Campaign:Era of Nightmares/Smirking Wombat

From 1d4chan


Name: Smirking Wombat
Concept: Wandering old dude who knows stuff, punches things, and fast-talks people in fifty different languages
Caste/Aspect: Eclipse
Anima Banner: A clenched fist raised to an eclipsing sun Motivation: Learn every style, get all the bitches
Intimacies: Alcohol, the ladies,
Experience: /


Smirking Wombat was a clever old man. Occasionally a wise old man, usually a drunk old man, and almost always a penniless old man. But he was a clever old man, and a tough as nails old man, and as long as you had fists, booze, and wits, you could reliably tell the rest of Creation to screw off.

Born remarkably-wealthy into the Solar Empire of the North, Smirking Wombat had two talents: Pugilism and wasting money. Gamling, booze, women, booze, and gambling are hobbies that only support your winning lottery ticket for 30 years or so before you go dead broke, and then it's back to booze, begging, booze, and bartering with your last scrip for more booze. Sure, once in a while you win the mortal bracket in a martial arts tournament because you drank just enough to fight good without passing out, but that's once every few months.

That was when some foreign merchants came into town with a prize Yeddim. And oh, it was a nice Yeddim. Selling off that prize-winner would've been like winning another lottery ticket. With a hazy glance and a drunken stagger, he walked right up to the man, grinning wryly. 'Ow mush fer yer horshe, mishter?' 'Alakdu mushafin.' 'I'll give ya a quian fer it, mishter.' 'What?' 'I SHED I'LL GIVE YA A QUIAN FERRIT!' Then he shoved the small bit of scrip into the man's hand, rode off on the yeddim, and passed out drunk.

The next afternoon, he woke up, wondering what he did last night, why he wasn't nearly as hung over, why he had a flashlight stuck to his forehead, and why he suddenly knew Firetongue. Then he looked into a puddle, saw the glowing Eclipse mark on his head, declared "I've had worse days," And rode that yeddim off into the sunset.

The next several years he spent vagabonding. Don't get killed by the zombies infesting the rest of the world, check. Don't get eaten by demons, check. Learn a mystical martial art or two and begin mastering your body and spirit, check. Meet new people, see what's left of the world, check. Lose an eye to an angry Fire aspect, check.

After spending his next few decades seeking spiritual enlightenment (and free booze), Grinning Wombat finally returned to the North, wondering if he'd get back there in time to see any more interesting shit hit the fan.


Grinning Wombat, by most Solar standards, is a very old, wrinkly, bald man, with just enough greying facial hair to have his own small, scraggly beard. Clad in not much more than a tattered, grey robe, often carried (sometimes unconscious) by his faithful pack yeddim, and almost always holding a canteen of whisky in one hand, he at first appears a careless, drunken coot. His one good eye has that aged, timeworn look - the sort that betrays an aged wisdom and a serious demeanor, and a bemused grin passes his lips from time to time as he speaks. His frame is rather sturdy, for an old feller's, and with enough cause he can muster the kind of muscle that leaves broken bones and bruised skulls.


Strength  ●●●●        Charisma     ●●        Perception   ●●●
Dexterity ●●●●●       Manipulation ●●●●●     Intelligence ●●●●
Stamina   ●●●●        Appearance   ●●●       Wits         ●●●●


Archery      x     Integrity   ●●●●  Craft         x     Athletics ●●●●● Bureaucracy ●●●
Martial Arts ●●●●● Performance x     Investigation ●●●   Awareness ●●●●● Linguistics ●●●●●
Melee        x     Presence    ●●●●● Lore          ●●●●● Dodge     ●●●●● Ride        ●●●●●
Thrown       x     Resistance  ●●●●● Medicine      x     Larceny   ●● Sail        x
War          x     Survival    x     Occult        ●●●●● Stealth   x     Socialize   ●●●●●


Martial Arts (You kids and your newfangled Smashfists and battle armor, back in my day we fought the old fashioned way - with our bare hands! +3)


Resources: ●
Contacts: ●●●●


(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.


Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Name of combo 2


Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)


Temporary: □
("cross out" □ boxes by substituting them with Xs)



  • Compassion ●
  • Conviction ●
  • Temperance ●
  • Valor ●

Flawed Virtue:
Limit Break: □□□□□□□□□□


(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones[edit]

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)


Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0


Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)


□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated


(Here is where you write down your experience points and how you spent them)