Campaign:EA-Exalted/Wang Long

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  • Campaign: Campaign: EA-Exalted
  • Name: Wang Long, styled Noontide Shadow
  • Concept: Solar Night Noble Thief
  • Caste: Night
  • Motivation: Prove his Master's Innocence, no matter what.
  • Positive intimacies: Cares for his home village, and his master; LOVES his cowboy hat, will take a minor risk to get it if blown off; Cooking.
  • Negative intimacies: Rotten Food.
  • Anima: A pale white raven, with purple talons, normally perched on his right shoulder.
  • Experience: 65/165


Coming from the relatively tiny town of Iron Bud, a vassal to the City of the Steel Lotus, Wang Long was found an raised by the chairman of the town’s local cooking school. The chairman seemed to already know of Wang’s destiny of becoming Exalted, but raised him as his own, keeping him safe from the Realm discovering Wang’s true nature. He was trained by his master as a skilled thief, and would become the dedicated, though unofficial “acquisition officer” for the town’s renowned cooking academy, one of the finest in all Creation. He searches for unique ingredients and recipes, as well as the occasional exceptionally odd job for his master.


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Basically, he is a pale Shota-esque young man wearing an all black outfit. Also always wears his cowboy hat, given to him years ago by the local “hatman”.


Strength  ●●       Charisma     ●●       Perception   ●●●●
Dexterity ●●●●●    Manipulation ●●●      Intelligence ●●●
Stamina   ●●●      Appearance   ●●       Wits         ●●●●


Archery     Integrity   ●     Craft         ●●    Athletics ●●     Bureaucracy ●
Martial Arts ●     Performance x     Investigation ●●    Awareness ●●●    Linguistics ●●●  
Melee        ●     Presence    x     Lore          ●     Dodge     ●●●●●  Ride        ●
Thrown       ●●●●● Resistance  ●     Medicine      x     Larceny   ●●●    Sail        ●●
War          x     Survival    ●●    Occult        x     Stealth   ●●●●    Socialize   ●●

Crafts: Water ●●, Wood ●.

Languages: Low Realm; High Realm, Flametongue; Old Realm.

Specialties: None


Contacts: ● (He has skill in finding minor contacts.)
Familiar: ●●● (Pepper, an intelligent raven that travels with him, assisting him.)
Resources: ● (He has a small apartment in town that acts as “headquarters”.)
Mentor: ●● (His mentor, the cooking school’s headmaster. There are no stars in his eyes.)


Triple-Distance Attack Technique
Cost: 3m; Mins: Thrown 2, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This Charm enhances a Thrown-based attack. By spending three motes, Wang may triple the Range of the weapon.

Wind Full of Knives
Cost: 2m per attack; Mins: Thrown 5, Essence 2; Type: Extra Action
Keywords: Combo-OK, Mirror (Five Birds, One Stone), Obvious
Duration: Instant
Prerequisite Charms: Triple-Distance Attack Technique
The radiance of the sun glows around Wang's weapon as he prepares to throw it. The shining weapon whirls from target to target, cutting them down with Solar fury. This Charm is a magical flurry of up to (Thrown) attacks with no multiple-action penalties, all of which must be aimed at targets within the weapon's range. Because the attacks all use a single Thrown weapon, the flurry ignores the weapon's Rate and has a DV penalty of the highest penalty for any attack.

Cascade of Cutting Terror
Cost: 5m; Mins: Thrown 3, Essence 3; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Triple-Distance Attack Technique
This Charm supplements a Thrown-based attack, filling the air with dozens or hundreds of duplicates of Wang's thrown weapon. This Charm renders the target's Dodge DV inapplicable against this attack. It also doubles his successes on the attack roll before comparing it to defense in Step 3 of attack resolution.

Returning Weapon Concentration
Cost: -; Mins: Thrown 3, Essence 2; Type: Permanent
Keywords: None
Prerequisite Charms: None
This Charm gives Wang three bonus successes on any valid action that, if it succeeds, will physically reclaim one or more of the throwing weapons he owns-whether by yanking one back to him on a cord, snatching several up while running past, grabbing a knife from the lava's surface before it sinks, snatching a weapon physically from an enemy who has stolen it, or on any roll for a returning weapon to return to his hand. This Charm does not affect attempts to reclaim throwing weapons by non-physical means such as persuasion, nor does it help when Wang is taking preparatory actions such as running across a hair-thin bridge to where his weapon rests. Returning Weapon Concentration also makes any weapon slide free of any target without resistance, so that the lightest tug can reclaim even a knife sheathed to the hilt in a tree.

First Awareness Excellency
Cost: 1m per die; Mins: Awareness 1, Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This charm allows him to increase Awareness rolls by up to (Attribute + Ability).

Keen Hearing and Touch Technique
Cost: 3m; Mins: Awareness 3, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: Any Awareness Excellency
This Charm grants two bonus successes on Awareness actions that use the sense of hearing or touch. It also allows Wang to clearly perceive sensory impressions that are normally too faint for human senses to validly observe at all. Some feats appropriate for users of this charm follow.
Hearing and Touch. Wang can gauge the quality of fabric with a touch. He reduces the external penalty to target unseen characters to -1 and the internal penalty from blindness to -2. He can hear conversations through thick stone walls. With a legendary success, he can read by touch.

Shadow Over Water
Cost: 1m; Mins: Dodge 3, Essence 1; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This Charm is used in response to an attack. It allows Wang to ignore all penalties that apply to his Dodge DV when resolving that attack. His Dodge DV is still 0 against an undodgeable attack, but she takes no further penalties.

Seven-Shadow Evasion
Cost: 3m; Mins: Dodge 4, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Shadow Over Water
Wang invokes this Charm in response to an attack. The attack must not be unexpected. This Charm is a dodge that perfectly defends against the attack-even if the attack is undodgeable.

Reflex Sidestep stance
Cost: 1m; Mins: Dodge 3, Essence 1; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Wang invokes this Charm in response to an unexpected attack. The attack is no longer unexpected (but if an appropriate Charm, it remains unblockable). This allows the character to use his Dodge DV and Charms such as Seven Shadow Evasion against the attack.

First Larceny Excellency
Cost: 1m per die; Mins: Larceny 1, Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This charm allows him to increase Larceny rolls by up to (Attribute + Ability).

Lock-Opening Touch
Cost: 3m; Mins: Larceny 3, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This Charm enhances a miscellaneous action to pick a lock. It makes success automatic even if the character has no tools (though such use makes the Charm Obvious). If this effect is opposed by another Charm or magical effect, add the character's Essence in automatic successes to the (Dexterity + Larceny) roll to oppose the rival magic.

Flawless Pickpocketing Technique
Cost: 3m; Mins: Larceny 2, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This Charm enhances a valid pickpocketing roll-that is, a roll to steal something that Wang can both reach and carry from another's person. He cannot steal things in active use, such as the sword in someone's hand, the boots from the target's feet, or an artifact to which someone has committed motes, unless the target is an extra.
This Charm guarantees success on the pickpocketing roll. If another Charm contests this effect, add the character's Essence in automatic successes to the (Dexterity + Larceny) roll to oppose the other Charm. In addition, characters using ordinary senses cannot spot the theft with Awareness. Even characters with inhuman sensory acuity-such as a spider feeling for the vibrations in its web while a character attempts to steal its larder-have a +4 difficulty penalty on the opposed roll to catch the character in the act.



Anima Powers[edit]

The Concealing Shadows have more control over their animas than the average Solar Exalted do. The Hidden Suns can mute their animas, allowing them to exert their powers without the display of power. When Wang expends Peripheral Essence, he may spend additional motes in order to prevent the expenditure from adding to his anima banner. This ability does not allow him to mute Essence displays caused by the use of sorcery, however. To prevent the motes spent on a Charm that is not Obvious from adding to his anima banner, he must add one mote to the cost of the Charm. When using an Obvious Charm, he must spend twice the normal mote cost of the Charm to prevent it from adding to his anima banner.
Wang may also extend his muted anima like an imperceptible veil around himself. This extended anima lasts for an entire scene and costs 10 motes of Essence to evoke. The anima mutes the senses of those attempting to perceive him, as well as the evidence he leaves behind for those who would follow his trail. Shadows are darker, sounds are muffled, and scent and footprints are both much lighter than normal. This muting increases the difficulty of all rolls to notice or track Wang by half his Essence (rounded up), as long as this muted anima effect is active. Once he spends 11-15 motes of Essence, though he is just as obvious as any other Exalt, his features are completely obscured by his anima display. Thus, assuming none of them saw him prior to his anima flaring, witnesses would be aware a Solar had been in their midst, but not his identity.

Merits and Flaws[edit]

Ambidextrous: Has no off-hand. In close combat, while wielding a one-handed Melee or Martial Arts weapon, he may switch it from one hand to the other freely with a single success on a Dexterity+Martial Arts or Melee roll. Doing so counts as an action but reduces the Parry DV of the target of his next attack by two, provided they are already in close combat.

Luck: For whatever reason, he is favored by the Loom of Fate such that he is protected by chance and good fortune. He has a "luck pool" of one point, said point being able to be spent to reroll any failed (or even botched) roll made, save for a roll that botches through the operation of the Eclipse Caste oath or a similarly powerful "guaranteed" curse. Spent Luck rolls return at a rate of one per week that has passed without calling upon his luck pool. It refreshes completely between stories. In addition to its reroll properties, he may also use it to influence the outcome of a game of chance or any other completely random event. Generally speaking, each point spent in this manner affects the outcome by 10% in his favor.

Code of Honor:
Rule 1: Whatever the Master says, goes.
Rule 2: Never be the one to throw the first punch, but don't be afraid to throw the last punch.
Rule 3: If an Ally is heading into danger, be there to watch their back.
Rule 4: (Unless they present a great threat to Creation i.e. a Deathlord, a villain planning great suffering/devastation) Never kill a defenseless enemy.
Rule 5: Always avoid harm to the poor and underclass.
Mechanically, Wang is incapable of lying to anyone toward whom he has a (positive) Intimacy or betraying an Intimacy in any way unless his player first fails a Conviction roll.

Sterile: Incapable of siring offspring.


Essence: ●●●
Regeneration: 0 when active, 4/hour when relaxed, 8/hour when sleeping or meditating.
Personal Essence Pool: 14/14
Peripheral Essence Pool: 36/36
Committed Essence: 0
Anima Level: 0


Willpower: ●●●●●
Temporary: 5/5



Compassion ●●●
Conviction ●●●
Temperance ●●
Valor      ●●

Virtue flaw: Otherworldly Empathy (Compassion)

Overcome with boundless good-will, the character extends the fullness of his compassion to all things, truly–his fellow men, animals, rocks, mathematical lemmas, Deathknights, inhuman Fair Folk, even to Neverborn or Yozi. He empathizes with any being animate or inanimate, no matter how malevolent or inhuman they may be, and takes pains to ensure their happiness and comfort, though not necessarily to the point of becoming complicit in schemes or plans that are directly inimical to Creation. For some characters, this manifests as an emotional regression, as they become like children who deem inhuman demons and wyld behemoths “cute.” If they are attacked, they will react as if a puppy were nipping at them–they may scold the attacker or attempt to leave, but they will never fight back or cease displaying Compassion to his attackers.

Partial control: While the character is still filled with Compassion for all things, they can defend themselves against beings that attack them, and do not need to continue showing empathy to them.

Limit: □□□□□ □□□□□

Limit Break Condition: The character witness an inhuman being perform a Compassionate act–a dog defending its master, a Deathknight sparing an innocent life, an Elemental healing an injured man, or similar.

Duration: One scene in combat, or one day otherwise.


Tight black outfit, “lucky” cowboy hat, Fighting Lasso, Twin Fire Pistolas, Orichalcum Sky-Cutter.


Orichalcum Sky-Cutter: ●● (Unlike conventional boomerangs, a thrown sky-cutter always returns to its master's hand if it misses its target. In the hands of a skilled Exalt like Wang, these weapons may return even after a successful attack. Such a feat requires a second, reflexive (Dexterity + Thrown) roll at difficulty 2. Failure leaves the weapon where it hit. With Wang's mastery of the Returning Weapon Concentration charm, he normally has no trouble succeeding at arcing it back to his hand, though external penalties may still render it a less than certain proposition.)

Manses and Hearthstones[edit]



Join Battle: 7 dice.
Dodge DV: 7
Dodge MDV: 4
Soak: 1L/3B


Punch: Speed 5, Accuracy 7, Damage 2B, Parry DV 4, Rate 3, Tags: N.
Kick: Speed 5, Accuracy 6, Damage 5B, Parry DV 2, Rate 2, Tags: N.
Clinch: Speed 6, Accuracy 6, Damage 2B, Parry DV n/a, Rate 1, Tags: C/N/P.
Orichalcum Sky Cutter: Speed 5, Accuracy 13, Damage 8L, Range 60, Rate 2. Tags: None.
Twin Fire Pistolas: Speed 5, Accuracy 7, Damage 8L, Range 8, Rate 2, Tags: F/S.
Fighting Lasso: Speed 6, Accuracy 5, Damage 5B, Defense -, Rate 2, Tags: M/R.
Lasso Clinch: Speed 6, Accuracy 5, Damage 2B, Defense -, Rate 1, Tags: C/M/R.


□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying


Merits (2)
Ambidextrous (1)
Lucky (1)

Flaws (2)
Sterile (1)
Code of Honor (1)

Other BP Expenditures (15)
Essence ●●● (7)
Thrown ●●●●● (2)
Craft (Water) ●● (4)
Dodge ●●●●● (2)

Integrity ● (3)
Medicine ● (3)
Linguistics ●● (2)
Resistance ● (3)
Sail ●● (1)
Socialize ●● (1)
Charm: Wind Full of Knives (8)
Stealth ●●● (3)
Conviction ●●● (6)
Linguistics ●●● (4)
Charm: Cascade of Cutting Terror (8)
Dexterity ●●●●● (16)
Archery ●(3)

Bonus XP
Stealth ●●●● (5)