Heavy Tank
Malcador Heavy Tank
Flyers & Bombers: Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Thunderbolt Fighter - Valkyrie - Vendetta - Vulture - Chiropteran Scout
Spacecraft: Devourer Dropship - Tetrarch Heavy Lander