Campaign:Group Therapy/Sarala Akasha Zydeco Foley

From 1d4chan
Hishu form. But maybe without so much eyeshadow.
Urhan form. Just like this. Or, at least, it's the stuffed animal she pokes people with and makes 'rawr' noises.
  • Name: Sarala Akasha Zydeco Foley
  • Chronicle: Group Therapy
  • Player: Leviathan
  • Type: Werewolf
  • Auspice: Elodoth (Half Moon) [+2 dice when negotiating with spirits using Empathy, Expression, Persuasion, or Politics]
  • Tribe: Ghost Wolf
  • Lodge:
  • Pack:
  • Flaws: Headstrong

  • Age: 17
  • Age at First Change: 16
  • Height: 5'4"
  • Blood Type: A+
  • Likes: B movies, peanut butter and banana sandwiches, trying new things
  • Dislikes: Invertebrates, soap operas, waking up early

Sarala is shortish, rather pretty, and has a sort of innocent, very engaging charisma to her. She's a horrible liar, but the way she can honestly twist people around her little finger means that most of the time she doesn't have to lie. She wears an oversized and loose leather spiked collar around her neck, with a dog tag on it with no name but RETURN TO OWNER FOR REWARD and the phone number of one of the higher-ups at the Group. (It's sized for the neck of her wolf form, but the buckle incorporates a breakaway design, so it pops open and off if she has to take Urshu or Gauru form.)

She has a long history of associating with a painfully broad variety of different groups and subcultures (thus her Contacts merit), in some cases seeming to change allegiance, attitude, and behavior constantly–something that her yuppie parents, though they loved her, just couldn't handle. They were rather thankful when the Talbot Group stepped in.

Attributes[edit]

  • Mental Attributes: Intelligence 2, Wits 3, Resolve 1
  • Physical Attributes: Strength 1, Dexterity 3, Stamina 3
  • Social Attributes: Presence 4, Manipulation 3, Composure 2

Skills[edit]

  • Mental Skills: Crafts 2, Medicine 1, Occult 2 (Wicca +1), Politics 2
  • Physical Skills: Athletics 3, Brawl 1 (Dirty Tricks +1)
  • Social Skills: Empathy 2, Expression 3, Persuasion 3 (Fast-Talking +1), Socialize 2 (Cliques +1), Subterfuge 1

Merits[edit]

  • Contacts (unusual subcultures) •
  • Encyclopedic Knowledge •••• [(Intelligence + Wits) rolls to recall relevant facts]
  • Status: Talbot Group •
    • Allies: Talbot Group •
    • Contacts: Talbot Group •
    • Talbot Training ••
  • Striking Looks •• [+1 modifier to all Presence or Manipulation rolls when she attempts to use her looks to entertain, persuade, distract or deceive others]

[3 dots traded for Primal Urge 2.]

Advantages[edit]

Mental:

  • Willpower: 3/3
  • Virtue: Faith
  • Vice: Lust

Physical:

  • Initiative: +5 [Dexterity + Composure]
  • Defense: 3
  • Size: 5
  • Speed: 9 [Strength + Dexterity + 5]
  • Health: 8 [Stamina + Size]

Supernatural:

  • Primal Urge: 2
  • Essence/per Turn: 7 (of 11)/1
  • Harmony: 7
  • Renown: Cunning 0, Glory 0, Honor 1, Purity 0, Wisdom 0

Gifts[edit]

  • Father Wolf's Gifts
    • Wolf-Blood's Lure (•): no cost; Reflexive; lasts from moonrise to moonset, or moonset to moonrise; can communicate with dogs and wolves in any form, and +1 on Social rolls with wolves or other canids

Shapechanging[edit]

  • Dalu:
    • Strength 2 (+1), Stamina 4 (+1), Manipulation 2 (-1)
    • Size 6 (+1), Health 10 (+2), Speed 10 (+1)
    • +2 to perception rolls.
  • Gauru:
    • Strength 4 (+3), Dexterity 4 (+1), Stamina 5 (+2)
    • Size 7 (+2), Health 12 (+4), Initiative +6 (+1), Speed 14 (+4), Armor 1/1
    • +3 to perception rolls, lethal damage attacks, ignore wound penalties, no unconsciousness rolls made, -2 to resist Death Rage
    • rage invoked, can remain in Gauru for 4 turns
  • Urshul:
    • Strength 3 (+2), Dexterity 5 (+2), Stamina 5 (+2), Manipulation 1 (-3)
    • Size 6 (+1), Health 11 (+3), Initiative +7 (+2), Speed 16 (+7)
    • +3 to perception rolls, lethal damage attacks
  • Urhan:
    • Dexterity 5 (+2), Stamina 4 (+1)
    • Size 4 (-1), Initiative +7 (+2), Speed 14 (+5)
    • +4 to perception rolls, lethal damage bite.

Attacks[edit]

Weapon Skill Damage Dice Pool Range (S/M/L)
Hishu (Str 1, Dex 3)
Unarmed 1 (Brawl) 0 (B) 2
Thrown rock 3 (Athletics) 0 (B) 5 6/12/24
Dalu (Str 2, Dex 3)
Unarmed 1 (Brawl) 0 (B) 3
Thrown rock 3 (Athletics) 0 (B) 5 7/14/28
Gauru (Str 4, Dex 4)
Claw 1 (Brawl) 1 (L) 6
Bite 1 (Brawl) 2 (L) 7
Thrown rock 3 (Athletics) 0 (B) 6 10/20/40
Urshu (Str 3)
Claw or bite 1 (Brawl) 0 (L) 4
Urhan (Str 1)
Bite 1 (Brawl) 0 (L) 2

XP and Progression[edit]

  • Creation: 10 bonus XP. 10 XP spent for Composure 2.
  • 7/30: +6 XP.
  • 8/13: +5 XP.
  • 8/20: +3 XP.