Campaign:Conquering of Canals/Remy
- Campaign: Conquering of Canals
- Name: Remy Corbett
- Concept: Apathetic Strategist
- Caste/Aspect: Changing Moons
- Motivation: Find a way t
- Positive intimacies:
- Negative intimacies:
- Experience: /115
tl;dr Realm strategist gets Exalted after tricking beastmen while badly injured. Gets taken to a den on the edge of Creation to be mentored and has fun stories and adventures with that. Eventually leaves and wanders the rim of Creation, learning the ways of the Swords of Luna and gathering animals' forms as he goes, battling an addiction to Heart's Blood. Feels a tug on his soul and heads back into Creation, eventually ending up in An-Teng just as a great battle reached its climax.
Remy Corbett had been a Dynast, once. Rather, he had been a stripling youth that never received the gift of the Dragon's might, taking his place among the Minor House of Adelyn's slowly growing Dragonblooded numbers. Nonetheless, family had always been paramount, and Remy had learned to get over his situation and commit entirely to assisting the growth of his House.
What happened later was purely by mistake, his family assisting in a Wyld Hunt that eventually led from the inner rim of the Threshold to nearly its bounds, the Lunar prey keeping one step ahead the entire time. Until the Solars came, and with their Lunar allies and their bands of beastmen ambushed the Realm contingent as they closed on the new Anathema.
In that battle, nearly all of the soldiers died, the potency of the Solars' and Lunars' Charms more than even the teams of Dragonblooded and Sidereal in accompaniment could handle. Yet numbered among the survivors was Remy, who, while injured grievously, managed to escape the battlefield by posing as one of the beastmen using the furs the Realm's hunters had gathered during the march.
Suffice that even though the youth was ideologically opposed to the notion of Exaltation as per the Immaculate Philosophy's demands of the Realm, Luna found perhaps some humour, and indeed some merit in his actions, and appeared before him as he lay dying in the wavering moonlight of the blood-soaked night. Etc Etc if you want me to write it all I will.
Although not nearly as burly as one might expect of one that felled a bear to claim the beast's heart, Remy is muscular in the way that a long-distance runner is. Toned, wiry muscles that make him built for endurance above brutality.
Strength ●● Charisma ●● Perception ●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●●●● Stamina ●●●● Appearance ●●● Wits ●●●
Archery Craft Bureaucracy ●●● Athletics ●●● Larceny Investigation Awareness ● Linguistics ● Lore ● Dodge ●●● Performance Occult Integrity ●● Presence Medicine Martial Arts ●●●●● Ride Melee Sail Resistance Socialize ●●● Thrown Stealth War ●●●● Survival ●●
Languages: Skytongue, Old Realm
Artifact (Moonsilver Dire Lance): ●● Heart's Blood: ●● Solar Bond: ●●●
Permanent Caste Marks +2bp Enemy +2bp - Bonded Solar is a dick. Heart's Blood Addiction +2bp Dark Secret +2bp - Bonded Solar is an Infernal.
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 20/20
Peripheral Essence Pool: 43/48
Committed Essence: 5
Compassion ● Conviction ●●●● Temperance ●●●● Valor ●●
Virtue flaw: (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition:
Moonsilver Dire Lance (Artifact ●●) Seven Leaping Dragon Stone (Manse ●●●●)
Manses and Hearthstones
Seven Leaping Dragon Stone --
Dodge DV: 6
Dodge MDV: 7
Parry DV: '
Parry MDV: '
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
one Dying level per dot of Stamina
15bp +2bp Heart's Blood Addiction +2bp Enemy Flaw +2bp Dark Secret Flaw +2bp Permanent Caste Marks Flaw
23bp -2bp War 3^4 -2bp MA 3^5 -3bp Conviction 3^4 -3bp Temperance 3^4 -3bp Charisma 1^2 -3bp Wits 2^3 -2bp Heart's Blood 3^4 -5bp Manse 4
it's also helpful (but optional) if you write out charms you intend to buy