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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore
- 1 Basics
- 2 Attributes
- 3 Abilities
- 4 Backgrounds
- 5 Charms
- 6 Essence
- 7 Willpower
- 8 Virtues
- 9 Inventory
- 10 Combat
Name: Shadowed Aqueous Hazards
Campaign: Campaign:Autobot Game
Caste: Jade Caste
Motivation: Bring prestige to Sova for the good of the people.
Intimacies: Sova, His Unit, (???), Innocents
Anima Banner: Crashing waves of black jade lapping around his feet and grinding on nearby objects.
Anima Effect: 5m to add (Essence) to natural soak for the scene; 3m/die for (Essence) actions for Caste/Favored attributes.
Created for the Locust Crusade into Creation, Shadowed was made specifically for water-bound operations and commando work when out of his element. He has developed a camaraderie with Exigency of Unfollowed Warning Glyphs of late, thanks to their assignment to the same city-craft.
A sleek jade caste, Shadowed was carved lovingly out of black jade, covered in wave and water iconography. He's a specimen of fine crafting and finesse, made specifically for water operations as a commando. He is very compact (5'2"), with a head of white jade filaments for hair, cropped short in a flat-top.
Strength ●●● Charisma ●●● Perception ●● Dexterity ●●●●● Manipulation ●● Intelligence ●● Stamina ●●●● Appearance ●●● Wits ●●●●●
Alchemical Block Archery Craft Bureaucracy Athletics ●●● Larceny ● Investigation ●● Awareness ●●● Linguistics ● Lore ●● Dodge ●●● Performance Occult Integrity ●● Presence Medicine Martial Arts Ride Melee ●●●●● Sail Resistance ●●● Socialize Thrown Stealth ●●● War Survival ●●
(Write here your specialties, if any)
Allies: ● (Exigency of Unfollowed Warning Glyphs, Moonsilver)
- Sustained Augmentation of Dexterity: Permanent. +1 Dex, Dex cap of 6.
- Transitory Augmentation of Dexterity: 1m/dot, (Installation Cost 1m), Reflexive, Instant. 1m in, 1 Dexterity out, cap of Dexterity.
- Accelerated Response System (Dodge): 2m, Reflexive, Instant. Dodge one attack with full DV.
- Dynamic Reaction Enhancement System: 1m/1d, Reflexive, Instant. 1m = 1d to JB pool, cap of (Dexterity x 2).
- Polymodal Joint Bearings: 2m, Reflexive, Indefinite. Provides 3d artificial specialty (that stacks with normal specialties) to actions involving extreme contortion or flexibility. (Submodule: Omnidextrous: ignore off-hand penalty, may use feet as hands for tool use).
- Transitory Augmentation of Strength: 1m/dot, (Installation Cost 1m), Reflexive, Instant. 1m in, 1 Strength out, cap of Strength.
- Jade Synthesis Wave Emitter: 2m, Supplemental, Instant. Adds the Jade Magical Material bonus to attacks supplemented with it. Stacks with the normal Magical Material bonus from Artifacts.
- Electrification Onslaught Dynamo: Varies, (Installation Cost 1m), Reflexive, Counterattack, Instant. 1m per 1L/2B from electrified attack/counterattack/clinch/contact.
- Fluidic Impeller Drive: 2m, Simple, One Day. Neutral buoyancy, no penalties to actions in water.
- Alloyed Reinforcement of Flesh: (Installation Cost 1m), Permanent. Adds 1L/B natural soak, doubles dice gained from Trans. Strength/Anima power.
- Pain Suppression Nodes: 1m, (Installation Cost 1m), Simple, Indefinite. Reduce wound penalties by (Stamina / 2).
- Exoskeletal Armor Plating: (Installation Cost 1m), Permanent. +3L/4B armored soak.
- Essence Shield Projector: Varies (+1wp), (Installation Cost 1m), Simple, One Scene. +1L/1B natural soak per 1m, with maximum (Stamina + Essence).
- Integrated Artifact Transmogrifier: 1m/5m (+1wp), (Installation Cost 1m), Reflexive, Indefinite. Hide 1 charm per 1m, or all for 5m. Appear human for an additional 1wp cost, lasts 1 day.
- Water Chassis: (normal commit: 6m / Arrayed commit: 5m)
Fluidic Impeller Drive (1m) Accelerated Response System (Dodge) (1m) Dynamic Reaction Enhancement System (1m) Polymodal Joint Bearings (1m) Sustained Dex Aug (1m) Jade Synth Wave Emitter (1m)
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 5/5 (13)
Peripheral Essence Pool: 22/22 (39)
Committed Essence: (Charms: 5m) (Artifacts: 14m) (Charm effects: 3m)
Willpower: ●●●●● ●●
Temporary: □□□□□ □□
("cross out" □ boxes by substituting them with Xs)
- Compassion ●●●●
- Conviction ●●
- Temperance ●●●
- Valor ●
- Compassion □□□□
- Conviction □□
- Temperance □□□
- Valor □
- Cleaving Wave of Reclamation: (Artifact 2) Jade Wavecleaver Daiklave. (5m commit)
- Roaring Tide of Desolation: (Artifact 2) Jade Wavecleaver Daiklave. (5m commit)
- Light Amp Visor (Art 2), (light intensification at all times, thermal vision for 1 hour per 1m/ 2 hours per 1wp)
- Fiber-Weave Bodysuit (Art 2) (5L/3B soak, 3m commit, Omnimodal clothing functionality)
- Jade Windblade (Art 3) (1m commit)
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Dodge DV: 5
Dodge MDV: 6
Soak: B:7 L:7 A:5
Soak (Piercing): B:5 L:4 A:2
Hardness: B:2 L:2 A:2
Dual Wavecleaver Daiklaves (Speed 4, Accuracy 13, Damage 11L/3, Parry DV 6, Rate 4, Tags O)