Campaign:Group Therapy
- Storyteller: Bennie
- IRC channel: #talbot on irc.thisisnotatrueending.com
- Next session: 8/6/10
- Logs: First session: http://privatepaste.com/4e3c6245be
Second Session: http://privatepaste.com/60c7417128
Quick summary of the campaign here.
Contents
Setting[edit]
Pacific Northwest. 16 to 18 years old. Recent first change. Shepherded by the Talbot Group mortal compact (Hunter: The Vigil: Spirit Slayers, page 91).
Etc etc etc.
House Rules[edit]
The game will be using Armory rules for weapons. Immediately relevant bits mean that either Firearms or Athletics can be used to fire bows and they have a lot of details based on the shooter's strength (Armory p90), melee weapons come in a whole lot of different varieties (Armory p21) and assorted materials (Armory p19). And improvised weaponry is always good to keep in mind (Armory p37).
Merits[edit]
Status (Talbot Group) (• to •••••)[edit]
This is actually the same as listed under the compact's entry in Spirit Slayers, but reprinted here for convenience, minus fluff information.
- • You have access to the compact's case files, forums, and local networks of cells. You receive one dot in Contacts and one dot in Allies among the supernatural experts of the compact.
- •••
You have the Unseen Sense merit in regards to spirits, and you gain another dot of Contacts among the compact. - •••••
You're affected by Lunacy as if your Willpower was one dot higher.
Yes, this means werewolves get less benefit out of it than humans do. This may be behavior as intended. Ask Bennie.
Talbot Training (••)[edit]
Prerequisites: Primal Urge or Feral Heart trait; Status (Talbot Group) • or more
Effect: Your character halves (round down) the penalty to Social rolls caused by his Primal Urge or Feral Heart trait. However, this penalty applies to both humans and spirits, as the unsettling quality of your nature is as much redirected as suppressed.
Drawback: If your character stops actively participating in the Talbot Group therapy methods for more than two weeks, this Merit stops functioning until that therapy is started again for at least a month.
Player Characters[edit]
Characters are created using standard Werewolf: The Forsaken chargen, but:
- 10 dots of Merits instead of 7
- one free dot in Status (Talbot Group) (which itself gives a free dot in Contacts (Talbot supernatural specialists) and in Allies (Talbot supernatural specialists)), and the two-dot merit Talbot Training free; see above for the details of these
- at most, up to two dots in the Fetish Merit, and no more than one Fetish
- a single dot of Renown, in the Primary Renown of your auspice
- a single one-dot Gift that has to be from your auspice list, the Father Wolf list, or the Mother Luna list
- no Rites
- no tribe
- 10 XP to spend after the normal creation process
Total XP: 18.
- Sarala Akasha Zydeco Foley, played by Leviathan.
- Conrad Hagen, played by Tubby Custard.
- Arthur Hagen, played by Baiser.
- Levi Burmingham, played by Lace.
NPCs[edit]
- Quick outline about an NPC here.
- Quick outline about an NPC here.