Campaign:Anarchy Group Omega/Full Moon

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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics[edit]

  • Campaign: Something Exalted
  • Name: Loveless Wanderer Down a Thousand Roads
  • Concept: A Lunar Who's Getting Too Old For This
  • Totem/Caste: Jackel-Totem Changing Moon
  • Tell: Claws on the tips of all his fingers
  • Motivation: Solving this damn world threatening crisis so he can go back to whatever it was he was doing.
  • Positive intimacies: Relaxing
  • Negative intimacies: This shit that's going on
  • Anima: A pack of grinning jackals, tongues lopping out of their mouths in mockery
  • Experience: 0/0


Background[edit]

Pre-Exaltation[edit]

500 years before the Ursurpation, a boy was born in the South. He was not royalty, but his parents were important mortals in the lower government of the kingdom and the boy was given the best education his parent's money could buy.

The boy was bored by the painting and music lessons, and by the history and math lessons. He found himself more at home in the outdoors or social gatherings. The boy, named the Loveless Wanderer of a Thousand Roads, always enjoyed parties. It wasn't exactly the socializing, just the atmosphere. He liked watching people talk and dance, judging which ones he liked the most before talking to them.

However, when not attending parties or political functions, something he also enjoyed, because he was quite the good speaker; he spent all his time outdoors. Horseback riding, sailing, hunting; anything that would get him dirty and injured was a good thing. He spent some time in the military before leaving for politics, where he proved quite popular. During one of the small and insignificant wars the Exalted paid no attention to, the ones fought almost as sport, Wanderer did the only sensible thing a young politician could do. He went to war. Unfortunately, he was assigned to a squad that wasn't very good, to say the least. He quickly found himself detached from the rest of the army, and hunted by a small battalion of troops.

Three men fell in the initial attack, two more to dehydration, and one was lost when they were found for the first time. This left only two people left; Wanderer and his commander. The two survived in the harsh deserts on snakes and lizards, scrounging what water they could; however little. When trying to catch one of these snakes, the commander got bit. As he lay dying a short while later, he handed Wanderer the badges of his rank; giving him a field promotion to captain. For all that was worth, he joked.

The captain died, and Wander salvaged anything he could from the captain's pack. He didn't like it, but it had to be done. Some o the most valuable things in the pack where some firedust grenades. They were old, and the primers were probably expired, but he took them anyway.

He spent the next two and a half days in a hole he had dug, covered in sand; hoping that he wasn't exposed at all, and if he was, hoping the sand coloured clothing was enough to deter his discovery. The hole was not very far from an oasis, one he had stumbled upon with the captain. They saw their pursuers drinking from it, so they hastily retreated. He dug it right before sundown, when the sand was still slightly warm. The young man hoped to all the gods that would listen he would not be found.

He wasn't. So he sat in the hole for two and and a half days, listening to the sounds of the desert for the enemy unit. Eventually, just around the hottest portion of the day, he heard them. Wanderer waited until he was just right, and then pulled the trigger of his firewand; the barrel of which was the only exposed part of him and his gear.

The fire hit the trap perfectly, the grenades exploding in an inferno of flame. Wasting no time, he drug himself up from the sand, and readied his bayonet for all the survivors. There were none. He sat down, falling back into his hole. Wanderer stayed there, eyes closed, for what seemed like forever. He was struck from his revelry by a voice. “Are you going to check to make sure they're all there? They might have been just a small party sent for water.”

Exaltation to Ursurpation[edit]

Wanderer darted upright, and pointed his improvised spear at the violent looking woman in front of him. She had two horns coming from her head, like twin crescents framing her face. She was dressed like a savage, in ragged clothes (though his were nothing to write home about by this point) and carried two sickles. She laughed, and pushed the bayonet away. “No need, I already counted them. You did a good job. Care for a drink?” She held up a drinking gourd. Wanderer took it, and gulped down as much as his mouth could hold before swallowing. As he drank, he felt himself getting stronger and less tired. He felt like he'd just woken up in his own bed. Not wanting to drink all frightening woman's water, he handed it back to her. “Good bye, my son. May the light of the moon guide you for the rest of your life.” The Silver-Horned Watcher walked away from Wanderer, almost into the fire before he lost the woman in the heat shimmer.

The newly Exalted Wanderer, using a (only slightly charred) map, found among the corpses, headed north. He hoped that the crude x-shaped mark on the map was the oasis. Well, to this day he still doesn't know, but he eventually found a city none the less. It was not one he was familiar with, but luckily there was a Full Moon there to escort him away. Good thing it took him almost a week, but it felt like only a day or two to Wanderer.

Wanderer got the same basic training all Lunars got, and as his caste fixed itself into the Waning Moon, he got the training all the Waning Moons would get. As befitting of one of the Exalted, he found his life didn't change so much as every facet of it was enhanced to the highest degree. Gone were the days of small-town politics, now he held a seat in the Deliberative. Instead of hunting foxes and bears, he hunted demons. Personally, his favourite hunt was the one that resulted in a teodojzia form.

As a passionate, cunning, and shrewd speaker, he stayed quite close to Meru. It was a short trip from his estate to the Deliberative, although he did maintain an oceanfront property in the South he shared with his Mate, and a small cottage in the East for his hunting trips.

Wanderer was a well liked Lunar, but he as a tad reclusive and only made friends among a a select group of Lunars, a few Solars, and his dragonblooded aide. He always enjoyed meeting Sidereal Exalted, but was not quite high ranking enough to get that chance regularly.

Post-Usurpation to Modern Day[edit]

So, when a Sidereal Exalted invited the entire Celestial Exalt body to a grand feast, imagine his surprise. And then imagine his surprise when they started attacking him. Always having a bit of a physical streak, harking back to his days hunting in the South, he managed to escape with some difficulty. Like so many other Lunars, the Waning Moon went off to the Wyld and activated the charm that allows a Lunar to hibernate.

Luckily, he was found not too long after things had died down, so he wasn't that mentally deranged. Seeing the tattoos of the new Lunars that found him, he decided that maybe it was a good idea to get the sanity-inducing tattoos. However, finding out his caste was broke, he got the replacement.

After learning to blend into the new society post-Usurpation, he started rebuilding. Forging new connections to replace those lost, creating several economic ventures in various places in the Threshold , and getting back to his life. But the one he loved the most was the Southern one, not too far from where he once lived. It had a small militia (to support the Realm garrisons and make work easier for them, because he wanted an ally to the realm), something Wanderer loved. The pack mentality of a well-trained army appealed to him so much, it was why he joined the army all those years ago.

Appearance[edit]

http://i237.photobucket.com/albums/ff80/LordKalga/Exalted/Adela-1.jpg

Attributes[edit]

Strength  ●●●●● ●●●      Charisma     ●●●●● ●●        Perception   ●●●●● 
Dexterity ●●●●● ●●       Manipulation ●●●●● ●●        Intelligence ●●●●
Stamina   ●●●●● ●●●      Appearance   ●●●●● ●●        Wits         ●●●●● ●●

Abilities[edit]

Lunar Block
Archery      ●●●●● ●●   Craft       X        Bureaucracy   ●
Athletics    ●●●●● ●●   Larceny     ●●●●● ●● Investigation ●●●●● ●●
Awareness    ●●●●● ●●   Linguistics ●●●●● ●● Lore          ●●●●● 
Dodge        ●●●●● ●●   Performance ●●●●● ●● Occult        ●●●●● 
Integrity    ●●●●● ●●   Presence    ●●●●● ●● Medicine      ●●●●● ●●
Martial Arts ●●●●● ●●   Ride        ●●●●● ●●
Melee        ●●●●● ●●   Sail        ●●●●● ●●
Resistance   ●●●●● ●●   Socialize   ●●●●● ●●
Thrown       ●●●●● ●●   Stealth     ●●●●● ●●
War          ●●●●● ●●   Survival    ●●●●● ●●

Languages: Old Realm, Skytongue, Flametongue, High Realm, Low Realm, Foresttongue, Seatongue

Craft (Water) ●●●

Specialties[edit]

  • Dexterity (Martial Arts +3)
  • Linguistics (Clawspeak)
  • Presence (Motivation +3)
  • Performance (Instruments +2)
  • Sailing (Rough weather +1)

Backgrounds[edit]

  • Artifact ●●●- Gauntlets of Distant Claws
  • Artifact ●●- Silken Armor
  • Artifact ●●●- Reinforced Breastplate
  • Artifact ●●- Tattoo Breastplate
  • Artifact ●●- Skin Mount Amulet
  • Heart's Blood ●●●●●
  • Manse ●●●●- Candent Carbuncle
  • Command ●●
  • Familiar ●●●
  • Connections ●●●
  • Wealth ●●●●
  • Allies ●●●
  • Retainers ●

Charms[edit]

Knacks[edit]

  • Humble Mouse Shape
  • Towering Beast Form
  • Prey's Skin Disguise
  • Life of the Hummingbird
  • Green Sun Child
  • Deadly Beastman Transformation
  • Devastating Ogre Enhancement
    • Fangs, Fur, Toxin, Quills, Enhanced Smell, Enhanced Hearing, Tail
  • Perfected Hybrid Interaction
  • Quicksilver Second Face
  • Subtle Silver Declaration
  • Internal Form Mastery
  • Twin Faced Hero
  • Hybrid Body Rearrangement
    • Fire Adaptation, Changing Colouration, Night Vision, Brachiation, Inexhaustible, Wall Walking
  • Life of the Hummingbird
  • Heart-Theft Of The Behemoth
  • Taste of Luna's Champions
  • Monkey Arm Style
  • Changing Plumage Mastery
  • Subtle Silver Declaration
  • Perfected Hybrid Interaction

Excellencies[edit]

  • First- Strength, Dexterity, Charisma, Manipulation, Perception, Wits
  • Second- Intelligence, Wits
  • Third- Appearance, Dexterity, Stamina
  • Flawless Focus- Dexterity
  • Instinctive Unity- Strength, Dexterity

Strength[edit]

  • Agitation of the Swarm Technique
  • Foe-Marking Style
  • Prey Hobbling Bite
  • Inviting the Winter Wolf
  • Impressions of Strength- Ogre's Loving Caress
  • Unstoppable Lunar Wound
  • Burrowing Devil Strike
  • Consumptive Worm Hungers
  • Tearing Claw Atemi
  • Roused Bear Throw
  • Subduing the Honored Foe

Dexterity[edit]

  • Celestial Monkey- 10 charms (Mastered)
  • First Pulse- 8 Charms (Mastered)
  • Golden Tiger Stance
  • Wary Swallow Method
  • Wind Dancing Method
  • Flowing Body Evasion
  • Wasp Sting Blur
  • Octopus and Spider Barrage
  • Spreading the Wyld's Roots
  • Flowing Body Ascension
  • Unhesitating Scorpion Lash

Stamina[edit]

  • Moonsilver Stomach Conversion
  • Ox-Body Resistance (x5)
  • Steadfast Yeddim Meditation
  • Bear Sleep Technique
  • Unstoppable Juggernaut Incarnation
  • Northern Mastery Technique
  • Bruise Relief Method
  • Halting the Scarlet Flow
  • Armor Forming Technique

Charisma[edit]

  • Dog-Tongue Method
  • Outworld Forsaking Stance
  • Foe Turning Rebuke
  • Scathing Lunar Condemnation
  • Cobra Hypnotic Method
  • Instinct Memory Insertion
  • Charismatic Lunar Trick
  • Perfect Fear Scent
  • Terrifying Lust Infliction
  • Hard-Nosed Denial Style
  • Face of the Moon Concealment
  • Maintaining the Pack
  • Moonlight Curtain Drawn
  • Culling the Pride
  • Boundary-Marking Meditation
  • Ranging Wolf Marking
  • Morning Blossoms Blooming
  • Feral Cat Tread

Manipulation[edit]

  • False Burrow Pursuit
  • Mirror Sight Dismay
  • Lost Mirror Flight
  • Mask of White Jade
  • Cat Faced Presentation
  • Labyrinth of the Beast
  • Butterflies Eye Tread
  • Falling Leaf Distraction
  • School Becomes Shark Formation
  • School in the Reeds Technique
  • Creating The Wolf Attitude
  • Mirror Shattering Word
  • First In School Assumption

Appearance[edit]

  • Hide of the Cunning Hunter
  • Perfect Symmetry
  • One of the Herd
  • Clover Can't Be Found
  • New Friend Aroma
  • Observed Predator Instinct
  • Glance Oration Technique
  • Air Body Style
  • Stance-As-Thought Stride
  • Devil Body, Terror Face

Perception[edit]

  • Eye of the Cat
  • Instinctive Essence Prediction
  • All Encompassing Sorcerer's Sight

Wits[edit]

  • The Spiders Trap Door
  • Thieving Magpie Prana
  • Many Pockets Meditation
  • Secure Den Prana
  • Invisible Warren Creation
  • Meerkat Alertness Practice
  • Furious Unhappy Recourse
  • Many Armed Monkey Style
  • Predator and Prey Recognition
  • Sunset Hibiscus
  • Fluid Essence Refinement


Combos[edit]

Essence[edit]

Essence: ●●●●● ●●
Regeneration: Personal Essence Pool: 27/27
Peripheral Essence Pool: 60/60/76 (+8 from Skinmounts)
Committed Essence: GoDC- 8, Breastplate- 4, Silken Armor- 2, Tattoo Breastplate- 2

Willpower[edit]

Willpower: ●●●●● ●●●●●
Temporary: □□□□□ □□□□□

Virtues[edit]

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●●●●●
Valor      ●●●●●

Virtue flaw: Curse of the Humble Sloth (Temperance)
Limit: □□□□□ □□□□□

Inventory[edit]

  • Gauntlets of Distant Claws
  • Moonsilver Reinforced Breastplate

Manses and Hearthstones[edit]

  • Candent Carbuncle- In Skin Mount Amulet

Combat[edit]

Dodge DV: 11
Dodge MDV: 12
Soak: 0A/19L/20B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/11L/13B (add half from armor and full from stamina)
Hardness: 0A/16L/13B (armor only)

Attacks[edit]

  • Clinch: Speed 6/Accuracy 0/Damage +0B/Defense -/Rate 1/Tags C, N, P
  • Punch: Speed 5/Accuracy 1/Damage +0B/Defense +2/Rate 3/Tags N
  • Kick: Speed 5/Accuracy 0/Damage +3B/Defense -2/Rate 3/Tags N
  • Gauntlets of Distant Claws: Speed 5/Accuracy +6/Damage +5L/Defense +4/Rate 3/Attune 8/Tags M
  • Gauntlets of Distant Claws (Hookshot): Speed 5/Accuracy +4/Damage 8L/Defense 1/Range 15/Tags M, P


Health[edit]

□ -0
□□□ -1
□□□□□□□□□□□□□□□□□□□□□□ -2
□ -4
□ Incapacitated
□□□□□□□□□□□□□□□□□ Dying

Advancement[edit]

  • 4bp- Heart's Blood 4
  • 3bp- Temperance 5
  • 3bp- Conviction 3
  • 2bp- Wealth 4
  • 1bp- Mutation- Claws
  • 1bp- Mutation- Large
  • 1bp- Retainers 1

Shopping list[edit]

it's also helpful (but optional) if you write out charms you intend to buy