From 1d4chan
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The name “caligni” is an ancient term for the races now collectively known as dark folk, sometimes still used by dark folk communities to refer to themselves. Untold generations ago, these subterranean dwellers aspired to grand destinies, and might have achieved them if not for the planned degeneration meted out by their controllers, the owbs. Yet even today, dark folk are sometimes born bearing an uncanny likeness to the ancients that dark stalkers still imitate. Throwbacks to the time before owb tampering, these individuals—called simply “caligni”—might be born from any dark folk race, reminders of their people’s half-remembered dreams.

The birth of a caligni is a momentous sign, celebrated by many dark folk. Yet it’s not uncommon for a maturing caligni to threaten the caste-clans of dark folk society or offend an owb overlord; as a result, most caligni don’t survive to adulthood in dark folk society, falling victim to suspicious accidents or mysterious murders. The canniest caligni foresee their people’s treachery and leave, seeking homes elsewhere, and putting the talents they have learned among other dark folk to use in their own service, or in that of less treacherous allies.

Caligni measure close to 6 feet tall but weigh as little as 125 pounds. They’re often mistaken for dark stalkers, though their features are more defined and individually distinctive beneath their thick wrappings.

Their skin is bleached gray, deepening to obsidian at the extremities. Caligni age at the same rate as half-elves, and don’t typically breed true, instead giving birth to more common dark folk types—typically dark creepers.

Most caligni adventurers become rogues and slayers, adopting the training of their dark creeper and dark stalker brethren. Some become alchemists, and the most depraved commune with the owbs as conjurers and summoners.

Ability Score Modifiers: Caligni are quick and resilient, but generations of isolation and oppression have made them slow to accept new ideas. They gain +2 Dexterity and +2 Constitution but suffer –2 Intelligence.
Speed: Caligni have a base speed of 30 feet.
See in Darkness: Caligni have the see in darkness special ability allowing them to see perfectly in darkness of any kind, including that created by deeper darkness.
Light Sensitivity: Caligni are dazzled in areas of bright light.
Death Throes: When a caligni is slain, its body combusts in a flash of searing light. All creatures within a 5-foot burst must succeed at a Fortitude save (DC = 10 + 1/2 the caligni’s Hit Dice + the caligni’s Constitution bonus) or be dazzled for 1d4 rounds. The corpse left behind is a third of the caligni’s size, withered and unrecognizable as the individual. Raise dead and similar spells cast upon these remains restore a caligni as normal.
The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
Syrinx - Triaxian - Wyrwood - Wyvaran
Ultimate Wilderness: Vine Leshy
Blood of the Sea: Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton
Planar Adventures: Aphorite - Duskwalker - Ganzi