Campaign:'ERE WE GO 'ERE WE GO
You are all Partner-Employees of the greater Fritz Getriebebasteln Foundry Network. Your employer, a Twilight by the same name with an inexplicable distrust of DBs is empowered with numerous teaching and training charms and has left you, a bunch of incredibly capable yet borderline socially retarded Enlightened mortals in charge of a post-human factory-fortress assembly complex filled with highly volatile and incredibly explosive components, periodically punctured with fair folk, darkbrood, and dinosaur invasion with the occasional jaunt to Meru and all that involves.
Contents
Ranbar's Status[edit]
Currently putting the game concept together. Dates and whatnot are flexible and unconfirmed at this point.
Where is it[edit]
Open up the map of Creation. See the Wood Dragon's eye? You're there, in a collection of a half dozen fortress manses that, due to a rounding error somewhere in the Department of Terrestrial Superpredator Allocation is home to approximately 2.54 Tyrant Lizards per square kilometer.
Character Generation[edit]
Additional Information[edit]
Personal Coat of Arms/Trademark[edit]
You are all required to design your PC's oversized hardmote buckle. You will receive 1 or more additional BPs depending on how awesome I think it is. You are allowed to have multiple designs. Regardless, all provide an additional 2L/2B soak that does not count as armor. General guidelines: if it causes your peers to approve and/or be jealous and causes incredible social awkwardness everywhere else, you're doing it right.
Nickname[edit]
You almost certainly have one, it's probably vaguely embarrassing, and the more awesome it (and the story of how you got it) is, the more BPs you get.
Mutations[edit]
Mutations are available as per the rules in Lords of Creation Book Pg 90. If they include the Biomagitech Implants negative mutation, they count as part of your Arsenal or Panoply.
New & Modified Backgrounds[edit]
Tech-Support: As mere mortals, you are not likely to have superweapons at your beck and call as the Chosen would. However, due to your skills you've been involved with the construction and repair of innumerable artifacts. Depending on the level of this background, you are considered part of the work team and will be allowed access/use. However, when you do so, roll Craft: Magitech at varying difficulties to see how good of a job you actually did when you were there. Failure indicates you have time to contemplate that you probably should have used more duct tape when attaching the airbattleship's essence inverters as your rapidly approach the ground. All PCs start with 1 free dot in this background.
●: That rag you jammed into leaking warstrider essence conduit seems to be holding for now.
●●: Your appreciation for exactly how fast a Wind Rider will plummet to the ground when its engine polarity has been reversed is matched only by your skill with lubricant and duct tape.
●●●: None were more surprised than you when the resulting derailment and subsequent explosion of the experimental Essence Rail Locomotive System did more damage to the giant tri-penised scorpion than the oversized essence cannon bolted to the devices back.
●●●●: Sun-DAMMIT. Look, the floating manse only fell for half a minute, and it was the fault of that bird pickin' at the sealant you spackled on, not yours.
●●●●●: You really, really hope that paperclip you stuck in the Realm Defense Grid doesn't slip anytime soon.
Resources: Players start with three dots. Remember, for buying artifact with Arsenal or Panoply, you need *artifact level +2* resources to purchase it without causing the background to drop. If it does not have any self-moving parts, in the first age it counts as one less dot than its second age equivalent(daiklaves or powerbows or non-power armor, for example).