Campaign:Autobot Game/Shadowed

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Name: Shadowed Aqueous Hazards
Campaign: Campaign:Autobot Game
Caste: Jade Caste
Motivation: Bring prestige to Sova for the good of the people.
Intimacies: Sova, His Unit, (???), Innocents
Anima Banner: Crashing waves of black jade lapping around his feet and grinding on nearby objects.
Anima Effect: 5m to add (Essence) to natural soak for the scene; 3m/die for (Essence) actions for Caste/Favored attributes.


Created for the Locust Crusade into Creation, Shadowed was made specifically for water-bound operations and commando work when out of his element. He has developed a camaraderie with Exigency of Unfollowed Warning Glyphs of late, thanks to their assignment to the same city-craft.


A sleek jade caste, Shadowed was carved lovingly out of black jade, covered in wave and water iconography. He's a specimen of fine crafting and finesse, made specifically for water operations as a commando. He is very compact (5'2"), with a head of white jade filaments for hair, cropped short in a flat-top.


Strength  ●●●     Charisma       ●●●  Perception     ●●
Dexterity ●●●●●   Manipulation   ●●    Intelligence  ●●
Stamina   ●●●●    Appearance     ●●●    Wits         ●●●●●


Alchemical Block
Archery             Craft              Bureaucracy    
Athletics    ●●●    Larceny     ●      Investigation ●● 
Awareness    ●●●    Linguistics ●      Lore          ●●  
Dodge        ●●●    Performance        Occult         
Integrity    ●●     Presence           Medicine       
Martial Arts        Ride        
Melee        ●●●●●  Sail        
Resistance   ●●●    Socialize   
Thrown              Stealth     ●●●
War                 Survival    ●●


(Write here your specialties, if any)


Class: ●●●
Backing: ●
Artifact: ●●●●
Vats: ●●●●
Allies: ● (Exigency of Unfollowed Warning Glyphs, Moonsilver)




  • Sustained Augmentation of Dexterity: Permanent. +1 Dex, Dex cap of 6.
  • Transitory Augmentation of Dexterity: 1m/dot, (Installation Cost 1m), Reflexive, Instant. 1m in, 1 Dexterity out, cap of Dexterity.
  • Accelerated Response System (Dodge): 2m, Reflexive, Instant. Dodge one attack with full DV.
  • Dynamic Reaction Enhancement System: 1m/1d, Reflexive, Instant. 1m = 1d to JB pool, cap of (Dexterity x 2).



  • Polymodal Joint Bearings: 2m, Reflexive, Indefinite. Provides 3d artificial specialty (that stacks with normal specialties) to actions involving extreme contortion or flexibility. (Submodule: Omnidextrous: ignore off-hand penalty, may use feet as hands for tool use).


  • Transitory Augmentation of Strength: 1m/dot, (Installation Cost 1m), Reflexive, Instant. 1m in, 1 Strength out, cap of Strength.
  • Jade Synthesis Wave Emitter: 2m, Supplemental, Instant. Adds the Jade Magical Material bonus to attacks supplemented with it. Stacks with the normal Magical Material bonus from Artifacts.
  • Electrification Onslaught Dynamo: Varies, (Installation Cost 1m), Reflexive, Counterattack, Instant. 1m per 1L/2B from electrified attack/counterattack/clinch/contact.
  • Fluidic Impeller Drive: 2m, Simple, One Day. Neutral buoyancy, no penalties to actions in water.

Vats Charms[edit]


  • Alloyed Reinforcement of Flesh: (Installation Cost 1m), Permanent. Adds 1L/B natural soak, doubles dice gained from Trans. Strength/Anima power.
  • Pain Suppression Nodes: 1m, (Installation Cost 1m), Simple, Indefinite. Reduce wound penalties by (Stamina / 2).
  • Exoskeletal Armor Plating: (Installation Cost 1m), Permanent. +3L/4B armored soak.
  • Essence Shield Projector: Varies (+1wp), (Installation Cost 1m), Simple, One Scene. +1L/1B natural soak per 1m, with maximum (Stamina + Essence).

Artifact Charms[edit]


  • Integrated Artifact Transmogrifier: 1m/5m (+1wp), (Installation Cost 1m), Reflexive, Indefinite. Hide 1 charm per 1m, or all for 5m. Appear human for an additional 1wp cost, lasts 1 day.


  • Water Chassis: (normal commit: 6m / Arrayed commit: 5m)
Fluidic Impeller Drive (1m)
Accelerated Response System (Dodge) (1m)
Dynamic Reaction Enhancement System (1m)
Polymodal Joint Bearings (1m)
Sustained Dex Aug (1m)
Jade Synth Wave Emitter (1m)


Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 5/5 (13)
Peripheral Essence Pool: 22/22 (39)
Committed Essence: (Charms: 5m) (Artifacts: 14m) (Charm effects: 3m)


Willpower: ●●●●● ●●
Temporary: □□□□□ □□
("cross out" □ boxes by substituting them with Xs)



  • Compassion ●●●●
  • Conviction ●●
  • Temperance ●●●
  • Valor ●


  • Compassion □□□□
  • Conviction □□
  • Temperance □□□
  • Valor □

Clarity: □□□□□□□□□□


  • Cleaving Wave of Reclamation: (Artifact 2) Jade Wavecleaver Daiklave. (5m commit)
  • Roaring Tide of Desolation: (Artifact 2) Jade Wavecleaver Daiklave. (5m commit)
  • Light Amp Visor (Art 2), (light intensification at all times, thermal vision for 1 hour per 1m/ 2 hours per 1wp)
  • Fiber-Weave Bodysuit (Art 2) (5L/3B soak, 3m commit, Omnimodal clothing functionality)
  • Jade Windblade (Art 3) (1m commit)

Manses and Heartstones[edit]

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)


Dodge DV: 5
Dodge MDV: 6
Soak: B:7 L:7 A:5
Soak (Piercing): B:5 L:4 A:2
Hardness: B:2 L:2 A:2


Dual Wavecleaver Daiklaves (Speed 4, Accuracy 13, Damage 11L/3, Parry DV 6, Rate 4, Tags O)


□ -0
□□ -1
□□□□ -2
□ -4
□ Incapacitated