Campaign:Autobot Game/Redone Silence
(italicized text is just a comment, don't keep it in your sheet)
- 1 Basics
- 2 Attributes
- 3 Abilities
- 4 Backgrounds
- 5 Charms
- 6 Essence
- 7 Willpower
- 8 Virtues
- 9 Inventory
- 10 Combat
- 11 Advancement
Name: Implicit Silence of Efficient Machinery
Campaign: Campaign:Autobot Game (Not Really but still)
Motivation/Urge: Prepare the West for Autochthon's return.
Intimacies: The Will of the People, Autochthon
Anima Banner/Totem: Geometric patterns.
(write experience points as "unspent / total" plx)
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
(what other people see when they look at your character.)
Strength ●●●● Charisma ●●● Perception ●●(●) Dexterity ●●●●● (●) Manipulation ●●●● Intelligence ●●● Stamina ●●● Appearance ●● Wits ●●●●
[Caste bolded, favored italics]
Solar/Abyssal/Infernal Block Archery ●●●●● Integrity ●● Craft Athletics Bureaucracy Martial Arts Performance Investigation Awareness ●●● Linguistics ● Melee ●● Presence ● Lore ●● Dodge ●● Ride Thrown Resistance ●● Medicine ● Larceny ● Sail ● War Survival Occult Stealth ●●● Socialize
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)
- Archery (Essence Weapons +3)
- Sustained Aug of Dexterity: (Installation cost 1m), Permanent. +1 Dex, Dex cap of 6.
- Trans. Aug of Dexterity: 1m/1dot, Reflexive, Instant. 1m in 1 Dex dot out, cap of (Dex). Reduces cost of anima power for Dex to 2m.
- Trans. Aug of Strength: 1m/1dot, Reflexive, Instant. 1m in 2 Str dots out, cap of (Str). Reduces cost of anima power for Str to 2m.
- Alloyed Reinforcement of Flesh: (Installation cost 1m), Permanent. +1L/1B natural soak, double dots/dice gained from Trans Strength/Anima power.
- Repeating Pneumatic Bow: 2m, (Installation cost 1m), Reflexive, Indefinite. Mounted on right arm. Statline in Attacks section.
Submods: Internal Magazine: 6 arrows made from Protosynthetic Ammunition Replicator ready on-demand.
- Aim-Calibrating Sensors: 1m+, Supplemental, Instant. 1m spent reduces environmental/situational penalties by 1d, increasing cost to 2m also negates a point of external penalty or prevents an effect from removing a success. Does not affect MAP, Wound Penalties, fear-based penalties, or others based on non-environmental factors. ST has final say.
- Essence Pulse Cannon: 2m, (Installation cost 1m), Supplemental, Indefinite. Large assembly of wires and focusing crystals in left hand. Statline in Attacks section.
Submods: Guidance Ray: +3 Acc, total of +4 for weapon
- Sustained Augmentation of Perception: (Installation Cost 1m), Permanent. +1 Per, Per cap of 6.
- Integrated Artifact Transmogrifier: 1m/charm or 5m (+1wp), (Installation Cost 1m), Reflexive, Indefinite. Reflexively pull Charms into the user's body. When hidden, they may not be activated. 5m hides all charms on the person. An additional 1wp spent when this charm is activated gives the user the normal flesh tones of a human, and may reflexively hide their soulgem.
- Auxiliary Essence Storage Unit: (x3) (Installation cost 1m), Permanent. +30m peripheral, can only install this charm (Ess) times.
- Protosynthetic Ammunition Replicator: 1m, (Installation cost 1m) Reflexive, Instant. Instantly creates 1 arrow/thrown weapon of any type and reflexively loads it. Ammunition dissipates after (Ess) actions. (Art 2)
Artifact Charms (Not Installed)
- Optical Enhancement: (Installation Cost 2m), Permanent. Comes with Flash Shutters (block blinding light) and Telescopic Lens. (Art 2)
- Targeted Destruction Package: Aim Calibrating Sensors, Transitory Augmentation of Dexterity, Transitory Augmentation of Strength (Attune cost 3m). A specialized package for extreme combat environments, meant for total eradication of Gremlin and other threats.
Regeneration: 6m/hr active, 10m/hr resting, 14m/hr sleeping
Personal Essence Pool: 1/1 (15)
Peripheral Essence Pool: 53/53 (69)
Committed Essence: 14 (Charms) // 16 (Artifacts)
Willpower: ●●●●● ●
Temporary: □□□□□ □
("cross out" □ boxes by substituting them with Xs)
Compassion ●●● Conviction ●● Temperance ● Valor ●●●
Compassion □□□ Conviction □□ Temperance □ Valor □□□
- Fiber-weave Bodysuit with Omnimodal functionality (Art 2) (3m attune)
- Alchemical Elemental Lens (Art 3) (Mounted on Essence Pulse Cannon, doubles raw damage) (5m attune)
- Power Blade (refluffed Power Mace from WotLA, otherwise as normal) (Art 3) (8m attune)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Dodge DV: 6
Dodge MDV: 5
Soak: B:6 L:8 A:5
Soak (Piercing): B:4 L:5 A:2 (Piercing requires double the armor's lethal soak in raw lethal piercing damage)
Hardness: B:1 L:1 A:1
(all attacks while wearing fiber-weave bodysuit suffer a -1 external penalty to damage; this can reduce damage to 0)
Essence Pulse Cannon (Speed 5, Accuracy 18, Damage special (1m = 4L, cap of Str + Ess), Range 150, Rate 3)
Repeating Pneumatic Bow (Speed 5 Accuracy 17, Damage +4L, Range 300, Rate Infinite)
Power Sword (Melee) (Speed 5 Acc 10 Damage 14L/4 PDV 5 Rate 2 Tags O,P)
Power Sword (Ranged) (Speed 5 Acc 16 Damage 10L//15B Range 60//100 Rate 2) (2m/attack//2m/attack)
- 3BP: Cha 3
- 3BP: Archery (Essence Weapons +3)
- 3BP: Wits 4
- 6BP: Auxiliary Essence Storage Unit
- 18xp: Ess 3
- 12xp: Auxiliary Essence Storage Unit (General slot)
- 12xp: Auxiliary Essence Storage Unit (General slot)
- 6xp: General charm slot for Protosynthetic Ammunition Replicator
- 6xp: Guidance Ray for Essence Pulse Cannon
- 10xp: Repeating Pneumatic Bow
- 6xp: Internal Magazine for Repeating Pneumatic Bow
- 6xp: Archery 4
- 8xp: Archery 5
- 4xp: Stealth 3
- 6xp: Internal Battery for Essence Pulse Cannon
- 4xp: Trans Dex/Trans Strength/Aim-Calibrating Array