Campaign:Delicious Sid Salad/Clever Monkey Smashes Prior Assumptions

From 1d4chan
  • Name: Clever Monkey Smashes Prior Assumptions
  • Player: Leviathan
  • Campaign: Campaign:Delicious Sid Salad
  • Concept: Ex-street punk who thinks she's just the right thing to shake up Heaven
  • Motivation: Break through the corruption of the Celestial bureaucracy

  • Type: Sidereal
  • Caste: Chosen of Battles
  • Anima Banner:

  • Experience: 0/0

Clever Monkey is tall and athletic, and if it weren't for having a basically svelte frame she might have qualified for the word 'amazon'. Her skin is in a medium tan and she has dark red, almost brownish hair tied in a short braid that only goes to just between her shoulderblades.

Attributes[edit]

Strength  •••           Charisma     •••••      Perception   ••
Dexterity •••••         Manipulation •          Intelligence ••
Stamina   •••           Appearance   •••        Wits         •••

Abilities[edit]

[ ] Resistance •••    [F] Craft (Fate)        [A] Archery          [ ] Investigation        [ ] Awareness    ••
[ ] Ride              [F] Dodge        •••    [A] Athletics •••    [ ] Larceny       •      [ ] Bureaucracy  •••
[ ] Sail              [ ] Linguistics  •      [A] Melee     •••    [ ] Lore          •••    [ ] Integrity    ••
[ ] Survival          [ ] Performance         [A] Presence  ••••   [ ] Occult        ••     [F] Martial Arts •••••
[ ] Thrown            [ ] Socialize    ••     [A] War       •      [F] Stealth       •      [ ] Medicine
  • Languages: Riverspeak (native), Old Realm
  • Specialties: Martial Arts (Smashfists +3), Presence (Persuasion +1)

Essence[edit]

  • Essence: 2
  • Regeneration: 4/hour; 8/hour resting; 12/hour sleeping
  • Personal Essence Pool: 11/11 ([Essence x 2] + Willpower)
  • Peripheral Essence Pool: 10/10 [19] ([Essence x 6] + Willpower + [sum of all Virtues])
  • Committed Essence: 19

Mental Traits[edit]

  • Positive Intimacies: Amsalara; Nexus; Supercilious Silver Flames
  • Negative Intimacies:
  • Motivation: Break through the corruption of the Celestial bureaucracy
  • Willpower: □□□□□□□/•••••••

Virtues[edit]

  • Compassion: □□□/•••
  • Conviction: □□/••
  • Temperance: □/•
  • Valor: □□□□/••••
  • Limit Break: □□□□□□□□□□ (Valor)

Social Combat[edit]

  • Join Debate: 6 (Wits + Awareness)
  • Surprise Attack: 5 (Manipulation + Socialize) vs. (Perception + Investigation)
  • Dodge MDV: 6 ([Willpower + Integrity + Essence] ÷ 2)

Weapons[edit]

  • Investigation: Speed 5, Acc 5, Rate 2. Parry MDV 3.
  • Performance: Speed 6, Acc 5, Rate 1; affects everyone who can perceive the effort. Parry MDV 3.
  • Presence: Speed 4, Acc 9, Rate 2. Parry MDV 5.

Modifiers[edit]

  • Relative Appearance: Difference in Appearance is applied as a penalty (if agressor is higher than attacker) or bonus (if vice-versa) to MDV, up to -3 or +3.
  • Intimacy, Virtue, or Motivation: -1 MDV against attacks that directly support existing Intimacies; -2 if with a dominant Virtue; -3 if with Motivation. (Only the greatest applies.) Same numbers as a bonus against Intimacies/Virtues/Motivation.

Physical Combat[edit]

  • Join Battle: 6 (Wits + Awareness)
  • Surprise Attack: 6 (Dexterity + Stealth) vs. (Wits + Awareness + 2)
  • Dodge DV: 5 ([Dexterity + Dodge + Essence] / 2)
  • Soak: 0A/1L/3B Natural + 10A/10L/6B Armor = 10A/11L/9B; Pierced 5A/6L/6B; Hardness 3L/3B; -1 external penalty on damage of others.

Weapons[edit]

  • Thunders of Scarlet Impact, Gauntlets: Speed 5; Acc 14 (+1); Damage 13B piercing/7A (+10B/+4A); Defense +2; Rate 2; Tags M. Parry DV 7.
  • Thunders of Scarlet Impact, Boots: Speed 5; Acc 15 (+2); Damage 14B piercing/8A (+11B/+5A); Defense -1; Rate 2; Tags M. Parry DV 8.

Health[edit]

  • □ -0
  • □□ -1
  • □□ -2
  • □ -4
  • □ Incapacitated

Backgrounds[edit]

  • Artifact • (Starmetal Chain Shirt)
  • Artifact •• (Silk Armor)
  • Artifact ••••• (Thunders of Scarlet Impact)
  • Acquaintances ••• (a dojo and school for delinquents in Nexus)
  • Backing • (The Convention on Oversight)
Yes, this is as strange to Monkey as it everybody else. Apparently whoever's behind the mask likes her, or at least thinks she's useful—even if the support is, to put it, minimal.
  • Connections • (Nexus)
  • Henchmen •
Amsalara, second rank goddess of a city wiped out in the Contagion; and Supercilious Silver Flames, a more-powerful-than-usual minor elemental who got kicked out of a household for doing something overly superciliously.
  • Salary •
  • Sifu ••• (Javed Widan)
A mid-level Sidereal who thinks that Monkey's an idiot, but finds her entertaining and even nice to be around sometimes. He knows Solar Hero, Forceful Declaration, Victorious Concession, Prismatic Arrangement of Creation, and Scarlet Patterned Battlefield.

Charms[edit]

  • Resistance
    • Optimistic Security Practice: 5m; Simple (Speed 5, DV -1); One scene. Increase soak by +2A/2L/2B (Essence); opponents with Essence below 3 (Compassion) must spend 1 Willpower point to try and damage or disable.
  • Athletics
    • Burn Life: 3m per dot; Simple (Speed 5, DV -2); One scene. Roll 5 (Essence + Athletics); each success adds one dot to Str, Dex, or Sta (this counts against max bonus dice).
    • Unswerving Juggernaut Principle: 5m; Simple (Speed 6, DV -1); Indefinite. While continuing to move, soak is +5L/+5B, no fatigue penalties, no need for sleep, and +2d (Essence) to Athletics rolls to make forward progress. Reflexive roll of 5 (Perception + Awareness) to notice if circumstances have changed enough to safely stop.
  • Melee
    • Impeding the Flow: 3m; Reflexive (Step 2); Instant. Reduce incoming attack's successes to 0, as long as it's physical and not unblockable.
  • Bureaucracy
    • Underling Invisibility Practice: 4m; Simple; Indefinite. Hide from someone who considers themselves superior; perfect counters to invisibility pierce this, and it doesn't work against other Sidereals.
  • Martial Arts
    • Third Martial Arts Excellency: 3m; Reflexive; Instant. Reroll dice pool, or increase effective (Attribute + Martial Arts) rating by Martial Arts for static value.
    • The Art of Forceful Declaration
      • Stentorian Challenge: 1m; Supplemental; Instant. +4 (Valor) raw damage to a Martial Arts attack.
    • First Pulse Style
      • Lightning Mental Armament: 2m; Reflexive (Step 2); Instant. Apply half DVs to unexpected attacks, and add 4d to subsequent Join Battle.
      • Stubborn Monkey Hesitation: 3m; Reflexive; Instant. Start a combat and act on tick 0; or add Essence to Join Battle.
      • Hunter Bags the Deer: 3m; Reflexive; Instant. Attack a target 1 tick earlier, increasing Speed of this action by 1.
      • Bird-of-Paradise Whistles in the North: 3m or 5m; Reflexive (Step 9); Two actions. When successfully attacked unexpectedly: 3m to automatic clinch counterattack with 10 (Dexterity + Martial Arts), success throws target to ground (prone) or up to 3 (Strength) yards, and target has -2 to hide for martial artist's next 2 actions. Or, 5m to make full dice pool counterattack, dealing lethal (or +3L if already lethal); no counter-stealth benefits. User's DV is -1 for rest of action.
    • Solar Hero Style
      • Fists of Iron Technique: 1m; Supplemental; Instant. +1 Acc and +2L damage to an unarmed Martial Arts attack; can parry lethal hand-to-hand attacks without a stunt until next action.

Combos[edit]

  • Suddenly Persuasive Crimson Inflection: Fists of Iron Technique (1m, optional), Third Martial Arts Excellency (3m, optional), Stentorian Challenge (1m, optional), and Stubborn Monkey Hesitation (3m, optional).

Astrology[edit]

  • Prayer Roll: 5 (Charisma + Performance) + other bonuses
  • Effect Roll: 2 + rating in college + 1 per every 4 successes on the prayer roll

Colleges[edit]

  • The Captain •
  • The Gull •
  • The Lovers •
  • The Banner ••
  • The Shield ••

Ascending/Descending Destinies[edit]

(None, for the moment)

Resplendent Destinies[edit]

(None, for the moment)

Inventory[edit]

  • Artifacts
    • Starmetal Chain Shirt: Soak +5L/3B; Hardness 3L/3B; Mobility -0; Fatigue 0; Attune 2; Tags —; reduces attacker damage rolls by -1 external penalty.
    • Silk Armor: Soak +5L/3B; Hardness —; Mobility -1 [-0 with attunement]; Fatigue 0; Attune 2; Tags —.

Advancement[edit]

  • BP: 18 bp, page 97
    • 1 BP for Resistance +1; 2 BP for Martial Arts +2; 1 BP for Presence +1.
    • 3 BP for Compassion +1.
    • 4 BP for Artifact +2.
    • 1 BP for Henchmen 1.
    • 4 BP on Suddenly Persuasive Crimson Inflection combo.
    • 1 BP on Martial Arts (Smashfists +2), 1 BP on Presence (Persuasion +1) and Martial Arts (Smashfists +1)
  • First session (6/13): 5 xp gained

Background[edit]

This Sidereal was once a street punk in Nexus. She always had a good heart, though—and enough dedication to the art of fighting to draw the momentary attention of one of the local deities, who gifted her with enlightened essence. With the rudiments of First Pulse style in hand and seemingly fearlessness, she stormed through the ranks of local gangs.

She Exalted sometime soon around there. Yeah, I'm still working on, blah blah.